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Building a Character Dungeons & Dragons Races Roleplaying

DnD Races Gnomes of Air (Skykin)

Dungeons and Dragons – Mystara

Races – Gnomes of Air (Skykin)

Source: PC2 Top Ballista (0e-pc-02)

Also known as Rock Gnomes.

Gnomes are between halflings and dwarves in height and honour Garl Glitterlode. They are known to have a deep connection with technology.

These gnomes are the dare devils of the sky, flying around on mechanical contraptions that roar through the air like and angry dragon. They are tied to the sphere of Thought. They have pale skin, hair the colour of clouds, with streaks of blue like lightning, brilliant blue eyes. These gnomes have adapted to using clockwork technology.

  • Attributes – Gnomish Traits
    • Ability Score Increase. Your Intelligence score increases by 2.
    • Age. A gnome reaches young adulthood at 25 ending childhood and starting training and becoming a full adult at the age of 40 and generally lives into his or her fifth century
    • Size. Gnomes average about 3 feet tall and weigh about 40 pounds. Your size is Small.
    • Speed. Your base walking speed is 25 feet.
    • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Vou can’t discern colour in darkness, only shades of grey.
    • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
    • Languages. You can speak, read, and write Common (Thyatian or Alphatian) and Gnomish.
    • Pantheon: Dwarven and Gnome
    • Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
0e-pc-02 pc2 - Top Ballista
0e-pc-02 pc2 – Top Ballista

Clans:


Skykin Nationalities

Skykin Heritage

  • Height – men 3 ft and women 2’8″.
  • Complexion
  • Colouration
  • Known Locations – Darokin, Floating City, Ierendi, Rockhome
  • Traits – based on the old D&D gnome and meets any requirements requiring that race.

Skykin Traits

  • Ability Score Increase: Dexterity +2.
  • Drive Anything: You have double the normal proficiency checks to control any motorised vehicle.
  • Lucky Pilot: You have a point of luck you can use to reroll any skill check use to control a vehicle once per short rest.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Airologist.
  • Evolution (1st Evolution): Counts as the Gnome and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Tinkerkin Gnomes have the Fire Aspected Traits, to select other elemental traits please gain the game masters permission.

Elemental – Air Aspected Traits

  • Ability Score Increase: Dexterity +2
  • Appearance: Pale eyes, blonde hair, white veins or skin are trademarks of Air Aspected characters.
  • Touch of the Air (Air aspected) While taking a short rest in the open sky, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Thought (Air aspected) When using (or effected by) Thunder or Lightning you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow white till the start of your next turn.
  • Danger of Matter (Air aspected) When hit by Acid or Poison damage you take additional damage equal to your proficiency. Acid or Poison effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Air Evolution: Counts as a Genasi for the purposes of using Air Genasi effects and magical items, but not as a Air Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Air Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Darkness (17), Earth (18), Fire (19), Water (20)

Skykin Character Options

  • Locations: Darokin, Floating City, Ierendi, Rockhome
  • Gnome Feats: Fade Away

Tinkerkin Class Options

Skykin Campaign Examples

Skykin Gnome Racial Magical Items

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Items by Gnome Race: (C6/U3/R2/L1)

Common Gnome Items (6)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Clockwork Amulet
  2. Lock of Trickery
  3. Mystery Key
  4. Orb of Direction
  5. Orb of Time
  6. Pole of Collapsing
Uncommon Gnome Items (3)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items:

  1. Eyes of the Eagle
  2. Goggles of Night
  3. Instrument – Cittern
Rare Gnome Items (2)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Items

  1. Chime of Opening
  2. Daern’s Instant Fortress
Legendary Gnome Items (1)

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

1 – Wondrous Item

  1. Apparatus of Kwalish

Designing the Skykin Gnomes

These are based on the Gnomes from the Top Ballsita sourcebook.

Content Updates

  • 2021-03-15 – Removed the Halfling references.
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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