Dungeons and Dragons – Mystara
Pantheons – Hierarchs

Hierarchs Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
- Locations:
- Keywords: Sphere of Energy (Hierarch), Sphere of Entropy (Hierarch), Sphere of Matter (Hierarch), Sphere of Thought (Hierarch), Sphere of Time (Hierarch)
This religion is mostly concerned with: tba. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least tba of the immortal patrons.
Hierarchs Pantheon Character Options
- Character Options – Hierarch Pantheon
Hierarchs Pantheon Immortals
Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the tba.
Hierarchs of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Matter – Living – Agriculture (2)
- Thought – Science – Agriculture (2)
- Time – Civilisation – Ambition (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (2)
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races – Air (2)
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Entertainologist (Ambition), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (2) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire),
- Immortals of Entropy (1) – Pharamond (Hierarch 32, Ambition),
- Immortals of Matter (1) – Terra (Hierarch 36, Agriculture),
- Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea),
- Hierarchs Pantheon Immortals
- Spheres of Power – Entropy (), Thought (), Matter (), Energy (), Time ()
- Immortals
- Energy (6) – Ixion (36), Ninsun (35), Ilsundal (34), Fire Elemaster (33), Zugzul (32), Razud (31)
- Entropy (6) – Hel (36), Thanatos (35), Ouranos (34), Nyx (33), Pharamond (32), Atzanteotl (31)
- Matter (6) – Terra (36), Ka (35), Djaea (34), Earth Elemaster (33), Atruaghin (32), Valerias (31)
- Thought (6) – Odin (36), Pax (35), Noumena (34), Air Elemaster (33), Korotiku (32), Thalia (31)
- Time (6) – Khoronus (36), Vethandi (35), Skuld (34), Water Elemaster (33), Urd (32), Ordana (31)
- Domains –
- Patrons and Title Keywords (Important)
- Sphere of Energy (6, Hierarch (6))
- Sphere of Entropy (6, Hierarch (6))
- Sphere of Matter (6, Hierarch (6))
- Sphere of Thought (6, Hierarch (6))
- Sphere of Time (6, Hierarch (6))
- Patrons and Title Keywords (related)
- Beauty (2), Charity (1), Cleverness (2), Courage (1), Enigmas (1), Freedom (1), Fun (2)
- Artists (2, the Arts (2))
- Civilisation (5, Ambition (1), Authority (2), Culture (1), Diplomacy (2), Government (1))
- Corruptors (11, Cunning (2), Cheating (1), Corruption (3), Decadence (1), Deceit (3), Dishonesty (1))
- Crafters (1, Building (1))
- Elements (20, Air (2), Balance (4), Cold (1), Darkness (3), Destruction (3), Earth (2), Energy (1), Entropy (1), Fire (3))
- Fates (5, Desire (1), Fate (3), Future (1))
- Living (8, Birth (1), Death (3), Fertility (4))
- Magical (3, Druids (2), Divination (1))
- Racial (24, Aerial Races (1), Animalistic Races (Lizardfolk (1)), Demi-Humans (Elven (2)), Earth Races (2), Elemental Races (Genie (4)), Forest Races (2), Genasi (Air (2), Darkness (3), Earth (2), Fire (3)), Giants (2), Monstrous Races (Arenea (1)))
- Regional (1, Forest (1))
- Science (4, Agriculture (2), History (2))
- Virtues (4, Forgiveness (1), Good (2), Heroism (1))
- Warfare (1, Conquest (1))
Immortal Names – The immortals of the Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.
- Hierarchs Pantheon Immortals of Energy/Fire
- Ixion (H36) Domains – Fire, Knowledge, Light, War. Patron – Heroism, Knowledge, Light, Power, the Sun, War. Patron – Elements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
- Ninsun (H35) Domains – Arcana, Knowledge, Life, Nature. Patron – Knowledge, Magic, Prosperity, Wisdom. Patron – Living (Fertility), Science (Agriculture)
- Ilsundal (H34) Domains – Arcana, Balance, Light, Nature. Patron – Magic, Nature, Peace, Scholarship, Serenity, Traditions, Wisdom. Patron – Racial (Elven)
- Fire Elemaster (H33) Domains – Fire. Patron – Elements (Fire), Racial (Elemental Races (Genie), Genasi (Fire)).
- Zugzul (H32) Domains – Arcana, Darkness, Fire, War. Patron – Necromancy, Power, War. Patron – Elements (Darkness, Destruction, Fire), Racial (Genasi (Darkness, Fire)) Warfare (Conquest)
- Razud (H31) Domains – Fire, Light. Patron – Independence, Self-Determination, Self-Sufficient, Willpower. Patron – Courage, Freedom, Civilisation (Authority)
- Hierarchs Pantheon Immortals of Entropy/Darkness
- Hel (H36) Domains – Corruption, Darkness, Death, Grave. Patron – Reincarnation, Shadow. Patron – Corruptors (Corruption), Elements (Cold, Darkness), Living (Death), Racial (Geansi (Darkness)).
- Thanatos (H35) Domains – Apocalypse, Corruption, Death, Grave. Patron –
Animalistic Races. Corruptors (Corruption, Decadence), Elements (Destruction, Entropy), Living (Death) - Ouranos (H34) Domains – Creation, Earth, Forge, Mountain. Patron – Preservation, Strength, Willpower. Patron – Crafters (Building), Racial (Giants)
- Nyx (H33) Domains – Arcana, Creation, Darkness, Grave, Knowledge. Patron – Magic, Necromancy, Night, Secrets, Shadow, Undead (as Undeath). Patron – Elements (Darkness), Racial (Elemental Races (Genie), Genasi (Darkness))
- Pharamond (H32) Domains – Arcana, Madness, Trickery. Patron – Magic, Power. Patron – Cleverness. Civilisation (Ambition), Corruptors (Deceit, Dishonesty)
- Atzanteotl (H31) Domains – Corruption, Hunger, Lust, Madness. Patron – Treachery, Vengeance. Corruptors (Corruption, Deceit), Elements (Destruction)
- Hierarchs Pantheon Immortals of Matter/Earth
- Terra (H36) Domains – Creation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. Patron – Elements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
- Ka (H35) Domains – Arcana, Knowledge, Life, Nature. Patron – Healing,
Hollow World, Knowledge, Life, Living Races, Magic, Prosperity,Tortles, Wisdom. Patron – Civilisation (Culture), Racial (Animalistic Races (Lizardfolk), Giants) - Djaea (H34) Domains – Balance, Earth, Life, Mountain, Nature. Patron – Life, Nature, Survival, Sylvan Races. Patron – Elements (Balance), Magical (Druids), Racial (Forest Races)
- Earth Elemaster (H33) Domains – Earth, Mountain. Patron – Element (Earth), Racial (Earth Races, Elemental Races (Genie), Genasi (Earth)).
- Atruaghin (H32) Domains – Balance, Justice, Knowledge, Nature. Patron – Truth, Wisdom. Patron – Civilisation (Diplomacy), Elements (Balance), Virtues (Good)
- Valerias (H31) Domains – Beauty, Hunger, Lust, Madness, Nature. Patron – Love, Passion, Protection, Romance, Sensuality. Patron – Beauty, Charity, Artists (the Arts), Fates (Desire), Living (Fertility)
- Hierarchs Pantheon Immortals of Thought/Air
- Odin (H36) Domains – Air, Balance, Knowledge, Tempest, Trickery. Patron – Knowledge, Nobility, Northlands, Rulership, Sky, Storms, Winds, Wisdom. Patron – Civilisation (Authority), Corruptors (Cunning), Elements (Air), Racial (Genasi (Air))
- Pax (H35) Domains – Balance, Light. Patron – Light, Love, Peace, Purity, Tolerance. Patron – Artists (Harmony), Virtues (Forgiveness, Good)
- Noumena (H34) Domains – Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. Patron – Enigmas, Fun, Corruptors (Cunning)
- Air Elemaster (H33) Domains – Air, Tempest. Patron – Element (Air), Racial (Aerial Races, Elemental Races (Genie), Genasi (Air))
- Korotiku (H32) Domains – Clockwork, Knowledge, Labyrinth, Trickery. Patrons – Jokes, Liberty, Lupin, Mischief, Nonconformism, Pearl Islands, Spiders, Stealth, Tanagoro, Thought, Wisdom. Patrons – Cleverness, Fun, Corruptors (Cheating, Deceit), Racial (Monstrous Races (Arenea))
- Thalia (H31) Domains – Balance, Beauty. Patron – Youth. Patron – Beauty, Artists (the Arts, Harmony)
- Hierarchs Pantheon Immortals of Time/Water
- Khoronus (H36) Domains – Knowledge, Prophecy, Speed, Time. Patron – Patience, Persuasion, Philosophy, Time, Wisdom. Patron – Civilisation (Diplomacy, Government), Science (History)
- Vethandi (H35) Domains – Balance, Knowledge, Prophecy, Time. Patron – Knowledge, Present, Preservation, Time. Patron – Elements (Balance), Fates (Fate)
- Skuld (H34) Domains – Arcana, Death, Prophecy, Time. Patron – Visions. Patron – Fates (Fate, Future), Living (Death), Magical (Divination)
- Water Elemaster (H33) Domains – Oceans, Water. Patron – Water.
Hierarchs Pantheon Divine Features
- Protected by the Gods (Immortal Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Immortals): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
- Base Anathema (Immortals): Destroying the sustainability of the culture.
Hierarch Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are tba gods in the Elemental Rulers Pantheon.
- Domains (1) –
Artefacts of the Hierarch Pantheon
Associated Artefacts (can be appropriated by pantheon)
Design Changes
Hierarch – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Hierarch (title) linked to the Hierarch pantheon.
Content Updates
- 2021-09-06 – Building a Patron to Pantheon link in the design changes to be the catalyst for all immortals in this pantheon.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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