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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Ring of Animal Influence

Dungeons and Dragons – Mystara

Magical Item
Ring of Animal Influence

Base Item – Ring of Animal Influence

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Rare – Ring of Animal Influence – 12,000 gp
    • Standard: This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells.
      • Animal Friendship (save DC 13)
      • Fear (save DC 13) targeting only beasts that have an Intelligence of 3 or lower
      • Speak with Animals
    • Attunement: You in increase the maximum number of charges by 2.
    • Relic: If used by a human you gain an extra charge. If attuned by an Atruaghin or Ethengarian, it does not use a charge to use the ring on your totem animals.

Example Campaign Items – Ring of Animal Influence

Bone Skull Ring (F044)
  • Magical Item – Rare – Bone Skull Ring – 14,000 gp
    • Standard: Made from the skull of a avian, this ring feels cold to the touch. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells.
      • Animal Friendship (save DC 13)
      • Fear (save DC 13) targeting only beasts that have an Intelligence of 3 or lower
      • Speak with Animals
    • Attunement: You in increase the maximum number of charges by 2. While attuned to this item you can understand Jotun, the language of Giants.
    • Relic: If used by a human you gain an extra charge. If attuned by an Atruaghin or an Ethengarian, it does not use a charge to use the ring on your totem animals.
    • Details Built From: Built by Undead, Property of Language
    • Owners:
      • ???? Xhall (Ethengarian Cleric/Wizard) Purchased before travelling to Isle of Dread.
      • 1005-10-15 Calcryx (Dragon White) Gift from Xhall when he realised he would not be using it. (Session 54)
Charlatans Gold Ring (F043)
  • Magical Item – Rare – Charlatans Gold Ring – 12,000 gp
    • Standard: This appears to be a simple gold ring, with intricate ingravings of animals around the band. The animals on the ring usually appear differently after a long rest. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells.
      • Animal Friendship (save DC 13)
      • Fear (save DC 13) targeting only beasts that have an Intelligence of 3 or lower
      • Speak with Animals
    • Attunement: You in increase the maximum number of charges by 2. As a standard action you can change what types of animals appear around the band of the ring.
    • Relic: If used by a human you gain an extra charge. If attuned by an Atruaghin or Ethengarian, it does not use a charge to use the ring on your totem animals.
    • Details Built from: Created by Halflings, Property of Illusion, Quirk of Metamorphic.
    • Owners:
      • ???? Yodrev (Halfling Rogue) Purchased before travelling to Isle of Dread.
Oltec Jade Ring (T026)
  • Magical Item – Rare – Oltec Jade Pather Ring – 12,000 gp
    • Standard: A carved Jade ring in the form of a panther ready to strike. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells.
      • Animal Friendship (save DC 13)
      • Fear (save DC 13) targeting only beasts that have an Intelligence of 3 or lower
      • Speak with Animals
    • Attunement: You in increase the maximum number of charges by 2 but you require 10 hrs to complete a long rest. As an action your can project your voice out to 300 ft until the end of your next turn.
    • Relic: If used by a human you gain an extra charge If attuned by an Atruaghin of Ethengarian, it does not use a charge to use the ring on your totem animals.
    • Details built from: Created by Humans, Minor Property of War Leader, Quirk of Slothful.
    • Owners:
      • ????-??-?? Tloques-Popolocas (Human Fighter) Warleader of the Oltecs, turned into a Vampire Spawn and entombed under the Palace of Atruaghin.
      • 1000-08-24 – Praeodir (Human Ranger) Removed from the body of Tloques-Popolocas before he awoke and was destroyed.
      • 1000-08-24 – Swift Wind (Human Druid) Given to him by Praeodir.
      • 1004-01-01 – Drazzle (Dragonborn Cleric) collected on the death of Swift Wind.

Original Item – Ring of Animal Influence

Source: Dungeon Masters Guide (dmg189)

RING OF ANIMAL INFLUENCE

Ring, rare

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

  • Animal friendship (save DC 13)
  • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
  • Speak with animals

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2021-04-27 – Updated and added in the two missing rings for Bone and Charlatan.
  • 2020-10-26 – Layout and relic updates.
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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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