Dungeons and Dragons – Mystara
Races – Halfling of Water (Seashire)

Seashire Halfling Overview
Also known as those bloody pirate halflings.
These halflings are found mainly in the Five Shires. They are known for their skills on the high seas. Aligned with the sphere of Time, element of water and the colour blue. They have a love of water and watercraft. Their skin has a slight tan colour, their hair a light brown to light red looking a little washed out, their eyes as varied as the sea.
Racial Build – Halfling Traits
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century
- Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
- Speed. Your base walking speed is 25 feet.
- Lucky (Halfling) When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave (Halfling) You have advantage on saving throws against being frightened.
- Halfling Nimbleness (Halfling) You can move through the space of any creature that is of a size larger than yours.
- Languages. You can speak, read, and write Common (Thyatian or Alphatian) and one other language. The Halfling language “Lalor” isn’t secret, but halflings as a culture have lost it as a known language. They write very little, so they don’t have a rich body of literature. Their oral tradition. however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they, are traveling.
- Pantheon: Halfling
- Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
- Character Options – Available to all Halfling Subraces
- Feats: Weapons Mastery
Seashire Nationalities
- Everywhere Else – In the boat planning on sinking yours, and in all coastal communities.
- Five Shires – Found in coastal communities of the nation. The Province of Seashire is the national home of these halflings and they can trace their heritage back to the founders of Seashire.
Clans:
Seashire Heritage
The eastshire people are an evolution from the Old Hin. They are connected to darkness and shadowlands.
- Height – men and women 3’.
- Complexion – light skinned.
- Colouration – skin is pale blueskin and white hair to white skin and pale blue hair, with eyes of bright blues, silver and red colours matching the sky.
- Known Locations – Darokin, Five Shires, Ierendi, Karameikos, Minrothad.
Seashire Traits
Racial Build – Halfling – Seashire (Halflings of Water) Traits
- Ability Score Increase: Dexterity +1.
- Natural Seamaster (Seashire) You have advantage on check made in dealing with the ocean.
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Waterologist.
- Evolution (1st Evolution): Counts as the Old Hin and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.
Most Seashire Halflings have the Water Aspected Traits, to select other elemental traits please gain the game masters permission.
Associated Element – Water Aspected Traits
- Ability Score Increase: Wisdom +2
- Touch of the Water (Water Aspected) While taking a short rest next to or touching open water or a prepared bowl filled with water, you can spend 1 HD to roll two dice and take the results of both.
- Power of Time (Water Aspected) When using (or effected by) Cold or Force you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow blue till the start of your next turn.
- Danger of Energy (Water Aspected) When hit by Fire or Radiant damage you take additional damage equal to your proficiency. Fire and Radiant effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Water Evolution: Counts as a Genasi for the purposes of using Water Genasi effects and magical items, but not as a Water Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Water Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Fire (20)
- Character Options – All Water Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Tundra)
- Cleric – Domain of Water
- Monk – Way of the Elements (Water)
- Sorcerer – Draconic Bloodline (Blue), Elemental Essence (Water)
- Warlock – Pact of the Genie Lord (Water)
- Wizard – Elementalist (Water)
Seashire Character Options
- Locations: Darokin, Five Shires, Ierendi, Karameikos, Minrothad
- Halfling Feats: Bountiful Luck, Second Chance
Highshire Class Options
Seashire Campaign Examples
Seashire Halfling Racial Magical Items
Halflings associated with crafts, farming and nature.
Halfling Magical Items (20)
Items by Halfling Race: (C7/U3/R3/VR2/L2)
- Eastshire – Darkness (C1/U-/R-/VR1/L1) Halflings associated with military might.
- Heartshire – Fire (C3/U2/R1/VR-/L-) Halflings associated magic and trade.
- Highshire – Earth (C-/U2/R1/VR-/L-) Halflings associated with crafts.
- Seashire – Water (C2/U-/R1/VR1/L1) Halflings associated with sea travel and piracy.
- Southshire – Air (C1/U-/R1/VR-/L-) Halflings associated with nature, portals and extra dimensions.
All Halfling Items (20)
1 – Potions (Total 2): Philtre of Love (U – Hearth), Potion of Invisibility (VR – Sea),
1 – Wands (Total 3): WAND OF (Scowls (C – Heart), Smiles (C – Heart), Wonder (R – Hearth)),
2 – Weapons (Total 3): Ammunition of Slaying (VR – East), Luck Weapon (L – East), Moon-Touched Weapon (C – East)
3 – Wondrous Items (Total 12): Alchemy Jug (U – High), Charlatan’s Dice (C – Sea), CLOAK OF (Billowing (C – Hearth), Displacement (R – Sea), Invisibility (L – Sea)), Eyes of Charming (C – Hearth), Gloves of Thievery (U – Sea), HEWARD’S HANDY (Haversack (R – South), Spice Pouch (C – South)), Instrument – Mandolin (R – High), Pole of Angling (C – Sea), Robe of Useful Items (U – High),
Common Halfling Items (7)
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wands (Total 2): WAND OF ((1) Scowls (Hearth), (2) Smiles (Hearth)),
2 – Weapons (Total 1): (1) Moon-Touched Weapon (East),
3 – Wondrous Items (Total 4): (1) Charlatan’s Dice (Sea), (2) Cloak of Billowing (Hearth), (3) Heward’s Handy Spice Pouch (South), (4) Pole of Angling (Sea),
Uncommon Halfling Items (5)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Potions (Total 1): (1) Philtre of Love (Hearth),
2 – Wondrous Items (Total 4): (1) Alchemy Jug (High), Eyes of Charming (Hearth), Gloves of Thievery (Sea), Robe of Useful Items (High),
Rare Halfling Items (4)
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wands (Total 1): (1) Wand of Wonder (Hearth),
2 – Wondrous Item (Total 3): (1) Cloak of Displacement (Sea), (2) Heward’s Handy Haversack (South), (3) Instrument – Mandolin (High),
Very Rare Halfling Items (2)
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Potions (Total 1): (1) Potion of Invisibility (Sea),
2 – Weapons (Total 1): (1) Ammunition of Slaying (East),
Legendary Halfling Items (2)
Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Weapons (Total 1): (1) Luck Weapon (East)
2 – Wondrous Item (Total 1): (1) Cloak of Invisibility (Sea),
Designing the Seashire Halfling
They are an created based on the halfling from the players guide, and will have some further work on it when I am able to find the time.
Content Updates
- 2021-08-26 – Update to layout and menu.
- 2021-02-22 – Added in links and new content.
Mystara Races
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)
Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)
Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)
Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)
Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)
Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)
Inner World
Humans Overview: Fire – Nithian
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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B5, d20 System, Pathfinder, SW

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