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DnD Races Dragonkind Overview

Dungeons and Dragons – Mystara

Races – Dragonkind Overview

In teh Company of Dragons
D&D 5E In the Company of Dragons

There are no dragonkind left who are not aligned to an element.

  • Child:
  • Young Adult:
  • Adulthood:
  • Life expectancy:

(U) Needs GM Approval (N) Not available to players

The Dragonkind

The dragons of Mystara are elemental creature far grander than those of the Monster Manual.

RacesDragonkind Traits – Level 01

  • Elemental Affinity
    • Air – Chromatic White – Metallic Silver – Gemstone Crystal
    • Darkness – Chromatic Black – Metallic Brass – Gemstone Onyx
    • Earth – Chromatic Green – Metallic Copper – Gemstone Emerald
    • Fire – Chromatic Red – Metallic Gold – Gemstone Amber or Ruby
    • Water – Chromatic Blue – Metallic Bronze – Gemstone Sapphire
  • Evolutions: Three known evolutions of dragons Chromatic, Metallic and Gemstone each with variations within.
    • Chromatic (First Evolution) Most common variation of the dragon found around the world. They immortal they honour is Pearl.
      • Luck of Chaos: Once per long rest you can reroll one d20 roll, even after finding out the result of the roll and keeping the new roll even if its worse.
    • Metallic (Second Evolution) Least common of the varieties known. The immortal they honour is Diamond.
      • Luck of Order: Once per long rest you can roll the result twice on any d20 roll and take the best result before you know the result.
      • Breath Evolved: Your breath weapon also causes a status effect.
    • Gemstone (Third Evolution) These have not been encountered in the story yet. They are rumoured to honour Opal.
      • Nature’s Balance: Once per long rest you can select to become resistant to Bludgeoning, Piercing or Slashing damage from non-magical weapons. You then select one of the remaining damage types to become a weakness.
      • Breath of Magic: Your breath weapon also causes a magical effect.
    • Elementals (Fourth Evolution)
    • Cosmos (Fifth Evolution)
  • Dragonkind Feats: Dragon Fear, Dragon Hide, Dragonborn Evolution, Dragonkind Evolution

Example Characters

The Dragonborn

This is a restricted race – Needs GM Approval

Source: Players Handbook (5e-wiz-ph-32), Tal’dori Campaign Sourcebook (5e-grr-tcs-25)

Mystara never featured the dragonborn, so as a way of bringing them into the game there are a few changes for those who wish to play them.

The name dragonborn comes from how the are spawned from the dragon they are tied to. This translates to Born of the Dragon. So a Redborn means born of a Red Dragon. More details will be made available through the Dragon Hatchery when it is released.

  • Firstly all character can’t be older than their character level plus one.
  • Next, talk of dragon heritage, politics and dominions are forbidden when away from the dragonlands.
  • They are an expansion of the dragonkind, gaining element and damage types from them.

Types of Dragonborn:

Dragonborn Traits:

  • Ability Score Increase: Strength +1
  • Age: Young Adult at 2, Adult at 5, lifespan is unknown
  • Size: 6 ft young adult, 7 ft adult, 250 pounds, Medium size
  • Speed: Your base walking speed is 30 ft
  • Servitor: You are tied to your clutch, you live while it lives, you die if it dies. You know its mood if you are within 24 miles, you know its direction within 8 miles and can hear its thoughts directed at the clutch within 1 mile.
  • Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape. and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier +your proficiency bonus. A creature takes 2d6 damage on a failed save. and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest
  • Languages: You can speak, read, write Common (Thyatian and  Alphatian) and Draconic
  • Evolutions: there are currently core evolutions of dragonborn, Guardian, Scout and Champion. There are two other dragonborn evolutions yet to be discovered, Sage and the last one is still to come.
    • Guardian (First Evolution) – Based on Players Handbook
      • Ability Score Increase: Strength +1, Charisma +1
      • Tailless: These dragonborn have no tail
      • Damage Resistance: you have resistance to non-magical slashing damage
      • Age: Oldest Guardian was born in AC 995
    • Scout (Second Evolution) – Tal’dori Campaign Sourcebook
      • Ability Score Increase: Constitution +1, Wisdom +1
      • Tails: These characters have a tail and as a bonus action can make a melee tail attack. They also gain 6″ of height.
      • Speed: Your base walking speed is 35 ft
      • Damage Resistance: you have resistance to non-magical slashing damage
      • Age: Oldest Scout was born in AC 998
    • Champion (Third Evolution) – GM Created
      • Ability Score Increase: Charisma +2
      • Winged: These dragonborn have wings. They also gain 6″ of height.
      • Flight: You gain a Flying speed equal to your walking speed.
      • Age: Oldest champion was born in AC 1000
    • Sage (Fourth Evolution) – GM Created
      • Ability Score Increase: Intelligence +2
      • Innate Magic: You learn three cantrips, and one first level spell from the dragonlogist list (or appropriate elemental list). The first level spell can be cast once per short rest.
      • Age: Oldest sage was born in AC 1005
    • Avatar (Fifth Evolution) – GM Created
      • Ability Score Increase – Wisdom +2
      • Resitance: You have resistance to your element type.
      • Elementalist: You can channel your element into your attacks as a bonus action. This adds 1d6 element damage per character tier.
      • Age: Oldest avatar was born in AC 1010

Dragons

This is a restricted race – Needs GM Approval

RacesDragon Traits – Level 01

  • Ability Score Increase: +1 Con, +1 Cha (or choose two attributes to increase)
  • Speed: 30ft walking
  • Darkvision: dim light within 60 ft is considered bright, and see in darkness as if it were dim light. Dim light shows only shades of grey.
  • Bite: You have a strength based bite attack that does 1d4 piercing damage.
  • Superior Awareness: Proficiency in Perception and Insight.
  • Nimble Claws: You can wield weapons in your front claws and use tools with them.
  • Specialised Armour: You can only wear armour designed for dragons.
  • Dragon Physiology: You are a quadruped and have the follow slots available for magical items: Armour, Belt, Chest, Eyes, Headband, Neck, Shoulders and Wrist. You can also use rings.
  • Languages: You know Common, Draconic and one other language of your choice.
  • Age: You do not age naturally, and don’t die of old age.
  • Size and Weight: You are about 3 ft tall, weigh about 60 pounds and are small in size.

Types of Dragons: FeykinLung, Truescale

RacesDragon Traits – Truescale Subrace Traits – Level 01

  • Ability Score Increase: Str +1, Wis +1
  • Wings: gain a fly speed of 30 ft
  • Deadly Tail: Tail attack, strength based, reach 10 ft, 1d8 Bludgeoning damage. At Large this increases to 2d8.
  • Wing Attack: Wing Attack, everything within 10 ft, must make a Dex save or take 2d6 Bludgeoning damage. DC is equal to 8 + Str + prof. Usable once per long rest.
  • Weapons Mastery: You are proficient with Unarmed and Natural Attacks.

ClassesDraconic Exemplar – Level 01

  • Hit Dice d12
  • Proficiencies: Unarmed Attack / Natrual Weapons
  • Saving Throws: Strength and Intelligence
  • Skill Choice: Choose three from Arcana, Atheltics, History, Insight, Intimidation, Nature, Persuasion and Survival
  • Size: Small, Weight: 50 to 75 lbs., Reach: 5 ft
  • Draconic Gift: Choice of one of the follpowing: Gift of the Ancients, Gift of the Behemoth, Gift of the Thrd Eye. Some features may require creatures to make a saving throw. The DC for those features is 10 + your proficiency bonus + your Strength modifier.
  • Dracomorphosis: Size Small, bite attack increases to 1d6 Piercing.
  • Predator’s Claws: You can use your claws to make at attack 1d6 dealing slashing damage.
  • Hardened Scales: Without armour, AC equals 10 + Dex + Con
  • Spellcasting Gain 1 level of spellcasting – Choose a spellcasting class, you gain spells as per that class. You don’t gain any other features of that class.

ClassesDraconic Exemplar – Level 02

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Draconic Essence: Must choose an essence
  • Breath Weapon: Lightning Cone (15 ft) Dex Save (DC 10+prof+Dex = DC 14) for half. 2d6 damage. Can’t use again until you take a short or long rest. Gains resistance to lightning.
  • Adventurous: You must make a Wisdom saving throw (DC 10 +prof +Cha) to resist exploring or investigating a new location or object of significance.

ClassesDraconic Exemplar – Level 03

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Humanoid Form: At 3rd level, you can assume a specific humanoid form of the same sex as an action. You always take this specific form when using this ability. You decide what you look like, including your race, height, weight, facial features, sound of your voice, hair length, coloration, clothing or armour, and distinguishing characteristics, if any. While in humanoid form, your size becomes medium and your ability scores, hit points, and armour class do not change. You cannot use any abilities that are specific to your dragon form, such as flying, your Breath Weapon or Claws. You can remain in this form indefinitely or until you revert to your natural form as a bonus action. When you revert, you must have enough space around you otherwise you must stay in humanoid form.

ClassesDraconic Exemplar – Level 04

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Ability Score Improvement (Attribute and Feat)

ClassesDraconic Exemplar – Level 05

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Second Attack: When making the Attack Action, you can attack twice
  • Draconic Gift: Shielding Nimbus As a bonus action, you cover your body in energy. You gain temporary hit points equal to 5 + your Constitution modifier that last for 1 hour. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 lightning damage. You can use this feature twice and any uses of this feature recharge after a long rest.

ClassesDraconic Exemplar – Level 06

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Dracomorphosis: Medium, 200 lbs, Bite and Claws to 1d8, movement types gain +10 ft, extra dice to breath and extra use. Choice of gaining a second element or advancing to a matellic variation.
  • Ability Score Improvement (Attribute and Feat)

ClassesDraconic Exemplar – Level 07

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Heightened Instincts At 7th level, you become more wary of danger and ready for battle at a moment’s notice. You now have advantage on initiative rolls and you cannot be surprised.

ClassesDraconic Exemplar – Level 08

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Ability Score Improvement (Attribute and Feat)

ClassesDraconic Exemplar – Level 09

  • Hit Dice d12 (add 7 for levels beyond 1st)
  • Spellcasting – Gain 1 level of spellcasting – as per chosen class.
  • Lethal Claws – Claws are considered magical for overcoming damage resistance and immunities. Gain +1 dice of damage to your claw attacks and their elemental damage.
Dragonkind Magical Items (49)

Items by Dragonkind Race: (C5/U8/R8/VR17/L11)

All Dragonkind Items (49)

1 – Armours (Total 16) – DRAGON SCALE MAIL (Amber (L), Black (VR), Blue (VR), Brass (VR), Bronze (VR), Copper (VR), Crystal (L), Emerald (L), Gold (VR), Green (VR), Onyx (L), Red (VR), Ruby (L), Sapphire (L), Silver (VR), White (VR))

1 – Books (Total 3): Book on Dragonology (U), Enduring Spellbook (C), Spellbook for Arcane Magic (C)

2 – Potions (Total 1): Potion of Fire Breath (U)

3 – Scrolls (Total 4): SPELL SCROLL (Cantrip (C), Level 1, (C), Level 2 (U) Level 3 (U))

1 – Weapons (Total 1): Dragontooth Dagger (R)

4 – Wondrous Items (Total 24): Cube of Force (R), Cubic Gate (L), Dimensional Shackles (R), GEM OF (Brightness (U), Seeing (R)), Headband of Intellect (U), Insignia of Claws (U), Instrument – Magnificent Harp (L), IOUN STONE (Absorption (VR), Absorption – Greater (L), Agility (VR), Awareness (R), Fortitude (VR), Insight (VR), Intellect (VR), Leadership (VR), Mastery (L), Protection (R), Regeneration (L), Reserve (R), Strength (VR), Sustenance (R)), Pearl of Power (U), Ruby of the War Mage (C)

Common Dragonkind Items (5)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Books (Total 2): (1) Enduring Spellbook, (2) Spellbook for Arcane Magic

2 – Scrolls (Total 2): SPELL SCROLL ((1) Cantrip, (2) Level 1)

3 – Wondrous Items (Total 1): (1) Ruby of the War Mage

Uncommon Dragonkind Items (8)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Books (Total 1): (1) Book on Dragonology

2 – Potions (Total 1): (1) Potion of Fire Breath

3 – Scrolls (Total 2): SPELL SCROLL ((1) Level 2, (2) Level 3)

4 – Wondrous Items (Total 4): (1) Gem of Brightness, (2) Headband of Intellect, (3) Insignia of Claws, (4) Pearl of Power

Rare Dragonkind Items (8)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Weapons (Total 1): (1) Dragontooth Dagger

2 – Wondrous Item (Total 7): (1) Cube of Force, (2) Dimensional Shackles, (3) Gem of Seeing, IOUN STONE ((4) Awareness, (5) Protection, (6) Reserve, (7) Sustenance),

Very Rare Dragonkind Items (17)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Armours (Total 10) – DRAGON SCALE MAIL ((1) Black, (2) Blue, (3) Brass, (4) Bronze, (5) Copper, (6) Gold, (7) Green, (8) Red, (9) Silver (10) White),

2 – Wondrous Items (Total 7): IOUN STONE ((1) Absorption, (2) Agility, (3) Fortitude, (4) Insight, (5) Intellect, (6) Leadership, (7) Strength),

Legendary Dragonkind Items (11)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Armour (Total 6): DRAGON SCALE ((1) Amber, (2) Crystal, (3) Emerald, (4) Onyx, (5) Ruby, (6) Sapphire)

2 – Wondrous Item (Total 5): (1) Cubic Gate, (2) Instrument – Magnificent Harp, IOUN STONE ((3) Absorption – Greater, (4) Mastery, (5) Regeneration)

Content Updates

  • 2022-08-22 – Updated the layout for the magical items. Removed it from the base magical item page, I also created a all Dragonkin items section in this updated area.
  • 2021-08-15 – Updating the layout.
  • 2021-05-10 – Adding in Dragon Build Options.
  • 2021-03-18 – Added in details on where the name dragonborn comes from.
  • 2021-03-15 – Adding in the details for playing dragonborn.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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