Dungeons and Dragons – Mystara
Races – Elves of Water (Seafey)
Restricted Class
Source: Mordenkainens Tome of Foes (5e-wiz-mtf-62), Minrothad Guilds (0e-gaz-09)
- Seafey Nationalities
- Seafey Heritage Details
- Seafey Traits
- Seafey Racial Magical Items
- Designing the Seafey
- Content Updates
Also known as Sea Elves.
These elves have settled on the islands of Minrothad and have a close affinity with the sea. They honour elven water gods before Ilsudnal.
They are tied to the sphere of Time, the element of water, and the colours blue and purple.

Clans:
- Meditor (Minrothad)
- Ability Score Increase: Dexterity +2
- Alignment: Elves are Chaotic in general
- Size: Elves are between 6 and 7 feet tall. Your size is Medium
- Speed: Your walking speed is 30 ft
- Darkvision (Elven) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
- Elf Gifts (Level Up) Choice of Mystic Rapport, Prescient Vision or Preternatural Awareness
- Fey Ancestry (Elven) Advantage on saving throws against being charmed, gaining an expertise dice, and magic can’t put you to sleep.
- Trances (Elven) You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
- Starting Languages (Elven) You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
- Character Options – Available to all Elven Subraces
- Feats: Weapons Mastery
Seafey Nationalities
- Meditor (Minrothad) – Elves who work with the nations under the sea
Seafey Heritage
- Height – men and women 6′.
- Complexion –
- Colouration –
- Known Locations – Minrothad
- Traits – based on the sea elves and meets any requirements requiring that race.
Seafey Traits
- Ability Score Increase: Constitution +1.
- Child of the Sea: You gain a swim speed of 30 ft and can breathe both air and water.
- Friends of the Sea: Using gestures and sounds, you can communicate simple ideas with any best that has an innate swimming speed.
- Sea Elf Weapon Training: Proficiency with spear, trident, light crossbow and net or four proficiencies of your choice with GM permission.
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist, Elvenologist.
- Sea Elf: Count as a Sea Elf.
- Evolution (1st Evolution): Counts as the Elven and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.
Most Seafey Elves have the Water Aspected Traits, to select other elemental traits please gain the game masters permission.
Associated Element – Water Aspected Traits
- Ability Score Increase: Wisdom +2
- Touch of the Water (Water Aspected) While taking a short rest next to or touching open water or a prepared bowl filled with water, you can spend 1 HD to roll two dice and take the results of both.
- Power of Time (Water Aspected) When using (or effected by) Cold or Force you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow blue till the start of your next turn.
- Danger of Energy (Water Aspected) When hit by Fire or Radiant damage you take additional damage equal to your proficiency. Fire and Radiant effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Water Evolution: Counts as a Genasi for the purposes of using Water Genasi effects and magical items, but not as a Water Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Water Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Fire (20)
- Character Options – All Water Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Tundra)
- Cleric – Domain of Water
- Monk – Way of the Elements (Water)
- Sorcerer – Draconic Bloodline (Blue), Elemental Essence (Water)
- Warlock – Pact of the Genie Lord (Water)
- Wizard – Elementalist (Water)
Seafey Character Options
- Locations: Minrothad
- Elven Feats: Elven Accuracy
Seafey Class Options
- Cleric – Domain of Water
Seafey Campaign Examples
Seafey Elven Racial Magical Items
tba.
Elven Magical Items (35)
Items by Elven Race: (C8/U16/R6/VR5)
- Bloodfey (Darkness) – Sacrificial elves of the Hollow World
- Nomadfey (Air) – Traders and Crafters.
- Seafey (Water) – They exist above and below the water.
- Seasonfey (Elements) – All about change.
- Shadowfey (Darkenss) – Albino elves of the underworld
- Skyfey (Air) – Flying elves.
- Spiritfey (Fire) – Chosen few of the gods.
- Sunfey (Fire) – The more magically inclined elves.
- Wildfey (Earth) – Specialise in stalking and hunting.
- Woodfey (Earth) – Specialise in material relating to the forests.
All Elven Items (35)
1 – Armour (Total 3): Animated Shield (VR), Elven Chain (R), Mithril Armour (U),
2 – Books (Total 4): BOOKS ON (Dragonlore (U), Dragonology (U), Elvenology (R)), Spellbook of Primal Magic (C),
3 – Charms (Total 3): CHARM OF (Plant Command (R) , Remove Curse (U), Restoration (R)),
4 – Potions (Total 6): Elixir of Health (R), POTION OF (Growth (U), Healing (C, Greater (U), Superior (R), Supreme (VR))),
5 – Staffs (Total 1): Staff of Flowers (C),
6 – Wands (Total 3): WAND OF (Wand of Entangle (U), Wand of Magic Missile (U), Wand of Web (U))
7 – Weapons (Total 5): AMMUNITION ENHANCEMENT (+1 (U), +2 (R), +3 (VR)), Arrow of Life (VR), Unbreakable Ammunition (C), Walloping Ammunition (C)
8 – Wondrous Items (Total 10): Boots of Elvenkind (U), Bracers of Archery (U), Broom of Flying (U), Cloak of Elvenkind (U), Hat of Wizardry (C), Instrument – Harp (VR), Lantern of Revealing (U), Pot of Awakening (C), Quiver of Ehlonna (U), Rope of Mending (C),
Common Elven Items (8)
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Books (Total 1): (1) Spellbook of Primal Magic
2 – Potions (Total 1): (1) Potion of Healing
3 – Staffs (Total 1): (1) Staff of Flowers
4 – Weapons (Total 2): (1) Unbreakable Ammunition, (2) Walloping Ammunition
5 – Wondrous Items (Total 3): (1) Hat of Wizardry, (2) Pot of Awakening, (3) Rope of Mending
Uncommon Elven Items (16)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Mithril Armour
2 – Books (Total 2): BOOSK ON ((1) Dragonlore, (2) Dragonology)
3 – Charms (Total 1): (1) Charm of Remove Curse
4 – Potions (Total 2): POTION OF ((1) Growth, (2) Healing – Greater))
5 – Wands (Total 3): WAND OF ((1) Wand of Entangle, (2) Wand of Magic Missile, (3) Wand of Web),
6 – Weapons (Total 1): (1) Ammunition Enhancement +1
7 – Wondrous Items (Total 6): (1) Boots of Elvenkind, (2) Bracers of Archery, (3) Broom of Flying, (4) Cloak of Elvenkind, (5) Lantern of Revealing, (6) Quiver of Ehlonna
Rare Elven Items (7)
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Elven Chain
2 – Books (Total 1): (1) Books on Elvenology
3 – Charms (Total 2): CHARM OF ((1) Plant Command, (2) Restoration),
4 – Potions (Total 2): (1) Elixir of Health, (2) Potion of Healing – Superior
5 – Weapons (Total 1): (1) Ammunition Enhancement +2
Very Rare Elven Items (5)
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Animated Shield
2 – Potions (Total 1): (1) Potion of Healing – Supreme
3 – Weapons (Total 2): (1) Ammunition Enhancement +3, (2) Arrow of Life
4 – Wondrous Item (Total 1): (1) Instrument – Harp,
Designing the Seafey Elves
These are based on the Sea Elves.
Content Updates
Mystara Races
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)
Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)
Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)
Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)
Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)
Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)
Inner World
Humans Overview: Fire – Nithian
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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