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DnD Races Gnomes of Fire (Tinkerkin)

Dungeons and Dragons – Mystara

Races – Gnomes of Fire (Tinkerkin)

Source: Players Handbook (5e-wiz-ph-37)

Also known as Rock Gnomes.

Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.

These are the gnomes who are best working with metals and construction. They are tied to the sphere of Energy. Their skin has a coppery sheen, their hair is a mix of shades of red, orange, yellow and strawberry blonde, with bright gold, silver or copper eyes.

  • Attributes – Gnomish Traits
    • Ability Score Increase. Your Intelligence score increases by 2.
    • Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
    • Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
    • Speed. Your base walking speed is 25 feet.
    • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
    • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
    • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
    • Pantheon: Dwarven and Gnome
    • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

Clans:

  • Hightforge

Tinkerkin Nationalities

  • Highforge (Karameikos) – Stocky Gnomes who work the mines of Highforge in Karameikos

Tinkerkin Heritage

  • Height – men 3 ft and women 2’8″.
  • Complexion – dark complexions with an undertone of red and orange
  • Colouration – Strong colour hair (Red, Orange, Yellow) and gold, silver and copper eyes
  • Known Locations – Ierendi, Karameikos, Rockhome
  • Traits – based on the Niemheim gnome and meets any requirements requiring that race.

Tinkerkin Traits

  • Ability Score Increase: Constitution +1.
  • Craftbound’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
  • Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC5, 1 hp). The device ceases to function after 24 hours (unless you spend 1hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
    • Clockwork Toy. This toy is a c1ockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
    • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
    • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist.
  • Rock: Count as a Rock Gnome.
  • Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Tinkerkin Gnomes have the Fire Aspected Traits, to select other elemental traits please gain the game masters permission.

  • Attributes – Fire Aspected Traits
    • Ability Score Increase: Intelligence +2
    • Touch of the Fire: While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
    • Power of Energy: When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
    • Danger of Time: When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
    • Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
      • 80% chance of an Fire Aspected child (1 to 16)
      • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)

Tinkerkin Character Options

Tinkerkin Class Options

Tinkerkin Campaign Examples

Tinkerkin Gnome Racial Magical Items

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Items by Gnome Race: (C6/U3/R2/L1)

Common Gnome Items (6)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Clockwork Amulet
  2. Lock of Trickery
  3. Mystery Key
  4. Orb of Direction
  5. Orb of Time
  6. Pole of Collapsing
Uncommon Gnome Items (3)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Eyes of the Eagle
  2. Goggles of Night
  3. Instrument – Cittern
Rare Gnome Items (2)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items

  1. Chime of Opening
  2. Daern’s Instant Fortress
Legendary Gnome Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Item

  1. Apparatus of Kwalish

Designing the Tinkerkin Gnomes

These are based on the Gnomes from the players handbook Rock Gnomes.

Content Updates

  • 2021-03-15 – Removed the Halfling references.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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