Dungeons and Dragons – Mystara
Races – Genasi of Air (Airchild)
Resticted Starting Race – Requries GM Approval
Source: Princes of the Apocalypse (5e-wiz-pota-229), Principalities of Glantri (0e-gaz-03)
- Airchild Nationalities
- Airchild Heritage Details
- Airchild Traits
- Airchild Racial Magical Items
- Designing the Airchild
- Content Updates
Also known as Air Genasi or Pure Alphatians.
These are the Alphatians, found over most of the northern hemisphere of the planet, and an import from a world destroyed by their war with the Fire Genasi. They are pale white skinned, with veins of brilliant blue, light blue, white and silver coloured hair and bright blue eyes. White with a faint blue tinged skinned people with hints of white under the skin. They have eyes that glow white when using or effected by Thunder or Lightning damage..

Clans:
- Pure Alphatians (Alphatia)
- Blackhill (Glantri)
- Attributes – Genasi Traits
- Ability Score Increase: Constitution +2
- Age: Young Adult as parent or 75 years whichever is shorter, Reach adulthood as parent or 100 years whichever is shorter, expected to live till 700 year of age.
- Size: 5 to 6 ft tall, you are Medium
- Speed: Base walking speed is 30 ft.
- Languages: Primordial and Common (either Thyatian or Alphatian)
- Weapons Mastery: Gains proficiency with five weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
Airchild Nationalities
- Common Alpahtian (Alpahtian Empire) – Colony of pure Fire Genasi in the lower caste of the Alpahtian Empire.
- Blackhill (Glantri) – They make up the population of a Principality of Glantri known as Blackhill.
Airchild Heritage
- Height – men and women 5’
- Complexion –
- Colouration –
- Known Locations – Alphatian Empire, Glantri, Ylaruam
- Traits – based on the genasi and meets any requirements requiring that race.
Airchild Traits
- Ability Score Increase: Dexterity +1.
- Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.
- Mingle with the Wind: You can cast the levitate spell per long rest, requiring no material components, using Con.
- Overwhelming Emotion: A genasi subject to overwhelming emotions can manifest another aspect, or even chage their traits to that aspect.
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Airologist
- Genasi: Count as a Genasi.
- Evolution (Base): Counts as the Genasi races for the purposes of effects and magical items. Can have offspring with any race, if any other than genasi then there is a 50% chance for any offspring to be a Genasi.
Most Airchild have the Air Aspected Traits, to select other elemental traits please gain the game masters permission.
Elemental – Air Aspected Traits
- Ability Score Increase: Dexterity +2
- Appearance: Pale eyes, blonde hair, white veins or skin are trademarks of Air Aspected characters.
- Touch of the Air (Air aspected) While taking a short rest in the open sky, you can spend 1 HD to roll two dice and take the results of both.
- Power of Thought (Air aspected) When using (or effected by) Thunder or Lightning you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow white till the start of your next turn.
- Danger of Matter (Air aspected) When hit by Acid or Poison damage you take additional damage equal to your proficiency. Acid or Poison effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Air Evolution: Counts as a Genasi for the purposes of using Air Genasi effects and magical items, but not as a Air Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Air Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Darkness (17), Earth (18), Fire (19), Water (20)
- Character Options – All Air Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Sea)
- Cleric – Domain of Air
- Monk – Way of the Elements (Air)
- Sorcerer – Draconic Bloodline (White), Elemental Essence (Air), Storm Sorcery
- Warlock – Pact of the Genie Lord (Air)
- Wizard – Elementalist (Air)
Airchild Character Options
- Locations: Alphatian Empire, Glantri
- Genasi Feats: Djinn Heritage
Airchild Class Options
- Cleric – Domain of Air
- Fighter – Hospitaller, Sword Dancer
- Monk – Way of the Elements (Air)
- Sorcerer – Elemental Essence (Aie)
- Warlock – Pact of the Genie Lord (Air)
- Wizard – Elementalist (Air)
Airchild Campaign Examples
Airchild Genasi Racial Magical Items
tba.
Genasi Magical Items (79)
Items by Genasi Race: (C10/U34/R17/VR14/L5)
- Airchild – (C1/U9/R3/VR2/L1) Genasi associated with Elemental Air.
- Darkchild – (C2/U6/R4/VR4) Genasi associated with Elemental Darkness.
- Earthchild – (C2/U5/R3/VR1) Gensai associated with Elemental Earth.
- Firechild – (C2/U5/R2/VR4/L1) Genasi associated with Elemental Fire.
- Waterchild – (C3/U9/R4/VR2/L1) Genasi associated with Elemental Water.
All Genasi Items (79)
1 – Armours (Total 5): Armour of Vulnerability (R – Dark), Demon Armour (VR – Dark), Efreeti Chain (Fire), Helm of Underwater Action (U – Water), Smouldering Armour (C – Fire)
2 – Books (Total 6): BOOKS ON (Elementology (VR – All), Fireology (U – Fire)), Holy Book of Radiance (VR – Fire), Spellbook of Occult Magic (C – Dark), TOME OF (the Gods (L – All), Thought (L – Air), Time (L – Water)),
3 – Potions (Total 9): Bottled Breath (U – Air), Decanter of Endless Water (U – Water), Efreeti Bottle (VR – Fire), Eversmoking Bottle (U – Fire), Iron Flask (L – All), Oil of Slipperiness (U – Earth), POTION OF (Climbing (C – Earth), Poison (U – Dark), Water Breathing (U – Water)),
4 – Rings (Total 3): RING OF (Jumping (U – Air), Swimming (U – Water), Water Walking (U – Water)),
5 – Rods (Total 2): Immovable Rod (U – Earth), Rod of the Pact Keeper +1 (U – Dark),
6 – Scrolls (Total 1): Scroll of Charisma Draining (U – Dark)
7 – Staffs (Total 3): STAFF OF (Adornment (C – Air), Fire (VR – Fire), Stone (R – Earth)),
8 – Wands (Total 2): WAND OF (Pyrotechnics (C – Fire), War Mage +1 (U – Fire), Winter (R – Water)),
7 – Weapons (Total 8): Dancing Weapon (VR – Air), Frostbrand Weapon (VR – Water), Seeker Dart (U – Air), Storm Boomerang (U – Air), Weapon of Fish Command (U – Water),
9 – Wondrous Items (Total 38): Amulet of the Planes (VR – Dark), Bag of Devouring (VR – Dark), Balloon Pack (U – Air), BEAD OF (Force (R – Water), Nourishment (C – Earth), Refreshment (C – Water)), BOOTS OF (Levitation (R – Air), Speed (R – Water)), Bowl of Elemental Water (R – Water), Bracelet of Rock Magic (R – Earth), Brazier of Elemental Fire (R – Fire), CANDLE OF (INVOCATION (Energy (VR – Fire), Entropy (VR – Dark), Matter (VR – Earth), Thought (VR – Air), Time (VR – Water)), the Deep (C – Water)), Cap of Water Breathing (U – Water), Cape of the Montebank (R – Dark), Censer of Elemental Air (R – Air), Circlet of Blasting (U – Fire), Cloak of the Manta Ray (U – Water), Cursed Luckstone (U – Dark), Dark Shard Amulet (C – Dark), Dust of Sneezing and Choking (U – Dark), ELEMENTAL GEM (Blue Sapphire (U – Air), Emerald (U – Water), Onyx (U – Dark), Red Corundum (U – Fire), Yellow Diamond (U – Earth)), Horn of Blasting (R – Air), Instrument – Lyre (R – Any), Mirror of Elemental Darkness (R – Dark), Pressure Capsule (C – Water), Sending Stones (U – Earth), Stone of Good Luck (U – Earth), Wind Fan (U – Air), Winged Boots (U – Air), Wingwear (U – Air),
Common Genasi Items (10)
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armours (Total 1): (1) Smouldering Armour (Fire),
2 – Books (Total 1): (1) Spellbook of Occult Magic (Dark),
3 – Potions (Total 1): (1) Potion of Climbing (Earth),
4 – Staffs (Total 1): (1) Staff of Adornment (Air),
5 – Wands (Total 1): (1) Wand of Pyrotechnics (Fire),
6 – Wondrous Items (Total 5): BEAD OF ((1) Nourishment (Earth), (2) Refreshment (Water)), (3) Candle of the Deep (Water), (4) Dark Shard Amulet (Dark), (5) Pressure Capsule (Water),
Uncommon Genasi Items (34)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Helm of Underwater Action (Water),
2 – Books (Total 1): (1) Books on Fireology (Fire),
3 – Potions (Total 6): (1) Bottled Breath (Air), (2) Decanter of Endless Water (Water), (3) Eversmoking Bottle (Fire), (4) Oil of Slipperiness (Earth), POTION OF ((5) Poison (Dark), (6) Water Breathing (Water)),
4 – Rings (Total 3): RING OF ((1) Jumping (Air), (2) Swimming (Water), (3) Water Walking (Water)),
5 – Rods (Total 2): (1) Immovable Rod (Earth), (2) Rod of the Pact Keeper +1 (Dark),
6 – Scrolls (Total 1): (1) Scroll of Charisma Draining (Dark),
7 – Wands (Total 1): (1) Wand of the War Mage +1 (Fire),
8 – Weapons (Total 3): (1) Seeker Dart (Air), (2) Storm Boomerang (Air), (3) Weapon of Fish Command (Water),
9 – Wondrous Items (Total 16): (1) Balloon Pack (Air), (2) Cap of Water Breathing (Water), (3) Circlet of Blasting (Fire), (4) Cloak of the Manta Ray (Water), (5) Cursed Luckstone (Dark), (6) Dust of Sneezing and Choking (Dark), ELEMENTAL GEM ((7) Blue Sapphire (Air), (8) Emerald (Water), (9) Onyx (Dark), (10) Red Corundum (Fire), (11) Yellow Diamond (Earth)), (12) Sending Stones (Earth), (13) Stone of Good Luck (Earth), (14) Wind Fan (Air), (15) Winged Boots (Air), (16) Wingwear (Air),
Rare Genasi Items (17)
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Armour of Vulnerability (Dark),
2 – Staves (Total 1): (1) Staff of Stone (Earth),
3 – Wands (Total 1): (1) Wand of Winter (Water),
4 – Weapons (Total 3): (1) Flametongue Weapon (Fire), WEAPON OF ((2) Venom (Earth), (3) Wounding (Dark)),
5 – Wondrous Items (Total 11): (1) Bead of Force (Water), BOOTS OF ((2) Levitation (Air), (3) Speed (Water)), (4) Bowl of Elemental Water (Water), (5) Bracelet of Rock Magic (Earth), (6) Brazier of Elemental Fire (Fire), (7) Cape of the Montebank (Dark), (8) Censer of Elemental Air (Air), (9) Horn of Blasting (Air), (10) Instrument – Lyre (Any), (11) Mirror of Elemental Darkness (Dark)
Very Rare Genasi Items (14)
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Demon Armour (Dark),
2 – Books (Total 2): (1) Book on Elementology (All), (2) Holy Book of Radiance (Fire),
3 – Potions (Total 1): (1) Efreeti Bottle (Fire),
4 – Staves (Total 1): (1) Staff of Fire (Fire),
5 – Weapons (Total 2): (1) Dancing Weapon (Air), (2) Frostbrand Weapon (Water),
6 – Wondrous Items (Total 7): (1) Amulet of the Planes (Dark), (2) Bag of Devouring (Dark), CANDLE OF INVOCATION ((3) Energy (Fire), (4) Entropy (Dark), (5) Matter (Earth), (6) Thought (Air), (7) Time (Water)),
Legendary Genasi Items (5)
Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Efreeti Chain (Fire),
2 – Books (Total 3): TOME OF ((1) the Gods (All), (2) Thought (Air), (3) Time (Water)),
3 – Potions (Total 1): (1) Iron Flask (All)
Designing the Airchild Genasi
These are based on the Air Genasi as a racial type that was also blending with the setting in the past.
Content Updates
Mystara Races
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)
Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)
Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)
Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)
Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)
Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)
Inner World
Humans Overview: Fire – Nithian
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