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DnD Races Gnomes of Earth (Forestkin)

Dungeons and Dragons – Mystara

Races – Gnomes of Earth (Forestkin)

Source: Players Handbook (ph35)

Also known as Forest Gnomes.

Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.

These gnomes live on the fringes of society and are best at working with natural materials, with a deep connection to the feywild compared to the other types of gnomes. They are tied to the sphere of Matter, have brown skin, dark to light brown hair and green eyes.

  • Attributes – Gnomish Traits
    • Ability Score Increase. Your Intelligence score increases by 2.
    • Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
    • Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
    • Speed. Your base walking speed is 25 feet.
    • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
    • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
    • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
    • Pantheon: Dwarven and Gnome
    • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
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Clans:

Forestkin Nationalities

Forestkin Heritage

  • Height – men and women 3’.
  • Complexion
  • Colouration
  • Known Locations – Alfheim, Five Shires
  • Traits – based on the forest gnome and meets any requirements requiring that race.

Forestkin Traits

  • Ability Score Increase: Dexterity +1.
  • Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
  • Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Earthologist.
  • Forest: Count as a Forest Gnome.
  • Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Forest Gnomes have the Earth Aspected Traits, to select other elemental traits please gain the game masters permission.

Attributes – Earth Aspected Traits

  • Ability Score Increase: Constitution +2
  • Appearance: Green eyes, Veins, Skin or Hair are trademarks of Earth Aspected characters.
  • Touch of the Earth (Earth aspect) While taking a short rest on raw unworked earth or stone, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Matter (Earth aspect) When using (or effected by) Acid or Poison you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow green till the start of your next turn.
  • Danger of Thought (Earth aspect) When hit by Lighting or Thunder damage you take additional damage equal to your proficiency. Lightning and Thunder effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Earth Evolution: Counts as a Genasi for the purposes of using Earth Genasi effects and magical items, but not as a Earth Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Earth Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Fire (19), Water (20)

Forestkin Character Options

Forestkin Class Options

Forestkin Campaign Examples

Foreskin Gnome Racial Magical Items

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Items by Gnome Race: (C6/U3/R2/L1)

Common Gnome Items (6)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Clockwork Amulet
  2. Lock of Trickery
  3. Mystery Key
  4. Orb of Direction
  5. Orb of Time
  6. Pole of Collapsing
Uncommon Gnome Items (3)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Eyes of the Eagle
  2. Goggles of Night
  3. Instrument – Cittern
Rare Gnome Items (2)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items

  1. Chime of Opening
  2. Daern’s Instant Fortress
Legendary Gnome Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Item

  1. Apparatus of Kwalish

Designing the Forestkin Gnomes

These are based on the Forest Gnomes.

Content Updates

  • 2021-03-15 – Removed the halfling reference.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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