Dungeons and Dragons – Mystara
Magical Item – Charm Overview
- Source: Dungeon Masters Guide (dmg) and Xanathar’s Guide to Everything (xge)
- Charm Overviews
- Known Charms
- Design Details
- Content Updates

Charms Overview
A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require attunement. It gives a character an extraordinary ability, which can be used one or more times.
A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead arch mage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic.
Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell.
Example charms are provided below. The text of a charm addresses its user. A typical charm mimics the effects of a potion or a spell, so it is easy to create more charms of your own , if you like.
Known Charms
- Charm of Animal Conjuring: This charm allows you to cast the Conjure Animals spell (3rd level version) as an action. Once used three times, the charm vanishes from you.
- Charm of Darkvision: This charm allows you to cast the Darkvision spell as an action, no components required. Once used three times, the charm goes away.
- Charm of Feather Falling: This charm allows you the benefits of a ring of feather falling. These benefits last for 10 days, after which the charm vanishes from you.
- Charm of Heroism: This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. (W025)
- Charm of the Slayer: One sword in your possession becomes a dragon slayer or giant slayer for the next 9 days. The charm then vanishes from you, and the weapon returns to normal.
- Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you.
Uncommon Charms
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
Uncommon Magical Items – Charms
(1 item)
Uncommon Charms – (1) Charm of Remove Curse (Elven),
Random Choice (none)
Rare Charms
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
Rare Magical Items – Charms and Tokens
(8 item)
Random Choice (1d2) (1 Charm, 2 Token)
Charms – (1) Charm of Plant Command (Elven), (2) Charm of Restoration (Elven),
Tokens – (1) Quaal’s Feather Token – Anchor (R GM), (2) Quaal’s Feather Token – Bird (R GM), (3) Quaal’s Feather Token – Fan (R GM), (4) Quaal’s Feather Token – Swan Boat (R GM), (5) Quaal’s Feather Token – Tree (R GM), (6) Quaal’s Feather Token – Whip (R GM)
Random Choice (d6)
Design Notes
This section is still under consideration for how it will fit into the setting ongoing. But I am expecting to have charms altered ongoing.
Content Updates
- 2021-08-26 – Update to the menu.
- 2021-02-20 – Added in Charm of Plant Command.
- 2020-11-13 – Added in reference to use.
Magical Items
Magical Items in Mystara Overview, Campaign Items, Creating Unique Items
Downtime Buying and Selling Items or Crafting Items
Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items
Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human
Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075
Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065
Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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