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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Wand of Magic Missiles

Dungeons and Dragons – Mystara

Magical Item – Wand of Magic Missiles

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Wand of Magic Missiles

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Uncommon – Wand of Magic Missile – 400 gp
    • Standard: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
    • The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.

Example Campaign Items – Wand of Magic Missiles

Horsebone Wand (F007)
  • Magical Item – Uncommon – Horsebone Wand – 400 gp
    • Standard: Made from Human bone, with a horse motif. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand. A hungry attuned item becomes hungrier wanting life from its attuned owner only, taking 1 hp to activate for 24 hrs, this can’t be recovered by any means during this time, and can’t be removed or unattuned. If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.
    • Details built from: Created by Undead, Quirk of Hungry.
    • Owners:
      • 1000-02-14 – M’drak (Dwarf Bard) room L6 Necromancers Cave near Red Larch, Northern Reaches.
      • 1000-07-26 – Tydrus (Dwarf Bard) M’drak takes on the name Tydrus after he changes his dwarven subrace.
      • 1003-07-06 – Shofa (Elf Bard) Tydrus takes on the name Shofa after he changes to a female elf.
Tuma Bone Wand (W007)
  • Magical Item – Uncommon – Tume Bone Wand – 400 gp
    • Standard: Made of bone, showing symbology of Tuma, the handle has a strange shape to it with scratch marks. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.
    • Details built from: Created by Undead, Arcane History, Minor Property of key, Quirk of Painful.
    • Owners:
      • 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered in the Hall of Rock, while serving Karameikos.

Original Item – Wand of Magic Missles

Source: Dungeon Masters Guide (dmg211)

WAND OF MAGIC MISSILES

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2021-04-30 – Update and layout with links.
  • 2020-10-26 – Layout.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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