Dungeons and Dragons – Mystara
Races – Gnomes of Earth (Forestkin)
Source: Players Handbook (ph35)
- Forestkin Nationalities
- Forestkin Heritage Details
- Forestkin Traits
- Forestkin Racial Magical Items
- Designing the Forestkin
- Content Updates
Also known as Forest Gnomes.
Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.
These gnomes live on the fringes of society and are best at working with natural materials, with a deep connection to the feywild compared to the other types of gnomes. They are tied to the sphere of Matter, have brown skin, dark to light brown hair and green eyes.
- Ability Score Increase. Your Intelligence score increases by 2.
- Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
- Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
- Speed. Your base walking speed is 25 feet.
- Darkvision (Gnome) Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
- Gnome Cunning (Gnome – Level Up) You have advantage and an experience dice on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Gnomish Magic (Gome – Level Up) You know the minor illusion cantrip. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (whichever is highest)
- Gnomish Gifts (Gnome – Level Up) Choose from Gnomish Agility or Into Mist
- Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
- Pantheon: Dwarven and Gnome
- Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
- Character Options – Available to all Dwarven Subraces
- Feats: Circle Spellcaster, Ring-Bound, Weapons Mastery

Clans:
Forestkin Nationalities
Forestkin Heritage
- Height – men and women 3’.
- Complexion –
- Colouration –
- Known Locations – Alfheim, Five Shires
- Traits – based on the forest gnome and meets any requirements requiring that race.
Forestkin Traits
- Ability Score Increase: Dexterity +1.
- Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
- Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Earthologist.
- Forest: Count as a Forest Gnome.
- Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.
Most Forest Gnomes have the Earth Aspected Traits, to select other elemental traits please gain the game masters permission.
Attributes – Earth Aspected Traits
- Ability Score Increase: Constitution +2
- Appearance: Green eyes, Veins, Skin or Hair are trademarks of Earth Aspected characters.
- Touch of the Earth (Earth aspect) While taking a short rest on raw unworked earth or stone, you can spend 1 HD to roll two dice and take the results of both.
- Power of Matter (Earth aspect) When using (or effected by) Acid or Poison you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow green till the start of your next turn.
- Danger of Thought (Earth aspect) When hit by Lighting or Thunder damage you take additional damage equal to your proficiency. Lightning and Thunder effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Earth Evolution: Counts as a Genasi for the purposes of using Earth Genasi effects and magical items, but not as a Earth Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Earth Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Fire (19), Water (20)
- Character Options – All Earth Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Mountain)
- Cleric – Domain of Earth
- Monk – Way of the Elements (Earth)
- Sorcerer – Draconic Bloodline (Green), Elemental Essence (Earth)
- Warlock – Pact of the Genie Lord (Earth)
- Wizard – Elementalist (Earth)
Forestkin Character Options
- Locations: Alfheim, Five Shires
- Gnome Feats: Fade Away
Forestkin Class Options
- Barbarian – Path of the Ancestors
- Cleric – Domain of Earth
Forestkin Campaign Examples
Foreskin Gnome Racial Magical Items
tba.
Gnome Magical Items (15)
Items by Gnome Race: (C6/U3/R4/VR1/L1)
All Gnome Items (15)
1 – Armour (Total 1): Helm of Brilliance (VR),
2 – Wondrous Items (Total 13): Apparatus of Kwalish (L), Chime of Opening (R), Clockwork Amulet (C), Daern’s Instant Fortress (R), Eyes of the Eagle (U), Folding Boat, (R), Goggles of Night (U), Instrument – Cittern (U), Iron Bands of Bilarro (R), Lock of Trickery (C), Mystery Key (C), ORB OF (Direction (C), Time (C)), Pole of Collapsing (C)
Common Gnome Items (6)
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wondrous Items (Total 6): (1) Clockwork Amulet, (2) Lock of Trickery, (3) Mystery Key, ORB OF ((4) Direction, (5) Time), (6) Pole of Collapsing
Uncommon Gnome Items (3)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wondrous Items (Total 3): (1) Eyes of the Eagle, (2) Goggles of Night, (3) Instrument – Cittern
Rare Gnome Items (4)
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
2 – Wondrous Items (Total 4): (1) Chime of Opening, (2) Daern’s Instant Fortress, (3) Folding Boat, (4) Iron Bands of Bilarro
Very Rare Gnome Items (1)
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Armour (Total 1): (1) Helm of Brilliance,
Legendary Gnome Items (1)
Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wondrous Item (Total 1): (1) Apparatus of Kwalish,
Designing the Forestkin Gnomes
These are based on the Forest Gnomes.
Content Updates
- 2021-03-15 – Removed the halfling reference.
Mystara Races
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)
Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)
Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)
Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)
Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)
Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)
Inner World
Humans Overview: Fire – Nithian
D&D 5E in Mystara
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Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
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