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DnD Races Genasi of Water (Waterchild)

Dungeons and Dragons – Mystara

Races – Genasi of Water (Waterchild)

Resticted Starting Race – Requries GM Approval

Source: Princes of the Apocalypse (5e-wiz-pota-229), Principalities of Glantri (0e-gaz-03)

Also known as Water Genasi.

They are found near water and have green tinted skin of all shades with veins of light blue moving under the skin. Their hair is blue and green, and their eyes are a deep blue. They have eyes that glow blue when using or effected by Cold.

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

Clans:

  • Harvester Alphatians (Alphatia)
  • Sylaire (Glantri)
  • Attributes – Genasi Traits
    • Ability Score Increase: Constitution +2
    • Age: Young Adult as parent or 75 years whichever is shorter, Reach adulthood as parent or 100 years whichever is shorter, expected to live till 700 year of age.
    • Size: 5 to 6 ft tall, you are Medium
    • Speed: Base walking speed is 30 ft.
    • Languages: Primordial and Common (either Thyatian or Alphatian)
    • Weapons Mastery: Gains proficiency with five weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.

Waterchild Nationalities

  • Harvester Alpahtian (Alpahtian Empire) – Colony of pure Water Genasi in the farmers, of the Alpahtian Empire.
  • Sylaire (Glantri) – They make up the population of a Principality of Glantri known as New Averoigne.

Waterchild Heritage

  • Height – men and women 5’
  • Complexion
  • Colouration
  • Known Locations – Alphatian Empire, Glantri, Ylaruam
  • Traits – based on the genasi and meets any requirements requiring that race.

Waterchild Traits

  • Attributes – Genasi – Waterchild Traits
    • Ability Score Increase: Wisdom +1.
    • Acid Resistance:  You have resistance to acid damage.
    • Amphibious: You can breathe air and water.
    • Swim: You have a swimming speed of 30 ft.
    • Call to the Wave: You can cast the shape water cantrip. Once your reach 3rd level you can cast the create or destroy water spell per long rest, requiring no material components, using Con.
    • Overwhelming Emotion: A genasi subject to overwhelming emotions can manifest another aspect, or even change their traits to that aspect.
    • Secret Crafts: (Starting) Your choice of starting secret crafts include: Waterologist
    • Genasi: Count as a Genasi.
    • Evolution (Base): Counts as the Genasi races for the purposes of effects and magical items. Can have offspring with any race, if any other than genasi then there is a 50% chance for any offspring to be a Genasi.

Most Watershild have the Water Aspected Traits, to select other elemental traits please gain the game masters permission.

Associated Element – Water Aspected Traits

  • Ability Score Increase: Wisdom +2
  • Touch of the Water (Water Aspected) While taking a short rest next to or touching open water or a prepared bowl filled with water, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Time (Water Aspected) When using (or effected by) Cold or Force you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow blue till the start of your next turn.
  • Danger of Energy (Water Aspected) When hit by Fire or Radiant damage you take additional damage equal to your proficiency. Fire and Radiant effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Water Evolution: Counts as a Genasi for the purposes of using Water Genasi effects and magical items, but not as a Water Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Water Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Fire (20)

Waterchild Character Options

Airchild Class Options

Waterchild Campaign Examples

Waterchild Genasi Racial Magical Items

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Items by Genasi Race: (C10/U34/R15/VR14/L4)

  • Airchild – (C1/U9/R2/VR2/L1) Genasi associated with Elemental Air.
  • Darkchild – (C2/U6/R4/VR4) Genasi associated with Elemental Darkness.
  • Earthchild – (C2/U5/R3/VR1) Gensai associated with Elemental Earth.
  • Firechild – (C2/U5/R2/VR4/L1) Genasi associated with Elemental Fire.
  • Waterchild – (C3/U9/R4/VR2/L1) Genasi associated with Elemental Water.
Common Genasi Items (10)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armours:

  1. Smouldering Armour (Firechild)

2 – Books:

  1. Spellbook of Occult Magic (Darkchild)

3 – Potions:

  1. Potion of Climbing (Earthchild)

4 – Staffs:

  1. Staff of Adornment (Airchild)

5 – Wands:

  1. Wand of Pyrotechnics (Firechild)

6 – Wondrous Items:

  1. Bead of Nourishment (Earthchild)
  2. Bead of Refreshment (Watershild)
  3. Candle of the Deep (Watershild)
  4. Dark Shard Amulet (Darkchild)
  5. Pressure Capsule (Waterchild)
Uncommon Genasi Items (34)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Books:

  1. Books on Fireology (Firechild)

2 – Potions:

  1. Bottled Breath (Airchild)
  2. Decanter of Endless Water (Waterchild)
  3. Eversmoking Bottle (Firechild)
  4. Oil of Slipperiness (Earthchild)
  5. Potion of Poison (Darkchild)
  6. Potion of Water Breathing (Waterchild)

3 – Rings:

  1. Ring of Jumping (Airchild)
  2. Ring of Swimming (Waterchild)
  3. Ring of Water Walking (Waterchild)

4 – Rods:

  1. Immovable Rod (Earthchild)
  2. Rod of the Pact Keeper +1 (Darkchild)

5 – Scrolls:

  1. Scroll of Charisma Draining (Darkchild)

6 – Wands:

  1. Wand of the War Mage +1 (Firechild)

6 – Weapons:

  1. Seeker Dart (Airchild)
  2. Storm Boomerang (Airchild)
  3. Weapon of Fish Command (Waterchild)

7 – Wondrous Items:

  1. Balloon Pack (Airchild)
  2. Cap of Water Breathing (Waterchild)
  3. Circlet of Blasting (Firechild)
  4. Cloak of the Manta Ray (Waterchild)
  5. Cursed Luckstone (Darkchild)
  6. Dust of Sneezing and Choking (Darkchild)
  7. Elemental Gem – Blue Sapphire (Airchild)
  8. Elemental Gem – Emerald (Waterchild)
  9. Elemental Gem – Onyx (Dark)
  10. Elemental Gem – Red Corundum (Firechild)
  11. Elemental Gem – Yellow Diamond (Earthchild)
  12. Helm of Underwater Action (Waterchild)
  13. Sending Stones (Earthchild)
  14. Stone of Good Luck (Earthchild)
  15. Wind Fan (Airchild)
  16. Winged Boots (Airchild)
  17. Wingwear (Airchild)
Rare Genasi Items (15)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour:

  1. Armour of Vulnerability (Dark)

2 – Staves:

  1. Staff of Stone (Earth)

3 – Wands:

  1. Wand of Winter (Water)

4 – Weapons:

  1. Flametongue Weapon (Fire)
  2. Weapon of Venom (Earth)
  3. Weapon of Wounding (Dark)
Very Rare Genasi Items (14)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Legendary Genasi Items (4)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour

  1. Efreeti Chain (Fire)

2 – Books

  1. Tome of the Gods
  2. Tome of Thought (Airchild)
  3. Tome of Time (Waterchild)

Designing the Waterchild Genasi

These are based on the Water Genasi as a racial type that was also blending with the setting in the past.

Content Updates

Mystara Races

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Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

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Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

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Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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