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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Decanter of Endless Water

Dungeons and Dragons – Mystara

Magical Item – Eversmoking Bottle

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Decanter of Endless Water

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Uncommon – Decanter of Endless Water – 400 gp
    • Standard: This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or saltwater (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options.
      • “Stream” produces 1 gallon of water.
      • “Fountain” produces 5 gallons of water.
      • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
    • Attunement: While attuned to this item, you increase the DC of the push by 2.
    • Relic: If used by a genasi you can increase the DC of the push by 2. If attuned by a Water Genasi you can use your racial ability an additional time per long rest. This stacks with other items that may increase this daily use.

Example Campaign Items – Decanter of Endless Water

Elemaster Decanter (W061)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Legendary – Elemaster Decanter – 50,000 gp
    • Standard: This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or saltwater (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options.
      • “Stream” produces 1 gallon of water.
      • “Fountain” produces 5 gallons of water.
      • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
    • This item counts as a portal to the elemental plane of water, and even works in the hollow world and every plane of existence. While holding this item, you have advantage on all charisma checks when interacting with Water Elementals.
    • Attunement: While attuned to this item, you increase the DC of the push by 2.
    • When attuned it is treated as a Holy Symbol of the Deity it is created for, Water Elemaster or commonly known as the Lord of Water.
    • Once a month you can use this item to summon a elemental from the plane of water into the water you have produced from this item.
    • Can reduce the soul burn of using the Waterologist secret craft by 1.
    • Relic: If used by a genasi you can increase the DC of the push by 2. If attuned by a Water Genasi you can use your racial ability an additional time per long rest. This stacks with other items that may increase this daily use. A water genasi can reduce the soul burn for Waterologist by an additional point.
Protius Decanter (T040)
  • Magical Item – Uncommon – Protius Decanter – 500 gp
    • Standard: This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or saltwater (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options.
      • “Stream” produces 1 gallon of water.
      • “Fountain” produces 5 gallons of water.
      • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
    • Attunement: While attuned to this item, you increase the DC of the push by 2. When attuned it is treated as a Holy Symbol of the Deity it is created for, Protius.
    • Relic: If used by a genasi you can increase the DC of the push by 2. If attuned by a Water Genasi you can use your racial ability an additional time per long rest. This stacks with other items that may increase this daily use.
    • Details Build from: Holy Symbol
    • Owner:
      • ?? Tidal (Waterchild Monk) Obtained session 41.

Design Notes

Due to changes with the setting, I have move all potion style items to the potions section so it now includes non-expendable items as well in that category.

Original Item – Decanter of Endless Water

Source: Dungeon Masters Guide (dmg161)

DECANTER OF ENDLESS WATER

Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

  • Stream” produces 1 gallon of water.
  • Fountain” produces 5 gallons of water.
  • Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2021-04-27 – Updating to include new instances of items.
Magical Items

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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