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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Goggles of Night

Dungeons and Dragons – Mystara

Magical Item – Goggles of Night

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Goggles of Night

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Uncommon – Goggles of Night – 400 gp
    • Standard: While wearing dark lenses, you have Darkvision out to a range of 60 ft. if you already have Darkvision, wearing the goggles increases its range by 60 ft.
    • Attunement: A character who attunes to this item can double their Darkvision, this includes the effects granted by standard use.
    • Relic: When a Gnome attunes to this relic, they treat perception checks as if they have expertise as long as they are using the item and it is a visual check.

Example Campaign Items – Goggles of Night

Kelvin’s Night Goggles (W035)
  • Magical Item – Uncommon – Kelvin’s Night Goggles – 500 gp
    • Standard: While wearing dark lenses, you have Darkvision out to a range of 60 ft. if you already have Darkvision, wearing the goggles increases its range by 60 ft. Using the item causes it to start ticking loudly. This was once used by a great hero and father of the Baron of Kelvin for who the city is named after.
    • Attunement: A character who attunes to this item can double their Darkvision, this includes the effects granted by standard use. As an action they can also use the goggles to determine which way is north while looking through the lenses.
    • Relic: When a Gnome attunes to this relic, they treat perception checks as if they have expertise as long as they are using the item and it is a visual check.
    • Details built from: Created by Humans. Symbol of Heroic. Minor Power of Compass. Quirk of Loud.
    • Owners:
      • ????-??-?? – ?? (??) Heroic item from a hero of Kelvin, Karameikos.
      • ????-??-??- Dr Dark (Halfling Warlock) Gift from Sister, Karameikos
      • 1006-04-21 ?? (??) On death of Dr Dark, Quasqeston, Karameikos was entombed with him.
      • ?? Drazzle (Dragonborn Cleric) Collected from tome of Dr Dark.
Stronghollow Night Goggles (W009)
  • Magical Item – Uncommon – Stronghollow Night Goggles – 500 gp
    • Standard: A set of goggles that have gears worked into the lenses and strap automatically turning to adjust to their wearers head to fit perfectly. The side of the lenses has the Hillside Dwarf Stronghollow clan rune but is not made by dwarves. While wearing dark lenses, you have Darkvision out to a range of 60 ft. if you already have Darkvision, wearing the goggles increases its range by 60 ft.
    • Attunement: When attuned to the item, the wear can read gnomish script, no matter the dialect, while looking through the goggles. A character who attunes to this item can double their Darkvision, this includes the effects granted by standard use.
    • Relic: When a Gnome attunes to this relic, they treat perception checks as if they have expertise as long as they are using the item and it is a visual check.
    • Details built from: Created by Gnomes. Symbol of Power History. Minor Power of Language.
    • Owners:
      • ????-??-?? – ?? (??) Item of Significance to the Stronghollow Dwarves of Highforge, Karameikos.
      • 1003-06-01 – Dmitri (Human Wizard/Rogue) Discovered while serving Karameikos.
Three Fire Volcano Goggles (W024)
  • Magical Item – Uncommon – Three Fire Volcano Goggles – 500 gp
    • Standard: The goggles show a gnomish seal of three volcanos on the side, when in use the sound of gears grinding causes disadvantage on sound related checks and can be easily heard out to 60 ft. While wearing dark lenses, you have Darkvision out to a range of 60 ft. if you already have Darkvision, wearing the goggles increases its range by 60 ft.
    • Attunement: When attuned to the item, the goggles allow access to something unknown. A character who attunes to this item can double their Darkvision, this includes the effects granted by standard use.
    • Relic: When a Gnome attunes to this relic, they treat perception checks as if they have expertise as long as they are using the item and it is a visual check.
    • Details built from: Created by Gnomes. Minor Power of Key. Quirk of Loud.
    • Owners:
      • 1005-11-16 – Chum (Human Barbarian) Found in White Plume Mountain, Karameikos.
      • ?? Drazzle (Dragonborn Cleric) Obtained on the death of Chum.

Design Changes

Changed 2020-10-26 – Relic: When a Gnome attunes to this relic, they gain the following feat dependent on their ancestry: Deep – Skulker feat. Forest – Fade Away feat. Sky – Alertness feat. Tinker – Skilled feat. Trade – Lucky feat.

Original Item – Goggles of Night

Source: Dungeons Master’s Guide (dmg172)

GOGGLES OF NIGHT

Wondrous item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Content Updates

  • 2021-04-30 – Updated and linked into content.
  • 2020-10-26 – Layout and relic updates.
  • 2020-03-17 – Added in 3rd set of goggles for Dr Dark.
  • 2020-03-13 – Structure and content.
Magical Items

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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