Building a Character Dungeons & Dragons Races Roleplaying

DnD Races Genasi of Air (Airchild)

Dungeons and Dragons – Mystara

Races – Genasi of Air (Airchild)

Resticted Starting Race – Requries GM Approval

Source: Princes of the Apocalypse (5e-wiz-pota-229), Principalities of Glantri (0e-gaz-03)

Also known as Air Genasi or Pure Alphatians.

These are the Alphatians, found over most of the northern hemisphere of the planet, and an import from a world destroyed by their war with the Fire Genasi. They are pale white skinned, with veins of brilliant blue, light blue, white and silver coloured hair and bright blue eyes. White with a faint blue tinged skinned people with hints of white under the skin. They have eyes that glow white when using or effected by Thunder or Lightning damage..

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse


  • Pure Alphatians (Alphatia)
  • Blackhill (Glantri)
  • Attributes – Genasi Traits
    • Ability Score Increase: Constitution +2
    • Age: Young Adult as parent or 75 years whichever is shorter, Reach adulthood as parent or 100 years whichever is shorter, expected to live till 700 year of age.
    • Size: 5 to 6 ft tall, you are Medium
    • Speed: Base walking speed is 30 ft.
    • Languages: Primordial and Common (either Thyatian or Alphatian)
    • Weapons Mastery: Gains proficiency with five weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.

Airchild Nationalities

  • Common Alpahtian (Alpahtian Empire) – Colony of pure Fire Genasi in the lower caste of the Alpahtian Empire.
  • Blackhill (Glantri) – They make up the population of a Principality of Glantri known as Blackhill.

Airchild Heritage

  • Height – men and women 5’
  • Complexion
  • Colouration
  • Known Locations – Alphatian Empire, Glantri, Ylaruam
  • Traits – based on the genasi and meets any requirements requiring that race.

Airchild Traits

  • Ability Score Increase: Dexterity +1.
  • Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.
  • Mingle with the Wind: You can cast the levitate spell per long rest, requiring no material components, using Con.
  • Overwhelming Emotion: A genasi subject to overwhelming emotions can manifest another aspect, or even chage their traits to that aspect.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Airologist
  • Genasi: Count as a Genasi.
  • Evolution (Base): Counts as the Genasi races for the purposes of effects and magical items. Can have offspring with any race, if any other than genasi then there is a 50% chance for any offspring to be a Genasi.

Most Airchild have the Air Aspected Traits, to select other elemental traits please gain the game masters permission.

Elemental – Air Aspected Traits

  • Ability Score Increase: Dexterity +2
  • Appearance: Pale eyes, blonde hair, white veins or skin are trademarks of Air Aspected characters.
  • Touch of the Air (Air aspected) While taking a short rest in the open sky, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Thought (Air aspected) When using (or effected by) Thunder or Lightning you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow white till the start of your next turn.
  • Danger of Matter (Air aspected) When hit by Acid or Poison damage you take additional damage equal to your proficiency. Acid or Poison effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Air Evolution: Counts as a Genasi for the purposes of using Air Genasi effects and magical items, but not as a Air Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Air Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Darkness (17), Earth (18), Fire (19), Water (20)

Airchild Character Options

Airchild Class Options

Airchild Campaign Examples

Airchild Genasi Racial Magical Items


Items by Genasi Race: (C10/U34/R15/VR14/L4)

  • Airchild – (C1/U9/R2/VR2/L1) Genasi associated with Elemental Air.
  • Darkchild – (C2/U6/R4/VR4) Genasi associated with Elemental Darkness.
  • Earthchild – (C2/U5/R3/VR1) Gensai associated with Elemental Earth.
  • Firechild – (C2/U5/R2/VR4/L1) Genasi associated with Elemental Fire.
  • Waterchild – (C3/U9/R4/VR2/L1) Genasi associated with Elemental Water.
Common Genasi Items (10)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armours:

  1. Smouldering Armour (Firechild)

2 – Books:

  1. Spellbook of Occult Magic (Darkchild)

3 – Potions:

  1. Potion of Climbing (Earthchild)

4 – Staffs:

  1. Staff of Adornment (Airchild)

5 – Wands:

  1. Wand of Pyrotechnics (Firechild)

6 – Wondrous Items:

  1. Bead of Nourishment (Earthchild)
  2. Bead of Refreshment (Watershild)
  3. Candle of the Deep (Watershild)
  4. Dark Shard Amulet (Darkchild)
  5. Pressure Capsule (Waterchild)
Uncommon Genasi Items (34)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Books:

  1. Books on Fireology (Firechild)

2 – Potions:

  1. Bottled Breath (Airchild)
  2. Decanter of Endless Water (Waterchild)
  3. Eversmoking Bottle (Firechild)
  4. Oil of Slipperiness (Earthchild)
  5. Potion of Poison (Darkchild)
  6. Potion of Water Breathing (Waterchild)

3 – Rings:

  1. Ring of Jumping (Airchild)
  2. Ring of Swimming (Waterchild)
  3. Ring of Water Walking (Waterchild)

4 – Rods:

  1. Immovable Rod (Earthchild)
  2. Rod of the Pact Keeper +1 (Darkchild)

5 – Scrolls:

  1. Scroll of Charisma Draining (Darkchild)

6 – Wands:

  1. Wand of the War Mage +1 (Firechild)

6 – Weapons:

  1. Seeker Dart (Airchild)
  2. Storm Boomerang (Airchild)
  3. Weapon of Fish Command (Waterchild)

7 – Wondrous Items:

  1. Balloon Pack (Airchild)
  2. Cap of Water Breathing (Waterchild)
  3. Circlet of Blasting (Firechild)
  4. Cloak of the Manta Ray (Waterchild)
  5. Cursed Luckstone (Darkchild)
  6. Dust of Sneezing and Choking (Darkchild)
  7. Elemental Gem – Blue Sapphire (Airchild)
  8. Elemental Gem – Emerald (Waterchild)
  9. Elemental Gem – Onyx (Dark)
  10. Elemental Gem – Red Corundum (Firechild)
  11. Elemental Gem – Yellow Diamond (Earthchild)
  12. Helm of Underwater Action (Waterchild)
  13. Sending Stones (Earthchild)
  14. Stone of Good Luck (Earthchild)
  15. Wind Fan (Airchild)
  16. Winged Boots (Airchild)
  17. Wingwear (Airchild)
Rare Genasi Items (15)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour:

  1. Armour of Vulnerability (Dark)

2 – Staves:

  1. Staff of Stone (Earth)

3 – Wands:

  1. Wand of Winter (Water)

4 – Weapons:

  1. Flametongue Weapon (Fire)
  2. Weapon of Venom (Earth)
  3. Weapon of Wounding (Dark)
Very Rare Genasi Items (14)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Legendary Genasi Items (4)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Armour

  1. Efreeti Chain (Fire)

2 – Books

  1. Tome of the Gods
  2. Tome of Thought (Airchild)
  3. Tome of Time (Waterchild)

Designing the Airchild Genasi

These are based on the Air Genasi as a racial type that was also blending with the setting in the past.

Content Updates

Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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