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DnD Races Halflings of Air (Southshire)

Dungeons and Dragons – Mystara

Races – Halfling of Air (Southshire)

Restricted by GM Permission

Southshire Halfling Overview

Also known as Winterfolk halflings.

These halflings are found all over the world, having spread wherever the water reaches. they have the reputation as being the best waterfolk of all the races. They have aspect from the sphere of Thought. They have pale skin, blonde hair and pale blue eyes.

Racial BuildHalfling Traits

  • Ability Score Increase. Your Dexterity score increases by 2.
  • Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century
  • Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
  • Speed. Your base walking speed is 25 feet.
  • Lucky (Halfling) When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave (Halfling) You have advantage on saving throws against being frightened.
  • Halfling Nimbleness (Halfling) You can move through the space of any creature that is of a size larger than yours.
  • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and one other language. The Halfling language “Lalor” isn’t secret, but halflings as a culture have lost it as a known language. They write very little, so they don’t have a rich body of literature. Their oral tradition. however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they, are traveling.
  • Pantheon: Halfling
  • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
  • Character Options – Available to all Halfling Subraces

Southshire Nationalities

  • Alphatian Empire – Found across the nation.
  • Darokin – Found along the southern border of the nation.
  • Five Shires – Found along the northern borders of the nation. The Province of Southshire is the national home of these halflings and they can trace their heritage back to the founders of Southshire.
  • Ierendi – Found in the navy and pirates.
  • Karameikos – Found in the cities of men and along the river community waterways.
  • Minrothad – Found in the cities and towns.
  • Northern Reaches – Found in the mountains.
  • Norwold Region – The largest community of the southshire halflings outside of the Five Shires is found here.

Clans:

Southshire Heritage

The eastshire people are an evolution from the Old Hin. They are connected to darkness and shadowlands.

  • Height – men and women 3’.
  • Complexion – light skinned.
  • Colouration – skin is pale blueskin and white hair to white skin and pale blue hair, with eyes of bright blues, silver and red colours matching the sky.
  • Known Locations – Alphatia, Darokin, Five Shires, Ierendi, Karameikos, Minrothad, Northern Reaches, Norwold Region.

Southshire Traits

  • Ability Score Increase: Constitution +1.
  • Hardened. You have spent your life surviving in the cold and wild places of world. Your Constitution score increases by 1, and you recover from all levels of exhaustion at the end of a long rest.
  • Old Souls. You have a connection to the elder powers of Midgard, and they recognize your merits. You can use your Wisdom modifier instead of Intelligence when making History and Religion checks.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Airologist.
  • Winterfolk: Count as a winterfolk halfling.
  • Evolution (1st Evolution): Counts as the Old Hin and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Southshire Halflings have the Air Aspected Traits, to select other elemental traits please gain the game masters permission.

Elemental – Air Aspected Traits

  • Ability Score Increase: Dexterity +2
  • Appearance: Pale eyes, blonde hair, white veins or skin are trademarks of Air Aspected characters.
  • Touch of the Air (Air aspected) While taking a short rest in the open sky, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Thought (Air aspected) When using (or effected by) Thunder or Lightning you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow white till the start of your next turn.
  • Danger of Matter (Air aspected) When hit by Acid or Poison damage you take additional damage equal to your proficiency. Acid or Poison effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Air Evolution: Counts as a Genasi for the purposes of using Air Genasi effects and magical items, but not as a Air Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Air Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Darkness (17), Earth (18), Fire (19), Water (20)

Southshire Character Options

Southshire Class Options

Southshire Campaign Examples

Southshire Halfling Racial Magical Items

Halflings associated with nature, travel and mountains.

Halfling Magical Items (20)

Items by Halfling Race: (C7/U3/R3/VR2/L2)

  • Eastshire – Darkness (C1/U-/R-/VR1/L1) Halflings associated with military might.
  • Heartshire – Fire (C3/U2/R1/VR-/L-) Halflings associated magic and trade.
  • Highshire – Earth (C-/U2/R1/VR-/L-) Halflings associated with crafts.
  • Seashire – Water (C2/U-/R1/VR1/L1) Halflings associated with sea travel and piracy.
  • Southshire – Air (C1/U-/R1/VR-/L-) Halflings associated with nature, portals and extra dimensions.
All Halfling Items (20)

1 – Potions (Total 2): Philtre of Love (U – Hearth), Potion of Invisibility (VR – Sea),

1 – Wands (Total 3): WAND OF (Scowls (C – Heart), Smiles (C – Heart), Wonder (R – Hearth)),

2 – Weapons (Total 3): Ammunition of Slaying (VR – East), Luck Weapon (L – East), Moon-Touched Weapon (C – East)

3 – Wondrous Items (Total 12): Alchemy Jug (U – High), Charlatan’s Dice (C – Sea), CLOAK OF (Billowing (C – Hearth), Displacement (R – Sea), Invisibility (L – Sea)), Eyes of Charming (C – Hearth), Gloves of Thievery (U – Sea), HEWARD’S HANDY (Haversack (R – South), Spice Pouch (C – South)), Instrument – Mandolin (R – High), Pole of Angling (C – Sea), Robe of Useful Items (U – High),

Common Halfling Items (7)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wands (Total 2): WAND OF ((1) Scowls (Hearth), (2) Smiles (Hearth)),

2 – Weapons (Total 1): (1) Moon-Touched Weapon (East),

3 – Wondrous Items (Total 4): (1) Charlatan’s Dice (Sea), (2) Cloak of Billowing (Hearth), (3) Heward’s Handy Spice Pouch (South), (4) Pole of Angling (Sea),

Uncommon Halfling Items (5)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Potions (Total 1): (1) Philtre of Love (Hearth),

2 – Wondrous Items (Total 4): (1) Alchemy Jug (High), Eyes of Charming (Hearth), Gloves of Thievery (Sea), Robe of Useful Items (High),

Rare Halfling Items (4)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wands (Total 1): (1) Wand of Wonder (Hearth),

2 – Wondrous Item (Total 3): (1) Cloak of Displacement (Sea), (2) Heward’s Handy Haversack (South), (3) Instrument – Mandolin (High),

Very Rare Halfling Items (2)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Potions (Total 1): (1) Potion of Invisibility (Sea),

2 – Weapons (Total 1): (1) Ammunition of Slaying (East),

Legendary Halfling Items (2)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Weapons (Total 1): (1) Luck Weapon (East)

2 – Wondrous Item (Total 1): (1) Cloak of Invisibility (Sea),

Designing the Southshire Halfling

They are an expansion of the Winterfolk halfling from the players guide, and will have some further work on it when I am able to find the time.

Content Updates

  • 2021-08-26 – Update to layout and menu.
  • 2021-02-22 – Added in content and links.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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