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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Weapon of Wounding

Dungeons and Dragons – Mystara

Magical Item – Weapon of Wounding

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Weapon of Wounding

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Rare – Weapon of Wounding – 12,000 gp
    • Standard: Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
    • Attunement: Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
    • Relic: If wielded by an darkness (entropic) Genasi, change the damage dice to 1d6 necrotic.

Example Campaign Items – Weapon of Wounding

Glaive of Halav (W051)
  • Magical Item – Rare – Glaive of Halav’s Return – 12,500 gp
    • Standard: Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. You have a bonus of +1 to attack and damage rolls made with this magic weapon. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15 ft radius and dim light for an additional 15 ft.
    • With an action you can activate the item. This weapon when held, will provide direction to Dmitri, Scion of Halav. It glows brighter when pointed in the direction of the target but does not provide distance or shortest route to target as long as they are within 8 mile.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. Increase the radius by 15 ft.
    • You can use a bonus action to activate the item detection of Dmitri, Scion of Halav, as long as they are within 16 miles.
    • Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
    • Relic: If wielded by an darkness (entropic) Genasi, change the damage dice to 1d6 necrotic. If used by a Giant it provides an extra dice against Dragonkin. If you are a Halfling, your family name and clan appears on the blade taking on your herritage. If you are an Eastshire Halfling, you have lowlight vision while attuned to this item. If you are human then the distance the detection of Dmitri, Scion of Halav, works to is increased by 8 miles, and if your Ethengarian then the distance is doubled.
    • Details built from: Moon-Touched Weapon, Weapon Enhancement +1, Weapon of Seeking
    • Owner:
      • ?? Plamin (Ethengarian Barbarian) Glaive enchanted by the achemage of the Millenians.

Design Details

This item was called Sword of Wounding and applied only to swords. I have changed it to apply to any weapon type.

Original Item – Sword of Wounding

Source: Dungeon Masters Guide (dmg207)

SWORD OF WOUNDING

Weapon (any sword), rare (requires attunement)

Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Content Updates

  • 2021-07-17 – Added the Original Item version.
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Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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