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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Hat of Wizardry

Dungeons and Dragons – Mystara

Magical Item – Hat of Wizardry

Xanathar's Guide to Everything
xge – Xanathar’s Guide to Everything

Base Item – Hat of Wizardry

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Common – Hat of Wizardry – 50 gp
    • Standard: This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While wearing it, you can use the hat as a spellcasting focus for your wizard spells.
    • Attunement: You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action is wasted. In either case, you can’t use this property again until you finish a long rest.
    • Relic: As an elf, if your attuned you can use it once per short rest.

Example Campaign Items – Hat of Wizardry

Alfheim Wizardry Hat (F037)
  • Magical Item – Common – Alfheim Wizardry Hat – 60 gp
    • Standard: This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While wearing it, you can use the hat as a spellcasting focus for your wizard spells. This item weighs half the normal weight and has the silhouette of trees between the stars and moons. While wearing this you have a feeling of dissatisfaction when you enter civilisation, and satisfaction when you enter nature.
    • Attunement: You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action is wasted. In either case, you can’t use this property again until you finish a long rest. While attuned you can speak and understand the Dwarven language.
    • Relic: As an elf, if your attuned you can use it once per short rest.
    • Details built from: Created by Elves, Minor Property of Language, Quirk of Nature.
    • Owners and History:
      • 1005-03-01 – Calcryx (Dragon White) Bought from Merchant in Darokin City.
      • ?? Calcyrx (Dragon White) Incorporated into Wrysmteeth Bracers.
Graduates Hat (W027)
  • Magical Item – Common – Graduates Hat – 60 gp
    • Standard: This has is a symbol of graduation from the Great School of Magic in Glantri. This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While wearing it, you can use the hat as a spellcasting focus for your wizard spells. You can change the colours of the hat and its symbology to match your needs.
    • Attunement: You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action is wasted. In either case, you can’t use this property again until you finish a long rest. Hat allows access to Great School of Magic in Glantri, if you set the colours correctly.
    • Relic: As an elf, if your attuned you can use it once per short rest.
    • Details built from: Created by Humans, Arcane History, Minor Property of Illusion, Minor Property of Key.
    • Owners and History:
      • 1005-10-03 – Dmitri (Human Rogue/Wizard) Bought in Heldannic Territories Outpost.
      • ?? Dmitri (Human Rogue/Wizard) Given visitor status at the Great School of Magic, able to show the symbology of Verge to gain entry in to the great school and access it’s library.

Original Item – Hat of Wizardry

Source: Xanathar’s Guide to Everything (xge137)

HAT OF WIZARDRY

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

  • You can use the hat as a spellcasting focus for your wizard spells.
  • You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2021-04-30 – Updated the layout and linking.
  • 2020-10-26 – Layout.
  • 2020-06-03 – Added Alfheim Hat of Wizardry.
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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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