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DnD Races Dwarven Overview

Dungeons and Dragons – Mystara

Races – Dwarven Overview

There are no dwarves left who are not aligned to an element.

Dwarves are shorter than humans, broader in size and live about four times as long. The base dwarf race in Mystara are the mountain dwarves, all other dwarves are lesser in stature in the eyes of their god. The clan name is the most important value a dwarf of any type has in their possession, they can trace their line back through their fathers. Dwarves honour the father more than the mother in most things.

They encompass all the Dwarven races, though Stonebound Dwarves are the top of the list when it comes to the chosen of their patron. The main homeland of all the Dwarves is in Rockhome. There are known settlements in Darokin, Etherngar, Karameikos and Thyatis. The different types of Dwarves and the elements they favour are

The Elemental aspected dwarves are:

(R) Restricted, Needs GM Approval or Not available to players

Converting Dwarves to Mystara

  • Conversion – Dwarven Subraces to Mystara
    • Duergar or Dark Dwarves ( Called Shadowbound) favours Elemental Darkness – Non Player Race
    • Hill Dwarves (Called Hillbound) favours Elemental Air
    • Mountain Dwarves (Called Stonebound) favours Elemental Earth
    • Sea Dwarves (Called Seabound) new subrace favours Elemental Water
    • Southland of Mad Dwarves (Called Craftbound) favours Elemental Fire – Non-Player Race
  • Child – A dwarf is a child till the age of 30.
  • Young Adult – A dwarf is expected to adventure and see the world from the ages of 30 to 50.
  • Adulthood – From the age of 50 a dwarf is expected to settle down, have a trade and make more dwarves.
  • Life expectancy: A dwarf is expected to live to about 350 years of age.
  • Attributes – Dwarven Traits:
    • Ability Score Increase: Constitution +2
    • Alignment: Dwarves are Lawful in general
    • Size: 4 to 5 ft tall and average about 150 pounds. Medium size.
    • Speed: base walking is 25 ft and your speed is not reduced by heavy armour
    • Darkvision (Dwarf) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
    • Dwarven Combat TrainingWeapons Mastery: Gains proficiency with five weapons of significance of your choice. If you have proficiency with these weapons, they are upgraded to skilled. Standard Weapons – Battleaxe, Handaxe, Throwing Hammer, and Warhammer
    • Tool Proficiency: You are proficient with the artisan’s tools of your choice: Smith’s tools, brewer’s supplies, or mason’s tools.
    • Stonecunning (Dwarf) Whenever you make a Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
    • Prophecy: Each dwarf is given a prophecy from their birth that describes how they die.
    • Languages: You speak, read and write Common (Thyatian) and Dwarvish.
    • Pantheon: Dwarven and Gnome

Example Characters

  • Stonebound (Bradshaw, M’drak)
  • Craftbound (Jef)
  • Hillbound (Tydus)

Dwarf Racial Magical Items

Items by Dwarf Race: (C4/U7/R2/VR2/L1)

  • Craftbound – Fire (2/1/-) Dwarves associated with arcana and invention.
  • Hillbound – Air (1/1/1) Dwarves associated with nature and growth.
  • Seabound – Water (-/-/-) Dwarves associated with sea travel.
  • Shadowbound – Darkness (1/1/-) Dwarves associated with living underground.
  • Stonebound – Earth (-/2/-) Dwarves associated with military might.
Common Dwarven Items (4)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Item:

  1. Ear Horn of Hearing (Craftbound)
  2. Ersatz Eye (Craftbound)
  3. Horn of Silent Alarm (Shadowbound)
  4. Pipe of Smoke Monsters (Hillbound)
Uncommon Dwarven Items (7)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Rare Dwarven Items (2)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Amulet of Health (Hillbound)
  2. Belt of Dwarvenkind
Very Rare Dwarven Items (2)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour

  1. Dwarven Clan Plate

2 – Weapon

  1. Dwarven Clan Thrower
Legendary Dwarven Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour:

  1. Armour of Invulnerability

Content Updates

  • 2021-07-31 – Adding in section on converting dwarves to Mystara
  • 2020-09-18 – Layout cleanup.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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