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DnD Races Dragonkinds Dragonborn of Fire (Amberborn)

Dungeons and Dragons – Mystara

Races – Dragonkind – Dragonborn of Fire (Amberborn)

Resticted Starting Race – Requries GM Approval

Source: GM Created Content

Their favoured terrain is not yet known. Their scales have a red with gold colour covered in ruby and amber crystal and they are associate with the element of fire.

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Clans:

Dragonborn Traits:

  • Ability Score Increase: Strength +1
  • Age: Young Adult at 2, Adult at 5, lifespan is unknown
  • Size: 6 ft young adult, 7 ft adult, 250 pounds, Medium size
  • Speed: Your base walking speed is 30 ft
  • Servitor: You are tied to your clutch, you live while it lives, you die if it dies. You know its mood if you are within 24 miles, you know its direction within 8 miles and can hear its thoughts directed at the clutch within 1 mile.
  • Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape. and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier +your proficiency bonus. A creature takes 2d6 damage on a failed save. and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest
  • Languages: You can speak, read, write Common (Thyatian and  Alphatian) and Draconic
  • Evolutions: there are currently core evolutions of dragonborn, Guardian, Scout and Champion. There are two other dragonborn evolutions yet to be discovered, Sage and the last one is still to come.
    • Guardian (First Evolution) – Based on Players Handbook
      • Ability Score Increase: Strength +1, Charisma +1
      • Tailless: These dragonborn have no tail
      • Damage Resistance: you have resistance to non-magical slashing damage
      • Age: Oldest Guardian was born in AC 995
    • Scout (Second Evolution) – Tal’dori Campaign Sourcebook
      • Ability Score Increase: Constitution +1, Wisdom +1
      • Tails: These characters have a tail and as a bonus action can make a melee tail attack. They also gain 6″ of height.
      • Speed: Your base walking speed is 35 ft
      • Damage Resistance: you have resistance to non-magical slashing damage
      • Age: Oldest Scout was born in AC 998
    • Champion (Third Evolution) – GM Created
      • Ability Score Increase: Charisma +2
      • Winged: These dragonborn have wings. They also gain 6″ of height.
      • Flight: You gain a Flying speed equal to your walking speed.
      • Age: Oldest champion was born in AC 1000
    • Sage (Fourth Evolution) – GM Created
      • Ability Score Increase: Intelligence +2
      • Innate Magic: You learn three cantrips, and one first level spell from the dragonlogist list (or appropriate elemental list). The first level spell can be cast once per short rest.
      • Age: Oldest sage was born in AC 1005
    • Avatar (Fifth Evolution) – GM Created
      • Ability Score Increase – Wisdom +2
      • Resitance: You have resistance to your element type.
      • Elementalist: You can channel your element into your attacks as a bonus action. This adds 1d6 element damage per character tier.
      • Age: Oldest avatar was born in AC 1010

Amberborn Nationalities

Amberborn Heritage

  • Height
  • Complexion
  • Colouration
  • Known Locations
  • Traits – based on the dragons and meets any requirements requiring that race.

Amberborn Traits

  • Ability Score Increase: Strength +1
  • Amber Dragon Ancestry: You have the appearance of a humanoid version of the ruby dragon. Your scales are red with a metallic gold covered in ruby and amber crystal. Your part of the Gemstone Evolution of Dragonkind, and under the domain of the immortal The Great One as the fourth of the dragonkind evolutions.
  • Nature’s Balance: Once per long rest you can select to become resistant to Bludgeoning, Piercing or Slashing damage from non-magical weapons. You then select one of the remaining damage types to become a weakness.
  • Breath: Your damage type is Fire, your breath is a 15 ft cone with a Dex save. If the target fails its saving thrown by 5 or more they are also knocked prone. If they fail by 10 or more they are also under the effects of a firebolt cantrip.
  • Legendary Reaction: Absorb Elements spell.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Dragonologist, Fireologist
  • Dragon: Count as a Dragon of their type.
  • Evolution (4th) – If you evolved from a Red, Gold or Ruby dragon, you also retain the existing dragonborn traits

All Amberborn have the Fire Aspected Traits.

Elemental AspectsFire Aspected Traits

  • Ability Score Increase: Intelligence +2
  • Touch of the Fire (fire aspected) While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Energy (fire aspected) When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
  • Danger of Time (fire aspected) When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Fire Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)

Character Options – All Fire Aspected Sub-Races

Amberborn Character Options

  • Locations:
  • Dragonorn Feats: Dragon Fear, Dragon Hide, Dragonborn Evolution, Dragonkind Evolution

Redborn Class Options

Amberborn Campaign Examples

Amberborn Dragonkind Racial Magical Items

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Dragonkind Magical Items (49)

Items by Dragonkind Race: (C5/U8/R8/VR17/L11)

All Dragonkind Items (49)

1 – Armours (Total 16) – DRAGON SCALE MAIL (Amber (L), Black (VR), Blue (VR), Brass (VR), Bronze (VR), Copper (VR), Crystal (L), Emerald (L), Gold (VR), Green (VR), Onyx (L), Red (VR), Ruby (L), Sapphire (L), Silver (VR), White (VR))

1 – Books (Total 3): Book on Dragonology (U), Enduring Spellbook (C), Spellbook for Arcane Magic (C)

2 – Potions (Total 1): Potion of Fire Breath (U)

3 – Scrolls (Total 4): SPELL SCROLL (Cantrip (C), Level 1, (C), Level 2 (U) Level 3 (U))

1 – Weapons (Total 1): Dragontooth Dagger (R)

4 – Wondrous Items (Total 24): Cube of Force (R), Cubic Gate (L), Dimensional Shackles (R), GEM OF (Brightness (U), Seeing (R)), Headband of Intellect (U), Insignia of Claws (U), Instrument – Magnificent Harp (L), IOUN STONE (Absorption (VR), Absorption – Greater (L), Agility (VR), Awareness (R), Fortitude (VR), Insight (VR), Intellect (VR), Leadership (VR), Mastery (L), Protection (R), Regeneration (L), Reserve (R), Strength (VR), Sustenance (R)), Pearl of Power (U), Ruby of the War Mage (C)

Common Dragonkind Items (5)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Books (Total 2): (1) Enduring Spellbook, (2) Spellbook for Arcane Magic

2 – Scrolls (Total 2): SPELL SCROLL ((1) Cantrip, (2) Level 1)

3 – Wondrous Items (Total 1): (1) Ruby of the War Mage

Uncommon Dragonkind Items (8)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Books (Total 1): (1) Book on Dragonology

2 – Potions (Total 1): (1) Potion of Fire Breath

3 – Scrolls (Total 2): SPELL SCROLL ((1) Level 2, (2) Level 3)

4 – Wondrous Items (Total 4): (1) Gem of Brightness, (2) Headband of Intellect, (3) Insignia of Claws, (4) Pearl of Power

Rare Dragonkind Items (8)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Weapons (Total 1): (1) Dragontooth Dagger

2 – Wondrous Item (Total 7): (1) Cube of Force, (2) Dimensional Shackles, (3) Gem of Seeing, IOUN STONE ((4) Awareness, (5) Protection, (6) Reserve, (7) Sustenance),

Very Rare Dragonkind Items (17)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Armours (Total 10) – DRAGON SCALE MAIL ((1) Black, (2) Blue, (3) Brass, (4) Bronze, (5) Copper, (6) Gold, (7) Green, (8) Red, (9) Silver (10) White),

2 – Wondrous Items (Total 7): IOUN STONE ((1) Absorption, (2) Agility, (3) Fortitude, (4) Insight, (5) Intellect, (6) Leadership, (7) Strength),

Legendary Dragonkind Items (11)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

1 – Armour (Total 6): DRAGON SCALE ((1) Amber, (2) Crystal, (3) Emerald, (4) Onyx, (5) Ruby, (6) Sapphire)

2 – Wondrous Item (Total 5): (1) Cubic Gate, (2) Instrument – Magnificent Harp, IOUN STONE ((3) Absorption – Greater, (4) Mastery, (5) Regeneration)

Designing the Amberborn Dragonborn

These are based on the amber dragonborn as a new racial group in the setting.

Content Updates

Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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