Categories
Building a Character Dungeons & Dragons Races Roleplaying

DnD Races Gnomes of Fire (Tinkerkin)

Dungeons and Dragons – Mystara

Races – Gnomes of Fire (Tinkerkin)

Source: Players Handbook (5e-wiz-ph-37)

Also known as Rock Gnomes.

Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.

These are the gnomes who are best working with metals and construction. They are tied to the sphere of Energy. Their skin has a coppery sheen, their hair is a mix of shades of red, orange, yellow and strawberry blonde, with bright gold, silver or copper eyes.

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

RacesGnomish Traits

  • Ability Score Increase. Your Intelligence score increases by 2.
  • Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
  • Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
  • Speed. Your base walking speed is 25 feet.
  • Darkvision (Gnome) Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
  • Gnome Cunning (Gnome – Level Up) You have advantage and an experience dice on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Gnomish Magic (Gome – Level Up) You know the minor illusion cantrip. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (whichever is highest)
  • Gnomish Gifts (Gnome – Level Up) Choose from Gnomish Agility or Into Mist
  • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
  • Pantheon: Dwarven and Gnome
  • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.

Tinkerkin Nationalities

Clans:

  • Highforge (Karameikos) – Stocky Gnomes who work the mines of Highforge in Karameikos

D&D Gnome Clan Highforge – Karameikos (Mainly Gnomes of Fire – Tinkerkin)
Home of Gnomes and Dwarves
Settlements – Highforge (Town, Karameikos(7,4)),
Nations – Kingdom of Highforge (Karameikos)
Population: 6500 gnomes and 1000 dwarves
Laws: Within Highforge, the gnomes and dwarves ignore the Duke’s Law and live by gnomish and dwarvish custom; they settle their own disputes, try their own criminals, and do not report law-breaking to the human officials. Additionally, they do not pay taxes to the humans; they have their own economic system and only pay taxes when selling goods to humans.
Notes: There are numerous, extensive mines in this area – not surprising considering the numbers of dwarves around. By the standards of Rockhome, the homeland of the dwarves, they’re piddling little things – but by humans standards they’re extensive, marvelously dug and maintained.

The largest gnomish community, called Highforge, is in the mountain foothills several miles east of the town of Threshold. It’s a large and secluded community composed of gnomes (and one allied dwarven clan); it is mostly self-sufficient but profits from trade with the southern humans.

The gnomes are well-disposed toward the Duke; they did not observe much of the Thyatian abuses against the Traladarans, but are well aware of the improvement of trade and communication which have resulted from the Duke’s building of roads throughout the land. The gnomes have no preferences between Thyatians and Traladarans

Tinkerkin Heritage

  • Height – men 3 ft and women 2’8″.
  • Complexion – dark complexions with an undertone of red and orange
  • Colouration – Strong colour hair (Red, Orange, Yellow) and gold, silver and copper eyes
  • Known Locations – Ierendi, Karameikos, Rockhome
  • Traits – based on the Niemheim gnome and meets any requirements requiring that race.

Tinkerkin Traits

RacesGnomesTinkerkin (Fire) Traits

  • Ability Score Increase: Constitution +1.
  • Craftbound’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
  • Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC5, 1 hp). The device ceases to function after 24 hours (unless you spend 1hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
    • Clockwork Toy. This toy is a c1ockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
    • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
    • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist.
  • Racial Subtypes: Count as a Rock Gnome.
  • Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Tinkerkin Gnomes have the Fire Aspected Traits, to select other elemental traits please gain the game masters permission.

Elemental AspectsFire Aspected Traits

  • Ability Score Increase: Intelligence +2
  • Touch of the Fire (fire aspected) While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Energy (fire aspected) When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
  • Danger of Time (fire aspected) When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Fire Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)

Character Options – All Fire Aspected Sub-Races

Tinkerkin Character Options

Tinkerkin Class Options

Tinkerkin Campaign Examples

Tinkerkin Gnome Racial Magical Items

tba

Gnome Magical Items (15)

Items by Gnome Race: (C6/U3/R4/VR1/L1)

All Gnome Items (15)

1 – Armour (Total 1): Helm of Brilliance (VR),

2 – Wondrous Items (Total 13): Apparatus of Kwalish (L), Chime of Opening (R), Clockwork Amulet (C), Daern’s Instant Fortress (R), Eyes of the Eagle (U), Folding Boat, (R), Goggles of Night (U), Instrument – Cittern (U), Iron Bands of Bilarro (R), Lock of Trickery (C), Mystery Key (C), ORB OF (Direction (C), Time (C)), Pole of Collapsing (C)

Common Gnome Items (6)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wondrous Items (Total 6): (1) Clockwork Amulet, (2) Lock of Trickery, (3) Mystery Key, ORB OF ((4) Direction, (5) Time), (6) Pole of Collapsing

Uncommon Gnome Items (3)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wondrous Items (Total 3): (1) Eyes of the Eagle, (2) Goggles of Night, (3) Instrument – Cittern

Rare Gnome Items (4)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

2 – Wondrous Items (Total 4): (1) Chime of Opening, (2) Daern’s Instant Fortress, (3) Folding Boat, (4) Iron Bands of Bilarro

Very Rare Gnome Items (1)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Armour (Total 1): (1) Helm of Brilliance,

Legendary Gnome Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Wondrous Item (Total 1): (1) Apparatus of Kwalish,

Designing the Tinkerkin Gnomes

These are based on the Gnomes from the players handbook Rock Gnomes.

Content Updates

  • 2022-04-21 – Added in links to clan information.
  • 2021-03-15 – Removed the Halfling references.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s