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DnD Magical Item Weapon Enhancement +1

Dungeons and Dragons – Mystara

Magical Item – Weapon Enhancement +1

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Weapon Enhancement +1

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Uncommon – Weapon Enhancement +1 – 400 gp
    • Standard: You have a bonus of +1 to attack and damage rolls made with this magic weapon.
    • Attunement: If you attune this item it also adds one dice to the dice of damage.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.

Example Campaign Items – Weapon Enhancement +1

Ancient Oltec Dagger (T029)
  • Magical Item – Uncommon – Ancient Oltec Dagger – 500 gp
    • Standard: This dagger has a frayed handle, its blade rusted and pitted, and looks frail. If you roll a natural 1 in combat with this weapon, its magic finally runs out as the item breaks. You have a +1 bonus to attack and damage rolls made with this magic weapon.
    • Attunement: If you attune this item it also adds one dice to the dice of damage.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Dragons, Quirk of Frail.
    • Owners and History:
      • 1000-08-23 – Llewell (Elven Warlock) found in the ruins under the palace of Atruaghin.
Diamond’s Greataxe (T002)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Rare – Diamond’s Greataxe – 2,000 gp
    • Standard: This Greataxe a single piece of metal with the symbol of Diamond (A crown sculpted to resemble a snake swallowing its tail, with a huge diamond set in the top of the snake’s head.) The crown is laid in silver with embedded with real diamonds and works as a Holy Symbol for the Immortal Diamond. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. You have a +1 bonus to attack and damage rolls made with this magic weapon.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. It grows slightly warm when within 120 feet of a dragon.
    • Awakened: Has the spirit of an Atruaghin Druid in the blade. It provides the weilder access to the cantrip Druid Craft and understand of the Druid language while holding it.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Dragons, Minor Property of Holy Symbol, Quirk of Blissful.
    • Owners and History:
      • 999-05-23 – Drazzle (Dragonborn Cleric) Gift from his dragon.
      • 1000-01-01 – Swift Elk (Human Druid) Purchased from innocent Dragonborn, Deer Tribe, Atruaghin Clans.
      • 1000-09-10 – Swift Elk (Spirit) Essences collected by axe which then awoke the item.
      • 1004-01-01 – Drazzle (Dragonborn Cleric) collected from the party.
Dwarven Warhammer of Torkrest (W013)
  • Magical Item – Uncommon – Dwarven Warhammer of Torkrest – 600 gp
    • Standard: This warhammer is made from metal, with a Dwarven symbol for Kagyar on one side and the clan Torkrest on the other. You have a +1 bonus to attack and damage rolls made with this magic weapon.
    • Attunement: If you attune this item it also adds one dice to the dice of damage, treat the weapon and a Holy Symbol for Kaygar and understand Giant.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Dwarves, Minor Property of Holy Symbol, Minor Property of Language.
    • Owners and History:
      • 1004-09-01 – Bradshaw (Dwarf Fighter) Gift of service from the clan.
      • 1005-11-02 – Bradshaw (Dwarf Fighter) Lost hammer to Orcs in the Black Peak Mountains.
      • 1005-11-03 – Black Peak Orc (Orc) Seen with hammer.
Flaemish Dagger (W002)
  • Magical Item – Uncommon – Flaemish Dagger – 600 gp
    • Standard: This dagger appears to be crafted from black iron in the shape of a flame (Elemental Fire), and glows with a ruddy red light upon command to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. You have a bonus of +1 to attack and damage.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. You desire to increase your personal wealth at the expanse of others. If struck by a Lightning or thunder effect that allows a Dexterity saving throw, you have advantage to that save once per long rest.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Elemental Fire, Ornamental History, Minor Property of Beacon and Quirk of Covetous.
    • Owners and History:
      • 1003-06-01 – Dmitri (Human Rogue/Wizard) found while serving Karameikos.
Jaguar Head Mace (T075)
  • Magical Item – Uncommon – Jaguar Head Mace – 400 gp
    • Standard: You have a bonus of +1 to attack and damage rolls made with this magic weapon. It deals both bludgeoning and piercing, and is shaped as a jaguar head with fangs. Is currently missing shaft and made out of a single piece of obsidian.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. The weapon will automatically deal the most favourable of bludgeoning or piercing based on the creature struck.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Owners and History:
      • 1000-??-?? – Llewell (Elven Warlock) found under ruins of the palace of Atruaghin.
      • 1007-??-?? – Myrin (Elven Paladin) Gift from Llewell.
Sword of the Chossum (F036)
  • Magical Item – Uncommon – Sword of the Chossum – 500 gp
    • Standard: You have a bonus of +1 to attack and damage rolls made with this magic weapon. The item is half the normal weight and the hilt is designed in the fashion of the elven clan Chossum and is the symbol of the clan guardians. You have a feeling of dissatisfaction when you enter civilisation, and satisfaction when you enter nature.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. While attuned, you gain a +2 bonus to Initiative if you are not incapacitated.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Made by Elves, Symbol of Power, Minor Property of Guardian, Quirk of Nature.
    • Owners and History:
      • 1005-03-01 – Shoval (Fire Genasi Paladin/Warlock) Bought from Merchant in Darokin City.
The Preservers Blade (T014)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Rare – The Preservers Blade – 2,000 gp
    • Standard: This longsword is made of laminated wood, inset with jagged teeth of obsidian shards along the edges and intricate scroll work over the length of the blade. Is the quality of a shaman’s ceremonial sword. Dedicated to Ka the Preserver and serves as a Holy Symbol for that Immortal. Crafted by the ancestors of the Atruaghin people. You have a +1 bonus to attack and damage rolls made with this magic weapon.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. It grows slightly warm when within 120 feet of a dragon. It provides an extra 2d6 radiant damage when attacking Plants.
    • Awakened: The blade also displays the Holy Symbol of Atruaghin. While opposing the servants of Aztanteotl you have the backing of Atruaghin in your endeavour as long as you serve his interests. As a bonus action you can light the rune of Atruaghin and gain the effects of Protection from Spirits lasting until the round you don’t use a bonus action to maintain it.
    • Task: Slay 100 levels of followers of Atzanteotl.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Humans, Religious History, Minor Property of Holy Symbol, and Minor Property of Bane (Plant).
    • Owners and History:
      • 1003-08-28 – Praeodir (Human Ranger) Found in the ruins under the Palace of Atruaghin.
      • 1005-03-20 – Praeodir (Human Ranger) awakens the blade.
The Stone Dagger – Reszur (F008)
  • Magical Item – Uncommon – The Stone Dagger – Reszur – 500 gp
    • Standard: This dagger made of some sort of brown stone is decorated with star motifs and a grip of night-blue leather. The Dagger does not make any sound as it hits or cuts something. The name “Reszur” is engraved on the pommel. If the wielder speaks the name, the blade gives off a dim light 10 ft radius until the name is spoken again. You have a bonus +1 to attack and damage.
    • Attunement: If you attune this item it also adds one dice to the dice of damage. When using the light, it then becomes bright in 10 ft radius and rim in a further 10 ft.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Elemental Earth, Ornamental History.
    • Owners and History:
      • 1000-02-16 – Xhall (Human Cleric/Wizard) Found in Tomb of Moving Stones, Under Red Larch, Northern Reaches.
Unbreakable Warhammer (T009)
  • Magical Item – Uncommon – Unbreakable Warhammer – 500 gp
    • Standard: This warhammer is made from an Obsidian head and a bone shaft, with a motif of stag horned on the side of the Warhammer. You have a +1 bonus to attack and damage rolls made with this magic weapon. The item is unable to be damaged, broken or altered in anyway.
    • Attunement: If you attune this item it also adds one dice to the dice of damage.
    • Relic: If used by a Giant it provides an extra dice against Dragonkin.
    • Details built from: Created by Humans, Minor Property of Unbreakable.
    • Owners and History:
      • 1000-01-01 – The Horned God (Elkatour Fighter) Deer Tribe, Atruaghin Clans.

Original Item – Weapon +1

Source: Dungeon Masters Guide (5e-wiz-dmg-213)

WEAPON, +1, +2, OR +3

Weapon (any), uncommon (+1), rare (+2), or very rare (+3)

You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.

Content Updates

  • 2021-07-18 – Added in Jaguar Head Mace.
  • 2021-07-17 – Added in the Original version, cleaned up the headings.
  • 2021-03-31 – Updated for quick copy.
  • 2020-10-26 – Layout.
  • 2020-06-03 – Added Sword of the Chossum.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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