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DnD Races Gnomes of Water (Tradekin)

Dungeons and Dragons – Mystara

Races – Gnomes of Water (Tradekin)

Source: Midgard Heroes Handbook (5e-kob-mhh-21)

Also known as Niemheim.

Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.

These gnomes are best when working with money and trade, the 2nd hand car salesmen of gnomes. They will sell you a contract far faster than actually delivering any items. They are aligned with the sphere of Time. They have blue tinge to their skin, light to dark blue hair and deep blue eyes.

  • Attributes – Gnomish Traits
    • Ability Score Increase. Your Intelligence score increases by 2.
    • Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
    • Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
    • Speed. Your base walking speed is 25 feet.
    • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
    • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
    • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
    • Pantheon: Dwarven and Gnome
    • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
5e-kob-mhh midgard heroes handbook
5e-kob-mhh – Midgard Heroes Handbook 5E

Clans:

Tradekin Nationalities

Tradekin Heritage

  • Height – men and women 3’.
  • Complexion
  • Colouration
  • Known Locations – Darokin, Ierendi, Northern Reaches
  • Traits – based on the Niemheim gnome and meets any requirements requiring that race.

Tradekin Traits

  • Ability Score Increase: Charisma +1.
  • Bewildering Bargainer: You have advantage on persuasion checks.
  • Known in Hell: You speak the Infernal Tongue and gain proficiency in Arcana.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Waterologist.
  • Niemheim: Count as a Niemheim Gnome.
  • Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Trakekin Gnomes have the Water Aspected Traits, to select other elemental traits please gain the game masters permission.

Associated Element – Water Aspected Traits

  • Ability Score Increase: Wisdom +2
  • Touch of the Water (Water Aspected) While taking a short rest next to or touching open water or a prepared bowl filled with water, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Time (Water Aspected) When using (or effected by) Cold or Force you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow blue till the start of your next turn.
  • Danger of Energy (Water Aspected) When hit by Fire or Radiant damage you take additional damage equal to your proficiency. Fire and Radiant effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Water Evolution: Counts as a Genasi for the purposes of using Water Genasi effects and magical items, but not as a Water Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Water Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Fire (20)

Tradekin Character Options

Tradekin Class Options

Tradekin Campaign Examples

Tradekin Gnome Racial Magical Items

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Items by Gnome Race: (C6/U3/R2/L1)

Common Gnome Items (6)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Clockwork Amulet
  2. Lock of Trickery
  3. Mystery Key
  4. Orb of Direction
  5. Orb of Time
  6. Pole of Collapsing
Uncommon Gnome Items (3)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Eyes of the Eagle
  2. Goggles of Night
  3. Instrument – Cittern
Rare Gnome Items (2)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items

  1. Chime of Opening
  2. Daern’s Instant Fortress
Legendary Gnome Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Item

  1. Apparatus of Kwalish

Designing the Tradekin Gnomes

These are based on the Gnomes from the Midgard setting and have the souls of merchants, lawyers and swindlers combined.

Content Updates

  • 2021-03-15 – Removed the halfling references.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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