Categories
Building a Character Dungeons & Dragons Races Roleplaying

DnD Races Halflings of Darkness (Eastshire)

Dungeons and Dragons – Mystara

Races – Halfling of Darkness (Eastshire)

Source: Players Handbook (5e-wiz-ph-28)

Also known as Lightfoot halflings.

These halflings are found all over the world, having spread wherever the water reaches, they have the reputation as being the best waterfolk of all the races. They are tied to the darker places of the world where other races live. They have a darker skin, black hair and dark coloured eyes. They are tied to the sphere of entropy.

Racial BuildHalfling Traits

  • Ability Score Increase. Your Dexterity score increases by 2.
  • Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century
  • Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
  • Speed. Your base walking speed is 25 feet.
  • Lucky (Halfling) When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave (Halfling) You have advantage on saving throws against being frightened.
  • Halfling Nimbleness (Halfling) You can move through the space of any creature that is of a size larger than yours.
  • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and one other language. The Halfling language “Lalor” isn’t secret, but halflings as a culture have lost it as a known language. They write very little, so they don’t have a rich body of literature. Their oral tradition. however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they, are traveling.
  • Pantheon: Halfling
  • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
  • Character Options – Available to all Halfling Subraces

Eastshire Nationalities

  • Darokin – Found in the cities and towns.
  • Five Shires – Found in the cities and towns. The Province of Eastshire is the national home of these halflings and they can trace their heritage back to the founders of Eastshire.
  • Ierendi – Found in the cities and towns.
  • Karameikos – Found in the cities of men and along the river community waterways.
  • Minrothad – Found in the cities and towns.

Clans:

Eastshire Heritage

The eastshire people are an evolution from the Old Hin. They are connected to darkness and shadowlands.

  • Height – men and women 3’.
  • Complexion – dark skinned.
  • Colouration – skin is grey to black and hair black with eyes of dark almost black colours.
  • Known Locations – Darokin, Five Shires, Ierendi, Karameikos, Minrothad.
  • Traits – based on the Lightfoot halfling and meets any requirements requiring that race.

Eastshire Traits

Racial BuildHalfling – Eastshire (Darkness) Traits

  • Ability Score Increase: Charisma +1.
  • Naturally Stealthy (Eastshire) You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Darkologist.
  • Lightfoot (Eastshire) Counts as a Lightfoot and Old Hin halfling, As well as Genasi. Can use Magical Items that have a Dark Gensi ability and gain access to the base genasi ability, but not for the other genasi items.
  • Evolution (1st Evolution): Counts as the Old Hin and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Eastshire Halflings have the Darkness Aspected Traits, to select other elemental traits please gain the game masters permission.

Elemental – Darkness Aspected Traits

  • Ability Score Increase: Charisma +2
  • Touch of the Darkness (Darkness aspected) While taking a short rest in an enclosed space without light, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Entropy Darkness aspected) When using (or effected by) Necrotic or Psychic you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to turn completely black till the start of your next turn
  • Danger of the Competing Elements (Darkness aspected) When hit by both Energy (fire or radiant) and Time (cold or force), or both Matter (acid or poison) and Thought (lighting or thunder) damage types in the same round you are considered to have weakness to the second energy type. If you are hit by both energy types of Energy, Matter, Thought or Time in the same round you take additional damage equal to your proficiency. If you use an energy type against those with the same aspect, you have your attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Dark Evolution: Counts as a Genasi for the purposes of using Darkness Genasi effects and magical items, but not as a Darkness Genasi. With every offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Darkness Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Earth (18), Fire (19), Water (20)

Eastshire Character Options

Eastshire Class Options

Eastshire Campaign Examples

Eastshire Halfling Racial Magical Items

Halflings assocaited with military might.

Halfling Magical Items (20)

Items by Halfling Race: (C7/U3/R3/VR2/L2)

  • Eastshire – Darkness (C1/U-/R-/VR1/L1) Halflings associated with military might.
  • Heartshire – Fire (C3/U2/R1/VR-/L-) Halflings associated magic and trade.
  • Highshire – Earth (C-/U2/R1/VR-/L-) Halflings associated with crafts.
  • Seashire – Water (C2/U-/R1/VR1/L1) Halflings associated with sea travel and piracy.
  • Southshire – Air (C1/U-/R1/VR-/L-) Halflings associated with nature, portals and extra dimensions.
All Halfling Items (20)

1 – Potions (Total 2): Philtre of Love (U – Hearth), Potion of Invisibility (VR – Sea),

1 – Wands (Total 3): WAND OF (Scowls (C – Heart), Smiles (C – Heart), Wonder (R – Hearth)),

2 – Weapons (Total 3): Ammunition of Slaying (VR – East), Luck Weapon (L – East), Moon-Touched Weapon (C – East)

3 – Wondrous Items (Total 12): Alchemy Jug (U – High), Charlatan’s Dice (C – Sea), CLOAK OF (Billowing (C – Hearth), Displacement (R – Sea), Invisibility (L – Sea)), Eyes of Charming (C – Hearth), Gloves of Thievery (U – Sea), HEWARD’S HANDY (Haversack (R – South), Spice Pouch (C – South)), Instrument – Mandolin (R – High), Pole of Angling (C – Sea), Robe of Useful Items (U – High),

Common Halfling Items (7)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wands (Total 2): WAND OF ((1) Scowls (Hearth), (2) Smiles (Hearth)),

2 – Weapons (Total 1): (1) Moon-Touched Weapon (East),

3 – Wondrous Items (Total 4): (1) Charlatan’s Dice (Sea), (2) Cloak of Billowing (Hearth), (3) Heward’s Handy Spice Pouch (South), (4) Pole of Angling (Sea),

Uncommon Halfling Items (5)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Potions (Total 1): (1) Philtre of Love (Hearth),

2 – Wondrous Items (Total 4): (1) Alchemy Jug (High), Eyes of Charming (Hearth), Gloves of Thievery (Sea), Robe of Useful Items (High),

Rare Halfling Items (4)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wands (Total 1): (1) Wand of Wonder (Hearth),

2 – Wondrous Item (Total 3): (1) Cloak of Displacement (Sea), (2) Heward’s Handy Haversack (South), (3) Instrument – Mandolin (High),

Very Rare Halfling Items (2)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Potions (Total 1): (1) Potion of Invisibility (Sea),

2 – Weapons (Total 1): (1) Ammunition of Slaying (East),

Legendary Halfling Items (2)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Weapons (Total 1): (1) Luck Weapon (East)

2 – Wondrous Item (Total 1): (1) Cloak of Invisibility (Sea),

Designing the Eastshire Halfling

They are an expansion of the Lightfoot halfling from the players guide, and will have some further work on it when I am able to find the time.

Content Updates

  • 2021-10-14 – Updating to re-use material in character build pages.
  • 2021-08-07 – Update to menu.
  • 2021-02-22 – Added in links and extra content.
  • 2020-09-20 – Layout and elemental aspect updates.
  • 2020-05-07 – Added in Heart of Shadow trait to match the other dwarves.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

Advertisement

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s