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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Gem of Brightness

Dungeons and Dragons – Mystara

Magical Item – Gem of Brightness

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Gem of Brightness

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Uncommon – Gem of Brightness – 200 gp
    • Standard: This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects.
      • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
      • The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
      • The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
    • When all the gem’s charges are expended, the gem becomes a non-magical jewel worth 50 gp
    • Attunement: While attuned, every full cycle of the moon it is attuned it regains 5 charges on the night of the full moon or 10 if it is the night of the red moon.
    • Relic: When held by a dragon, it also regains one charge each week it has been attuned.

Example Campaign Items – Gem of Brightness

Wyrmsteeth Prism (F032)
  • Magical Item – Uncommon – Wymsteeth Prism – 200 gp
    • Standard: Designed to fit between scales of be imbedded in the horn. This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects.
      • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
      • The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
      • The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
    • When all the gem’s charges are expended, the gem becomes a non-magical jewel worth 50 gp
    • Attunement: While attuned, every full cycle of the moon it is attuned it regains 5 charges on the night of the full moon or 10 if it is the night of the red moon.
    • Relic: When held by a dragon, it also regains one charge each week it has been attuned.
    • Owners:
      • 1001-05-11 Caclyrx (Dragon White) Birthday Gift, Wyrmsteeth Mountains
      • ?? Caclyrx (Dragon White) Embeded into the White Gemstone Scale.

Original Item – Gem of Brightness

Source: Dungeon Masters Guide (dmg171)

GEM OF BRIGHTNESS

Wondrous item, uncommon

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

  • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
  • The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem’s charges are expended, the gem becomes a non magical jewel worth 50 gp.

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2021-05-12 – Updated the Wysmteeth Gem of Brightness to the Wyrmsteeth Prism.
  • 2020-11-13 – Added in details for Wyrmsteeth Gem of Brightness.
  • 2020-10-27 – Layout.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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