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DnD Mystara Part 16 Patrons

Dungeons and Dragons – Mystara

Design Part 16 – Immortal Patrons

Note: This is revisiting the five elements concepts from before.

0e-wi-bs Wrath of the Immortals Boxed Set
0e-wi-bs Wrath of the Immortals Boxed Set

What is an Immortal Patron

NOTE – WORK IN PROGRESS

An immortal patron is one of the Gods of Mystara and the ideals or beliefs they put forward. These will be used to build the Pantheons, Gods Domains, and class options linked to the cultural beliefs of the people with each pantheon.

I am excited about the idea of doing it this way as it appears to make things fall into place in the setting better than trying to force an aspect or idea where it did not seem to belong.

What makes a God join these Pantheons

Here are the guiding principles I will be applying when adding a god to one of the existing pantheons.

Racial Pantheons

Cultural Pantheons

Elemental Pantheons

Immortal Pantheons

  • Elemental Rulers (council) – The council of Elemental Rulers concerned with the management of the Planes. Keyword: Sovereign
  • Empyreals (council) – The council of Empyreals from all the spheres. Keywords: Empyreal.
  • Energy (sphere) – All the immortals of the Sphere of Thought. Keywords: Sphere of Energy
  • Entropy (sphere) – All the immortals of the Sphere of Thought. Keywords: Sphere of Entropy
  • Eternals (council) – The council of Eternals from all the spheres. Keywords: Eternal.
  • Hierarchs (council) – The council of Hierarchs from all the spheres. Keywords: Hierarch.
  • Initiates (council) – The council of Initiates from all the spheres. Keywords: Initiate.
  • Matter (sphere) – All the immortals of the Sphere of Matter. Keywords: Sphere of Matter
  • Spheres – The elemental culture concerned with balance between the spheres. Keyword: Element, Elemental Races
  • Celestials (council) – The council of Celestials from all the spheres. Keywords: Celestial.
  • Temporals (council) – The council of Temporals from all the spheres. Keywords: Temporal.
  • Thought (sphere) – All the immortals of the Sphere of Thought. Keywords: Sphere of Thought
  • Time (sphere) – All the immortals of the Sphere of Thought. Keywords: Sphere of Time

Special Pantheons

  • Ancient Ones (council) – The council of Immortals who have no idea who their sponsors were, or had it erased. Keyword: Ancient
  • Assembly (council) – The council of all Mystarian Immortals. Keyword: Sphere of Energy, Sphere of Entropy, Sphere of Matter, Sphere of Thought, Sphere of Time
  • Azcan – the Hollow World culture based on the Aztec empire. Keywords: Azcan
  • Davania (pantheon) – The culture based on the continent of Davania. Keywords: Brasolia
  • Hollow World (council) – the mixture of immortals involved in the politics of the Hollow World. Keywords: Brute-men, Hollow World.
  • Norwold (pantheon) Set to the north of the Known world on the Continent of Brun. Keywords: Denagoth, Norwold
  • Old Ones (council) – The council made up of Immortals believed to be dead, and while part of other pantheons, are not part of other councils. Keyword: Old One
  • Olympian – the culture based on the Olympian gods. Keywords: Olympus
  • Savage Coast – the culture based in the region known as the Savage Coast located on the Continent of Brun. Keywords: Lizardfolk

Patronage of the Gods (447)

Work In Progress
Energy (Ixion, Rathanos) (4 Gods)
Elements
  • Energy – noun – the substance of the land surface; soil. a layer of earth.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Earth Elemaster E33, Ground E19, Land E27, Terra E36) Gods (4/115 – Matter 4/115)
  • PantheonsEarth and Forest (they fit well for the concepts of Earth being one of the aspects of the Earth and Forest beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-10-24

Concept Patron

  • Faithfulness (Patura)
  • Family (Ahmanni, Brindorhin, Clebard, Cochere, Finidel, Freyja, Patura)
  • Fast Talking (Masauwu)
  • Fate (Skuld, Tyche, Urd, Vethandi)
  • Fear (Jammudaru)
  • Femininity (Kallala, Vanya)
  • Ferocity (Loup)
  • Fertility (Bastet, Calitha, Frey, Greyja, Lornasen, Madarua, Ninsun, Ordana, Ralon, Terra, Valerias)
  • Fidelity (Clebard, Paarkum)
  • Fierceness (Tahkati)
  • Flight (Palartarkan, Simurgh)
  • Forgiveness (Pax)
  • Friendship (Frey)
  • Freedom (Benekander, Minroth, Razud, The Korrigans)
  • Fun (Faunus, Korotiku, Raven)
  • Future (Skuld)
  • Games (Noumena, Raven)
  • Good (Al-Kalim, Atruaghin, Pax)
  • Government (Khoronus, Taroyas)
  • Grace (Lornasen)
  • Gravity (Ground)
  • Greed (Iliric, Kiranjo, Macroblan, Pearl)
  • Guardians (Heimdall, Matin, Mealiden)
  • Guile (Korotiku, Raven, The Shining One, Turmis, Usamigaras)
  • Harmony (Alphatia, Guidarezzo, Infaust, Pax, Thalia)
  • Hatred (Alphaks, Bachraeus)
  • Health (Chardastes, Simurgh)
  • Hearth (Patura)
  • Hedonism (Faunus)
  • Heroism (Bemarris, Ixion, Nob Nar)
  • History (Fugit, Khoronus, Liena, Ssu-Ma, Urd)
  • Honesty (Al-Kalim, Maat)
  • Honour (Al-Kalim, Maat, Raith, Thor, Vayna)
  • Hope (Finidel, Minroth, Utnapishtim)
  • Hordes (N’grath)
  • Hunting (Crakkak, Duilanna, Malinois, Ninfangle, Pearl, Ruadhri, Sharpcrest, Zirchev)
  • Ice (Studos)
  • Immortality (Talitha)
  • Independence (Razud, Saturnius)
  • Independent Women (Arnelee)
  • Integrity (Maat)
  • Intelligence (Lokena)
  • Instinct (Bastet, Faunus, Heimdall, Pearl)
  • Intrigue (Idris, Masauwu)
  • Investigation (Noumea)
  • Jokes (Cretia, Korotiku, Raven)
  • Joy (Ralon)
  • Justice (Al-Kalim, Diamond, Finidel, Forsetta, Gorm, Maat, Paarkum, Tarastia, The Great One, The Shaper, Untampishtim)
  • Kingship (Taroyas)
  • Knowledge (Chardastes, Chiron, Coberham, Fugit, Iliric, Ixion, Ka, Kagyar, Ninsun, Nourmena, Odin, Pflarr, Qywattz, Rad, The Great One, Vethandi, Zalaj)
  • Law (Al-Kalim, Forsetta, Paarkum, Tarastia)
  • Legends (Tiresias, Turmis)
  • Liberty (Arnelee, Cochere, Diulanna, Korotiku, Saturnius)
  • Lies (Loki)
  • Life (Bastet, Chardastes, Djaea, Ka, Kersy, Luca, Madarua, Simurgh, Terra)
  • Light (Ixion, Pax)
  • Logic (Noumena)
  • Losers (Tourlain)
  • Love (Freyja, Pax, Valerias)
  • Loyalty (Arnelee, Clebard, Forsetta, Frey, Hattani, Loup, Maat, Mealiden, Paarkum, The Eternal General)
  • Luck (Bastet, Calitha, Raven, Tourlain, Tyche)
  • Lust (Kythria)
  • Madness (Arik, Ranivorus)
  • Malice (Kallala)
  • Martyrdom (Matin)
  • Massacres (Alphaks, Arik, Kiranjo)
  • Medicine (Chardastes)
  • Meditation (Urtson)
  • Memory (Fugit, Noumena, Ssu-Ma, Urd)
  • Men (Rathanos)
  • Mischief (Eiryndul, Korotiku, Loki)
  • Money (Asterius, Macroblan)
  • Motherhood (Patura)
  • Murder (Talitha)
  • Mysteries (Coberham, Noumena)
  • Night (Loup, Nyx)
  • Nightmares (Arik, Harrow, Jammudaru)
  • Nobility (Carnelian, Clebard, Odin, Taroyas)
  • Nonconformism (Korotiku)
  • Obedience (Forsetta)
  • Obsession (Yagrai)
  • Obstinancy (Yagrai)
  • Oppression (Aracne Prime, Brissard)
  • Order (Alphatia, Buglore, Carnelian, Clebard, Diamond, Guidarezzo, Land, Liena, Maat, Paarkum, Rad, Ssu-Ma, Tarastia, Taroyas, Urtson)
  • Outcasts (Zirchev)
  • Pacifism (Alphatia)
  • Pain (Danel, Hircismus)
  • Paradox (Fugit)
  • Passion (Kythia, Palson, Valerias)
  • Past (Urd)
  • Patience (Khoronus)
  • Patriotism (Brindorhin, Carnelian, Clebard, Finidel, Minroth, Petra)
  • Peace (Alphatia, Ilsundal, Koryis, Pax, Urtson)
  • Perfection (Infaust, Lornasen)
  • Persuasion (Khoronus, Soubrette)
  • Piety (Koryis)
  • Plants (Lornasen, Buglore)
  • Plots (Raith)
  • Poison (Bachreaus)
  • Politics (Masauwu)
  • Power (Ixion, N’grath, Oleyan, Pearl, Pharamond, Qywattz, Rathanos, Slizzark, Taroyas, Zugzul)
  • Pragmatism (The Eternal General)
  • Pranks (Raven)
  • Predators (Crakkak, Wogar)
  • Present (Vethandi)
  • Preservation (Ouranos, Vethandi)
  • Preserverance (Diulanna, Tourlain)
  • Pride (Vanya)
  • Profit (Asterius)
  • Progress (Branden, Clebard)
  • Prophecy (Tiresias, Yav)
  • Prosperity (Al-Kalim, Bastet, Brindorhin, Ka, Koryis, Macroblan, Malafor, Minroth, Ninsun, Oleyan, Sharpcrest, Terra)
  • Protection (Buglore, Ground, Heimdall, Malafor, Matin, Mealiden, Terra, Untapishtim, Valerias)
  • Purity (Chardastes, Maat, Pax)
  • Puzzles (Noumena)
  • Rebirth (Orisis)
  • Redemption (Maat)
  • Reincarnation (Hel)
  • Resistance (Petra)
  • Resurrection (Orisis)
  • Revelry (Faunus, Hymir, Nob Nar)
  • Revenge (Danel, Raith, Ruaidhri, Tahkati, Tarastia)
  • Romance (Valerias)
  • Rulership (Odin)
  • Sacrifice (Ahmanni, Halav, Matin, Tourlain)
  • Sadism (Orcus)
  • Safety (Brindorhin)
  • Secrets (Nyx, Orisis, Tiresias)
  • Security (Heimdall, Matin)
  • Seduction (Kallala, Kythria)
  • Self-Determination (Razud)
  • Self-Gratification (Talitha)
  • Self-Sufficient (Razud)
  • Sensuality (Valerias)
  • Serenity (Ilsundal)
  • Settlements (Petra)
  • Sexuality (Faunus, Kyhtia)
  • Shadow (Hel, Nyx)
  • Sincerity (Arnelee, Paarkum)
  • Slavery (Brissard)
  • Slyness (N’grath)
  • Spring (Lornasen)
  • Stealth (Cretia, Korotiku)
  • Storms (Gorm, Odin)
  • Strategy (Halav, Noumena)
  • Strength (Bartziluth, Bemarris, Crakkak, Frey, Halav, Land, N’grath, Ouranos, Vanya, Zalaj)
  • Strife (Talitha)
  • Subterfuge (Masauwu, The Shining One)
  • Suffering (Danel)
  • the Sun (Ixion)
  • Survival (Cochere, Djaea, Utnapishtim, Zirchev)
  • Temptation (Masauwu)
  • Tenacity (Yagrai)
  • Tolerance (Diamond, Koryis, Pax, The Shaper, Zirchev)
  • Torture (Hircismus,Jammudaru)
  • Traditions (Carnelian, Ilsundal, Polunius)
  • Traps (The Shining One)
  • Travel (Arnelee, Asterius, Calitha, Ninfangle, Protius, Simurgh, Sinbad, Usamigaras, Utmapishtim)
  • Treachery (Atzanteotl, Loki, Talitha)
  • Truth (Atruaghin, Benekander, Forsetta, Raith, Tarastia)
  • Unpredictability (Marwdyn, Protius)
  • Vendetta (Alphaks)
  • Vengeance (Atzanteotl, Baxhreaus, Idris, Jammudaru, Malinois, Opal, Tarastia)
  • Victory (The Eternal General, Vanya)
  • Violence (Bachraeus, Bagni, Hircismus, Kiranjo, Orcus)
  • Virility (Frey)
  • Virtue (Maat, Paarkum, Petra)
  • Visions (Skuld, Tiresias)
  • Weak (The Shaper)
  • Wealth (Brindorhin, Macroblan, Minroth, Ralon)
  • Willpower (Diulanna, Halav, Opal, Ouranos, Razud)
  • Wind (Odin)
  • Wisdom (Al-Kalim, Arnelee, Atruaghin, Chiron, Diamond, Hymir, Ilsundal, Ka, Khoronus, Korotiku, Mahmatti, Ninsun, Odin, Simurgh, Ssu-Ma, Urd)
  • Winter (Loup)
  • Women (Patura)
  • Writing (Ssu-Ma)
  • Youth (Thalia)

Creation Patron

  • Invention (Branden, Garl, Ilmarinen)
  • Mechanics (Garl)
  • Metallurgy (Kagyar, Wayland)
  • Music (Cochere, Faunus, Guidarezzo, Palson, Tiresias)
  • Painting (Palson)
  • Philosophy (Khoronus)
  • Poetry (Faunus, Palson, Tiresias)
  • Prose (Palson)
  • Science (Garl, Rafiel)
  • Sculpture (Kagyar, Polonius)
  • Song (Cochere)
  • Talent (Palson, Soubrette)
  • Theatre (Palson)
  • Weaponsmiths (Halav, Malinois)

Creature Patron

  • Felines (Bastet)
  • Horses (Tahkari)
  • Insects (Buglore)
  • Magical Constructs (Mazikeen)
  • Marine Creatures (Protius)
  • Mortals (Benekander)
  • Proteans (Luca)
  • Reptiles (Demogorgon)
  • Sharks (Crakkak)
  • Snakes (Bachreaus)
  • Spiders (Aracne Prime, Korotiku)
  • Wolves (Wogar)
  • Wyvern (Idris)

Elemental Patron

  • Entropy (Thanatos)
  • Fire (Branden, Fire Elemaster, Ixion, Loki, Rathanos, The Shining One, Zugzul)
  • Genie (Air Elemaster) Ylari pantheon.
  • Radience (Rad, Rafiel)
  • Thought (Garl, Korotiku)
  • Time (Fugit, Khoronus. Vethandi)
  • Water (Humir, Protius, Water Elemaster)

Profession Patron

  • Farmers (Terra)
  • Hunters (Ruaidhri)
  • Mercenaries (The Eternal General)
  • Merchants (Asterius)
  • Messengers (Arnelee, Usamigaras)
  • Miners (Kagyar)
  • Nomads (Loup)
  • Pirates (Saturnius)
  • Sages (Ssu-Ma)
  • Sailors (Protius)
  • Scholarship (Ilsundal)
  • Scribes (Ssu-Ma)
  • Seers (Tiresias, Yav)
  • Shepherds (Terra)
  • Smith (Wayland)
  • Soldiers (The Eternal General)
  • Spies (Masauwu)
  • Spokesmen (Masauwu)
  • Travellers (Simurgh, Sinbad)
  • Thieves (Asterius, Masauwu, Turmis, Talitha, Usamigaras)
  • Trade (Asterius, Macroblan, Ralon, Sharpcrest)
  • Wanderers (Nob Nar)
  • Warriors (Petra, Thor)

Magic Patron

  • Healing (Asterius, Chardastes, Chiron, Ka, Ralon, Usamigaras)
  • Illusions (Harrow, Masauwu, Soubrette)
  • Magic (Coberhman, Idris, Iliric, Ilsundal, Ka, Kersy, Lokena, Mahmatti, Marwdyn, Mazikeen, Ninsun, Noumena, Nyx, Palartarkan, Pflarr, Pharamond, Polunius, Rad, Ssu-Ma, The Great One, The Korrigans, Usamigaras, Zalaj, Zirchev)
  • Magical Research (Mazikeen, Palartarkan, Pflarr, Rafiel)
  • Necromancy (Demogorgon, Marwdyn, Nyx, Saasskas, Yagrai, Zugzul)
  • Portals (Heimdall)
  • Technomancy (Branden)
  • Witchcraft (Domogorgon, Kersy)

Racial Patron

  • Animalistic Patrons
    • Hutaaka (Pflarr)
    • Lizardfolk (Demogorgon, Ka, Opal, Pearl, The Great One)
    • Lupins (Clebard, Korotiku, Loup, Malinois, Matin, Ralon)
    • Minotaur (Kiranjo)
    • Scorpionfolk (Bagni, Ranivorus, Thanatos, Yagrai)
  • Earth Races (Terra)
  • Elves (Calitha, Eiryndul, Idris, Ilsundal, Lornasen, Mealiden, Ordana, Rafiel, Ruaidhri, The Korrigans)
  • Faenare (Cochere, Guidarezzo)
  • Forest Races (Chiron, Djaea, Eiryndul, Faunus, Ordana, The Korrigans, Zirchev)
  • Formians (Buglore)
  • Giantkind (Gorrziok, Hymir, Jammudaru, Ka, Ouranos, Zalaj)
  • Gnomes (Branden, Garl, Ruaidhri)
  • Gremlins (Loki)
  • Halflings (Brindorhin, Coberham, Nob Nar, Raven, Ruaidhri)
  • Humanoids (Bagni, Hircismus, Idris, Karaash, Yagrai)
    • Gnolls (Ranivorus)
    • Goblins (Wogar)
    • Kobolds (The Shining One)
    • Orcs (Karaaash, Wogar)
  • Kna (Sharpcrest)
  • Kogolor (Frey, Freyja)
  • Korpru (Slizzark)
  • Kubbits (Vanya)
  • Kryst (Urtson)
  • Living Races (Ka)
  • Lycanthropes (Orcus, Wogar)
  • Medusa (Bachreaus)
  • Merrow (Malafor)
  • Naga (Idris)
  • Neh-Thalggu (Qywattz)
  • Nixies (Kallala)
  • Nuari – Pearl Islanders (Korotiku)
  • Ogres (Jammudaru)
  • Rakasta (Bastet, Ninfangle)
  • Renardy (Clebard, Matin, Ralon)
  • Shark-kin (Crakkak)
  • Sylvan Races (Chiron, Djaea, Faunus, Ordana, Zirchev)
  • Tanagogres (Macroblan)
  • Tanagoro (Korotiku)
  • Tortles (Calitha, Ka, Matin)
  • Traldara (Halav)
  • Treants (Ordana)
  • Tritons (Polunius)
  • Trolls (Bagni)
  • Undeath (Nyx, Orcus, Saasskas)
  • Yuan-ti (Bracheaus)

Regional Patron

  • Forest (Ordana)
  • Glantri (Rad)
  • Gyerian (Cochere)
  • Heldannic Knights (Vanya)
  • Hollow World (Ka)
  • Hule (Loki)
  • Ierendi (Kythria)
  • Kendach (Halav)
  • Kerswig (Madarua)
  • Leeha (Usamigaras)
  • Machetos (Carnelian)
  • Meditor (Calitha)
  • Milenia (Petra, Taroyas)
  • Minrothad (Minroth)
  • Nature (Buglore, Djaea, Ilsundal, Lornasen, Mahmatti, Ordana, Terra, Zirchev)
  • Nithia (Chardastes, Pflarr, Rathanos
  • Northlands (Odin)
  • Norwold (Bemarris, Liena)
  • Ocean (Calitha, Gorrziok, Malafor, Protius, Saasskas)
  • Ocensend (Liena)
  • Ochelean (Koryis)
  • Renardy (Ralon)
  • Sea (Ahmanni, Protius)
  • Seidh (Freyja)
  • Sky (Odin)
  • Snartan (Branden)
  • Thyatis (Liena)
  • Traladaran (Petra)
  • Traldara (Petra)
  • Verdier (Oleyan)
  • Vestland (Forsetta)
  • Wendar (The Korrigans)
  • Yavdlom (Yav)
  • Ylaruam (Al-Kalim)

Warfare Patron

  • Fighting (Bemarris, Crakkak, Tahkati)
  • Fighting Evil (Atruaghin)
  • Fortresses (Matin)
  • Fury in Battle (Bartziluth, Kiranjo, Thor)
  • Intelligent Warfare (Frey, Freyja)
  • Raiders (Ranivorus)
  • Tactics (Al-Kalim, Cretia, Frey, Halav, Lokena, Karaash, Noumena, Palson, Wogar)
  • War (Al-Kalim, Bartziluth, Cretia, Gorm, Ixion, Liena, Lokena, Malinois, Mealiden, Ranivorus, The Eternal General, The Shining One, Thor, Vanya, Wogar, Zugzul)
  • Warrior Women (Freyja, Madarua)

Completed Patron or Title Descriptions (129)

Abundance (2 Gods)
  • Abundance – noun – an extremely plentiful or oversufficient quantity or supply: an abundance of grain. overflowing fullness: abundance of the heart. affluence; wealth: the enjoyment of abundance.
  • Immortals – (Brindorhin W14, Freyja A14) Gods (2/28 – Thought 1/14 – Time 1/14)
  • Pantheons Halfling (they fit well with the concept of abundance being one of their keywords to describe the halfling beliefs)
  • Last Update – 2021-09-08, 2021-09-25, 2021-09-26
Adventure (8 Gods)
  • Adventure – noun – an unusual and exciting or daring experience. “her recent adventures in Italy”
  • Adventure – verb – engage in daring or risky activity. “they had adventured into the forest”.
  • Other terms used – Adventurer (Eiryndul)
  • Immortals – (Arnelee A8, Eiryndul F20, Mealiden F23, Ninfangle A26, Nob Nar A4, Saturnius F20, Sinbad A25, Turmis A1) Gods (8/127 – Energy 3/63 – Thought 5/64)
  • PantheonsMakai (they fit well for the concepts of adventure being one of their keywords to describe the makai beliefs).
  • Last Updated – 2021-09-08, 2021-09-20, 2021-09-26, 2021-09-27
Aerial Races (1 God)
Racial
  • Aerial Races – creatures – creatures that spend most of their time in the air.
  • Note: Made part of a group called Racial group.
  • Immortals – (Air Elemaster A33) Gods (1/33 – Thought 1/33)
  • Pantheons – The Aerial Creatures group is linked to the Sky pantheon.
  • Last Updated – 2021-09-08
Agriculture (3 Gods)
Science
  • Agriculture – noun – the science or practice of farming, including cultivation of the soil for the growing of crops and the rearing of animals to provide food, wool, and other products.
  • Immortals – (Frey A13, Ninsun F35, Ralon A9) Gods (3/57 – Energy 1/35 – Thought 2/22)
  • PantheonsHalfling and Land Guilds (they fit well for the concepts of agriculture being one of their keywords to describe the Halfling and Land Guilds beliefs).
  • Last Updated – 2021-09-08, 2021-09-26
Air (3 Gods)
Element – Racial (Genasi)
  • Air – noun – the invisible gaseous substance surrounding the earth, a mixture mainly of oxygen and nitrogen.
  • Air – racial – the Genasi race is the core of the Alphaltian people, with the Air aspected Genasi being the ruling elite of the Empire.
  • Note: Made part of a group called Element.
  • Immortals – (Air Elemaster A33, Odin A36, Palartarkan A11) Gods (3/80 – Thought 3/80)
  • PantheonsSky (they fit well for the concepts of Air being one of their keywords to describe the Sky beliefs).
  • Last Updated – 2021-09-08, 2021-09-26
Alchemy (1 God)
Magical – Science
  • Alchemy – noun – a medieval chemical science and speculative philosophy aiming to achieve the transmutation of the base metals into gold. the discovery of a universal cure for disease, and the discovery of a means of indefinitely prolonging life.
  • Note: Made part the Magical and Science patron groups.
  • Immortals – (Hymir W11) Gods (1/11 – Time 1/11)
  • PantheonsThyatian Empire (they fit well for the concepts of Alchemy being one of their keywords to describe the Thyatian Empire beliefs).
  • Last Updated – 2021-09-08
Alfheim (1 God)
Nationality
  • Alfheim – Nation – The elven domain located in the Known World region of Brun.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Mealdien F23) Gods (1/23 – Energy 1/23)
  • PantheonsElven (they fit well for the concepts of Alfheim being one of the nationalities of the Elven beliefs).
  • Last Updated – 2021-09-08
Alphatian Empire (3 Gods)
Nationality
  • Alphatian Empire – Nation – The empire spread over the northern hemisphere of the world of Mystara controlling kingdoms on multiple continents.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Alphatia F16, Palartarkan A11, Razud F31) Gods (3/58 – Energy 3/47 – Thought 1/11)
  • PantheonsAlphatian Empire (they fit well for the concepts of Alphatia being one of the nationalities of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-08, 2021-09-26
Amazons (1 God)
Warfare
  • Amazons – noun – An amazon is a big, strong, warrior-like woman. someone who reminds you of the mythical Greek women-warriors, the Amazons. Describing someone as an amazon can sometimes have a negative tinge. … But amazon can also be an admiring term for a statuesque, athletic woman.
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Madarua F26) Gods (1/26 – Energy 1/26)
  • PantheonsAtruaghin (they fit well for the concepts of Amazons being one of the aspects of the Atruaghin beliefs).
  • Last Updated – 2021-09-08
Ambition (2 Gods)
Civilisation
  • Ambition – noun – an ardent desire for rank, fame, or power. With her talent and fierce ambition, she became a very successful actress. desire to achieve a particular end. the object of ambition Her ambition is to start her own business.
  • Note: Made part of a patron group called Civilisation.
  • Immortals – (Iliric F8, Pharamond D32) Gods (2/40 – Energy 1/8 – Entropy 1/32)
  • PantheonsAlphatian Empire (they fit well for the concepts of ambition being one of their keywords to describe the Alphatian Empire beliefs).
  • Last Updated – 2021-09-08, 2021-09-19
Anarchy (1 Gods)
Civilisation
  • Anarchy – noun – absence of government.  state of lawlessness or political disorder due to the absence of governmental authority the city’s descent into anarchy. a utopian society of individuals who enjoy complete freedom without government.
  • Note: Made part of a group called Civilisation.
  • Immortals – (Tourlain W8) Gods (1/8 – Time 1/8)
  • PantheonsOutcast (they fit well for the concepts of anarchy being one of their keywords to describe the Outcast beliefs).
  • Last Updates – 2021-09-08, 2021-09-19, 2021-09-27
Ancient (10 Gods)
Nobility
Animals (2 Gods)
Living
  • Animals – noun – a living organism that feeds on organic matter, typically having specialized sense organs and nervous system and able to respond rapidly to stimuli.. wild animals adapt badly to a caged life.
  • Animals – adjective – relating to or characteristic of animals. the evolution of animal life. relating to or denoting the pole or extremity of an embryo that contains the more active cytoplasm in the early stages of development.
  • Note: Made part of a group called Living.
  • Immortals – (Faunus E11 and Zirchev F17) Gods (2/28 – Energy 1/17 – Matter 1/11)
  • PantheonsAtruaghin (they fit well for the concepts of Animals being one of their keywords to describe the Atruaghin beliefs).
    • The Living group is linked to the Forest pantheon.
  • Last Updates – 2021-09-08
Aquarendi (1 God)
Nationality
  • Aquarendi – Nation – The elven domain located under the waters of Mystara.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Calitha W18) Gods (1/18 – Time 1/18)
  • PantheonsElven and Ocean (they fit well for the concepts of Aquarendi being one of the nationalities of the Elven and Ocean beliefs).
Aquatic Races (1 God)
Racial
  • Aquatic Races – noun – An aquatic animal or plant lives or grows on or in water.
  • Note: Made part of a patron group called Races.
  • Immortals – (Calitha W18) Gods (1/18 – Time 1/18)
  • PantheonsOcean (they fit well for the concepts of Aquatic Races being one of the aspects of the Ocean beliefs).
  • Last Updated – 2021-09-09
Ar (1 God)
Nationality
  • Ar – Nation – A kingdom of the Alphatian Empire.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Palartarkan) Gods (1/11 – Thought 1/11)
  • PantheonsAlphatian Empire (they fit well for the concepts of Ar being one of the nationalities of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-08, 2021-09-26
Aranea (2 Gods)
Racial – Monstrous Races
  • Aranea – noun – An intelligent spellcasting species crossed between a spider and a humanoid with the ability to shapeshift between humanoid, spider and hybrid forms.
  • Note: Made part of a patron group called Monstrous Races.
  • Immortals – (Aracne Prime D6, Korotiku A32) Gods (2/38 – Entropy 1/6 – Thought 1/32)
  • PantheonsAlphatian Empire (they fit well for the concepts of Aranea being one of the aspects of the Alphatian Empire beliefs).
    • The Monstrous Races group is linked to the Outcast pantheon.
  • Last Updated – 2021-09-09
Architecture (1 Gods)
Artists – Science
  • Avidity – noun – the art or science of building specifically. the art or practice of designing and building structures and especially habitable ones. 2a : formation or construction resulting from or as if from a conscious act the architecture of the garden.
  • Note: Taken as both a Science and an Art.
  • Immortals – (Polunius E25) Gods (1/25 – Matter 1/25)
  • PantheonsThyatian Empire (they fit well for the concepts of Architecture being one of their keywords to describe the Land Guilds and Ocean Guilds beliefs).
    • The Artist group is linked to the Land Guilds pantheon.
  • Last Updated – 2021-08-09
Armourer (2 Gods)
Crafters
  • Armourer – noun – one that makes armor or arms. one that repairs, assembles, and tests firearms.
  • Note: Made part of a group called crafters.
  • Immortals – (Halav, A17 Wayland, E24) Gods (2/41 – Matter 1/24 – Thought 1/17)
  • PantheonsNorse (they fit well for the concepts of Armour being one of their keywords to describe the Norse beliefs).
  • Last Updated – 2021-09-08
Arctic (1 God)
Regional
  • Artic – noun – relating to, or located at or near the North Pole. the Arctic region. … characteristic of the extremely cold, snowy, windy weather north of the Arctic Circle; frigid; bleak: an arctic winter.
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Stodos) Gods (1/6 – Energy 1/6)
  • PantheonsOutcast (they fit well for the concepts of Arctic being one of the aspects of the Outcast beliefs).
  • Last Updated – 2021-09-08, 2021-09-27
the Arts (11 Gods)
Artists
  • Art – noun – something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings. a piece of modern/contemporary art It’s a remarkable picture, but is it art?
  • the Arts – noun – skill acquired by experience, study, or observation the art of making friends. a branch of learning: one of the humanities arts plural : liberal arts.
  • Note: Made part of the Artist patron group.
  • Immortals – (Alphatia F16, Chiron E6, Garl E13, Guidarezzo F15, Kagyar E28, Palson A4, Polunius E25, Soubrette A24, Thalia A31, The Twelves Watches E4, Valerias E31) Gods (11/197 – Energy 2/31 – Matter 6/107 – Thought 3/59)
  • PantheonsElven (they fit well for the concepts of Arts being one of their keywords to describe the Elven beliefs).
    • The Artists group is linked to the Land Guilds pantheon.
  • Last Updated – 2021-09-07, 2021-09-19, 2021-09-25, 2021-09-26
Astrology (2 Gods)
Magical
  • Astrology– noun – the study of the movements and relative positions of celestial bodies interpreted as having an influence on human affairs and the natural world.
  • Notes: Added to magical patron group as fitting for a superstitious ability.
  • Immortals – (Palartarkan A11, Tiresias W9) Gods (2/20 – Thought 1/11 – Time 1/9)
  • PantheonsTraladaran (they fit well for the concepts of astrology being one of their keywords to describe the Traladaran beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Update – 2021-09-07, 2021-09-26
Astronomy (1 God)
Science
  • Astronomy – noun – The scientific study of the universe and the objects in it, including stars, planets, nebulae, and galaxies. Astronomy deals with the position, size, motion, composition, energy, and evolution of celestial objects.
  • Note: Added to the Science patron group.
  • Immortals – (Palartarkan A11) Gods (1/11 – Energy 1/11)
  • PantheonsMakai (they fit well for the concepts of astronomy being one of their keywords to describe the Makai beliefs).
  • Last Updated – 2021-09-07, 2021-09-26
Audacity (1 God)
  • Audacity – noun – a willingness to take bold risks. “he whistled at the sheer audacity of the plan”.
  • Audacity – noun – rude or disrespectful behaviour; impudence. “she had the audacity to suggest I’d been carrying on with him”.
  • Immortals – (Nob Nar A5) Gods (1/4 – Thought 1/4)
  • PantheonsHalfling (they fit well for the concepts of audacity being one of their keywords to describe the Halfling beliefs).
  • Last Updates – 2021-09-07, 2021-09-27
Authority (3 Gods)
Civilisation
  • Authority – noun – power to influence or command thought, opinion, or behavior. “the president’s authority”.
  • Immortals – (Odin A36, Razud F31, Taroyas A6) Gods (3/73 – Energy 1/31 – Thought 2/42)
  • PantheonsAlphatian Empire (they fit well for the concepts of authority being one of their keywords to describe the Alphatian Empire beliefs).
  • Last Updated – 2021-09-07, 2021-09-19, 2021-09-27
Avianfolk (1 Gods)
Racial – Aerial Races
  • Avianfolk – noun – An humanoid cross been a human like species and an avian like species.
  • Note: Made part of a patron group called Aerial Races.
  • Immortals – (Cochere A12) Gods (1/12 – Thought 1/12)
  • PantheonsAtruaghin (they fit well for the concepts of Avianfolk being one of the aspects of the Atruaghin beliefs).
    • The Aerial Races group is linked to the Sky pantheon.
  • Last Updated – 2021-09-09
Avidity (1 Gods)
Corruptors
  • Avidity – noun – the quality or state of being. avid: a : keen eagerness. b : consuming greed. Avidity is a feeling of enthusiasm, a form of willingness and eagerness.
  • Notes: added to the Corruptors patron group.
  • Immortals – (Talitha D25) Gods (1/25 – Entropy 1/25)
  • PantheonsLand Guilds and Ocean Guilds (they fit well for the concepts of avidity being one of their keywords to describe the Land Guilds and Ocean Guilds beliefs).
  • Last Updated – 2021-09-07
Azcan (2 Gods)
Nationality – Hollow World
  • Azcan – Nation – The domain located in the Hollow World based around the Aztec culture.
  • Note: Made part of a patron group called Hollow World.
  • Immortals – (Atruaghin E32, Atzanteotl D31) Gods (2/63 – Entropy 1/31 – Matter 1/32)
  • PantheonsAzcan (they fit well for the concepts of Azcan being one of the nationalities of the Azcan beliefs).
    • The Hollow World group is linked to the Hollow World pantheon.
Balance (4 Gods)
Elements
  • Balance – noun – an even distribution of weight enabling someone or something to remain upright and steady. “she lost her balance and fell”
  • Balance – noun- a situation in which different elements are equal or in the correct proportions. “the obligations of political balance in broadcasting”.
  • Balance – verb – put (something) in a steady position so that it does not fall. “a mug that she balanced on her knee”.
  • Balance – verb – offset or compare the value of (one thing) with another. “the cost of obtaining such information needs to be balanced against its benefits”
  • Note: Made part of a patron group called Elements.
  • Immortals – (Atruaghin E32, Djaea E34, Ixion F36, Vethandi W35) Gods (4/137 – Energy 1/36 – Matter 2/66 – Time 1/35)
  • PantheonsForest (they fit well for the concepts of Balance being one of the aspects of the Forest beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-09-09, 2021-09-19
Battle (6 Gods)
Warfare
  • Battle – noun – to engage in combat between individuals or armed forces. to engage in battle : fight battling for control of the bridge.
  • Battle – noun – to contend with full strength, vigor, skill, or resources : struggle They battled to keep their son out of jail. battling over how to spend the money
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Bartziluth F24, Hattani E15, Karaash A5, Ninfangle A26, The Eternal General E14, Thor A29) Gods (6/113 – Energy 1/24 – Matter – 2/29 – Thought 3/60)
  • PantheonsNorse (they fit well for the concepts of Battle being one of the aspects of the Norse beliefs).
  • Last Updated – 2021-09-12, 2021-09-20, 2021-09-26, 2021-09-27
Bards (1 God)
Magical
  • Bards – noun – a tribal poet-singer skilled in composing and reciting verses on heroes and their deeds. a composer, singer, or declaimer of epic or heroic verse. poet.
  • Note: Made part of a patron group called Magical.
  • Immortals – (Tiresias W9) Gods (1/9 – Time 1/9)
  • PantheonsLand Guilds (they fit well for the concepts of Bards being one of the aspects of the Land Guilds beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Updated – 2021-09-10, 2021-09-26
Beauty (7 Gods)
Elements
  • Beauty – noun – the quality or aggregate of qualities in a person or thing that gives pleasure to the senses or pleasurably exalts the mind or spirit. loveliness a woman of great physical beauty exploring the natural beauty of the island A thing of beauty is a joy forever.
  • Immortals – (Ahmanni W16, Alphatia F16, Freyja A14, Kythria D2, Lornasen E10, Thalia F36, Valerias M31) Gods (7/125 – Energy 2/52 – Entropy 1/2 – Matter 2/41 – Thought A/14 – Time 1/16)
  • PantheonsAlphatian Empire (they fit well for the concepts of Beauty being one of the aspects of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-10, 2021-09-27
Beholders (1 God)
Races – Planar Races
  • Beholders– noun – a races of floating creatures with .
  • Note: Made part of a patron group called Planar Races.
  • Immortals – (Arik) Gods (1/10 – Energy 1/10)
  • PantheonsShadowlands (they fit well for the concepts of Beholders being one of the aspects of the Shadowlands beliefs).
  • Last Updated – 2021-09-10
Betrayal (2 Gods)
Corruptors
  • Betrayal – noun – the act of betraying someone or something or the fact of being betrayed. violation of a person’s trust or confidence, of a moral standard, etc.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Bachraeus D19, Loki D30) Gods (2/49 – Entropy 1/49)
  • PantheonsOutcast (they fit well for the concepts of Betrayal being one of the aspects of the Outcast beliefs).
  • Last Updated – 2021-09-10
Birth (5 Gods)
Living
  • Birth – noun – the emergence of a new individual from the body of its parent.  act or process of bringing forth young from the womb. A state resulting from being born especially at a particular time or place a Southerner by birth. Lineage, extraction. b : high or noble birth.
  • Note: Made part of a patron group called Living.
  • Immortals – (Chardastes W24, Simurgh W19, Terra E36, Urd E35, Vanya W23) Gods (4/137 – Matter 2/71 – Time 3/66)
  • PantheonsDragonkin (they fit well for the concepts of Birth being one of the aspects of the Dragonkin beliefs).
    • The Living group is linked to the Forest pantheon.
  • Last Updated – 2021-09-10
Blackheart (1 God)
Nationality
  • Blackheart – Nation – A kingdom of the Alphatian Empire.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Marwdyn) Gods (1/4 – Entropy 1/4)
  • PantheonsAlphatian Empire (they fit well for the concepts of Blackheart being one of the nationalities of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-12, 2021-09-27
Blackflame (1 God)
Magical
  • Blackflame – noun – a racial artefact tied to the Halfling race.
  • Note: Made part of a patron group called Magical.
  • Immortals – (Coberham F18) Gods (1/18 – Energy 1/18)
  • PantheonsHalfling (they fit well for the concepts of Blackflame being one of the aspects of the Halfling beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Updated – 2021-09-10, 2021-09-27
Boldness (2 Gods)
  • Boldness – adjective – (of a person, action, or idea) showing a willingness to take risks; confident and courageous.  “a bold attempt to solve the crisis”
  • Immortals – (Sinbad A25, Turmis A1) Gods (2/26 – Thought 2/26)
  • PantheonsMakai (they fit well for the concepts of Boldness being one of the aspects of the Makai beliefs).
  • Last Updated – 2021-09-10
Books (1 God)
Science
  • Books – noun – a written or printed work consisting of pages glued or sewn together along one side and bound in covers.  “a book of selected poems”
  • Books – noun – a bound set of blank sheets for writing in. “an accounts book”
  • Note: Made part of the Science patron group.
  • Immortals – (Ssu-Ma A23) Gods (1/22 – Thought 1/23)
  • PantheonsDragonkin (they fit well for the concepts of Books being one of the aspects of the Dragonkin beliefs).
  • Last Updated – 2021-09-10
Brasolia (1 God)
Nationality
  • Brasolia – Nation – A kingdom of the Davania continent.
  • Note: Made part of a patron group called Nationality.
  • Immortals – (Finidel W6) Gods (1/7 – Time 1/7)
  • PantheonsDavania (they fit well for the concepts of Brasolia being one of the nationalities of the Davania beliefs).
  • Last Updated – 2021-09-12, 2021-09-27
Bravery (5 Gods)
  • Bravery – noun – courageous behaviour or character.  “perhaps I’ll get a medal for bravery” the quality or state of having or showing mental or moral strength to face danger, fear, or difficulty.
  • Immortals – (Bartziluth F24, Frey A13, Ninfangle A26, Thor A29, Turmis A1) Gods (5/93 – Energy A/24 – Thought 4/69)
  • PantheonsEthengarian (they fit well for the concepts of Bravery being one of the aspects of the Ethengarian beliefs).
  • Last Updated – 2021-09-10, 2021-09-20, 2021-09-26
Brute-men (1 God)
Races – Humanoid Races
  • Brute-men – noun – a races Neanderthal humans who predate the mixing with the elemental aspects.
  • Note: Made part of a patron group called Humanoid Races.
  • Immortals – (Kagyar) Gods (1/10 – Energy 1/10)
  • PantheonsHollow World (they fit well for the concepts of Brute-men being one of the aspects of the Hollow World beliefs).
    • The Humanoid Races group is linked to the Outcast pantheon.
  • Last Updated – 2021-09-12
Bugbears (1 God)
Racial – Humanoid Races
  • Battle – noun – to engage in combat between individuals or armed forces. to engage in battle : fight battling for control of the bridge.
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Bartziluth F24) Gods (1/24 – Energy 1/24)
  • PantheonsShadowlands (they fit well for the concepts of Bugbears being one of the aspects of the Shadowlands beliefs).
    • The Humanoid Races group is linked to the Outcast pantheon.
  • Last Updated – 2021-09-12, 2021-09-26
Building (2 Gods)
  • Building – noun – a structure with a roof and walls, such as a house or factory.
  • Building – noun – the action or trade of constructing something. “the building of motorways”
  • Note: Made part of a patron group called Crafters.
  • Immortals – (Ouranos E35, Wayland E24) Gods (2/59 – Matter 2/59)
  • PantheonsThyatian Empire (they fit well for the concepts of Building being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-10
Cats (1 God)
Living – Animals
  • Cats – noun – a carnivorous mammal. Felis catus) long domesticated as a pet and for catching rats and mice. any of a family (Felidae) of carnivorous usually solitary and nocturnal mammals (such as the domestic cat, lion, tiger, leopard, jaguar, cougar, wildcat, lynx, and cheetah).
  • Note: Made part of a patron group called Animals.
  • Note: Animals are part of a group called Living.
  • Immortals – (Bastet W22) Gods (1/22 – Time 1/22)
  • PantheonsYlari (they fit well for the concepts of Cats being one of the aspects of the Ylari beliefs).
    • The Animals group is linked to the Atruaghin pantheon.
    • The Living group is linked to the Forest pantheon.
  • Last Updated – 2021-09-16
Cannibalism (2 Gods)
Corruptors
  • Cannibalism – noun – the usually ritualistic eating of human flesh by a human being. the eating of the flesh of an animal by another animal of the same kind. This has been extended to the eating of sentient races in the fantasy setting.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Bagni D24, Orcus D26) Gods (2/50 – Entropy 2/50)
  • PantheonsOutcast (they fit well for the concepts of Cannibalism being one of the aspects of the Outcast beliefs).
  • Last Updated – 2021-09-12, 2021-09-25
Cavalry (1 God)
Warfare
  • Cavalry – noun – an army component mounted on horseback. an army component moving in motor vehicles or helicopters and assigned to combat missions that require great mobility. horsemen a thousand cavalry in flight.
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Tahkati E17) Gods (1/17 – Matter 1/17)
  • PantheonsAtruaghin and Ethengarian (they fit well for the concepts of Cavalry being one of the aspects of the Atruaghin and Ethengarian beliefs).
  • Last Updated – 2021-09-17, 2021-09-26
Celestials (30 Gods)
Nobility
Centaurs (1 God)
Racial – Monstrous Races
  • Centaur – noun – a body of a horse, with the head replaced with the upper torso of a humanoid.
  • Note: Made part of a group called Monstrous Races.
  • Immortals – (Chiron E6) Gods (1/6 – Matter 1/6)
  • PantheonsAtruaghin. Ethengarian and Forest (they fit well for the concepts of Centaurs being one of the aspects of the Atruaghin, Ethengarian and Forest beliefs).
    • The Monstrous Races group is linked to the Outcast pantheon.
  • Last Updated – 2021-09-17
Chance (1 God)
Fates
  • Chance – noun – a possibility that something bad will happen. a risk: There’s a chance of injury in almost any sport..
  • Note: Made part of a group called Fates.
  • Immortals – (Tyche W28) Gods (1/28 – Time 1/28)
  • PantheonsLand Guilds (they fit well for the concepts of Chance being one of the aspects of the Land Guilds beliefs).
    • The Fates group is linked to the Traladaran pantheon
  • Last Updated – 2021-09-12, 2021-09-18, 2021-09-19
Chaos (2 Gods)
Elements
  • Chaos – noun – a state of utter confusion or disorder. a total lack of organization or order. any confused, disorderly mass: a chaos of meaningless phrases. the infinity of space or formless matter supposed to have preceded the existence of the ordered universe.
  • Note: Made part of a group called Elements.
  • Immortals – (Arik D18, Cretia A16) Gods (2/34 – Entropy 1/18 – Thought 1/16)
  • PantheonsOutcast (they fit well for the concepts of Chaos being one of the aspects of the Outcast beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-09-16
Charity (2 Gods)
  • Charity – noun – an organization set up to provide help and raise money for those in need. the charity provides practical help for homeless people.
  • Charity – noun – the voluntary giving of help, typically in the form of money, to those in need. the care of the poor must not be left to private charity.
  • Immortals – (The Shaper F7, Valerias E31) Gods (2/38 – Energy 1/7 – Matter 1/31)
  • PantheonsThyatian Empire (they fit well for the concepts of Charity being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-12
Charms (1 God)
Magical
  • Charms – noun – a power of pleasing or attracting. as through personality or beauty: charm of manner; the charm of a mountain lake. a trait or feature imparting this power. charms, attractiveness. a trinket to be worn on a bracelet, necklace, etc. something worn or carried on one’s person for its supposed magical effect; amulet.
  • Note: Made part of a patron group called Magical.
  • Immortals – (Kersy E23) Gods (1/23 – Matter 1/23)
  • PantheonsTraladaran (they fit well for the concepts of Charms being one of the aspects of the Traladaran beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Updated – 2021-09-13
Cheating (1 God)
Corruptors
  • Cheating – noun – the inclination or practice of misleading others through lies or trickery. a conscienceless adventuress who never earned anything except through cheating.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Korotiku A32) Gods (1/32 – Thought 1/32)
  • PantheonsYlari (they fit well for the concepts of Cheating being one of the aspects of the Ylari beliefs).
  • Last Updated – 2021-09-13
Children (1 God)
Living
  • Children – noun – an unborn or recently born person. a young person of either sex between infancy and youth. a son or daughter of any age My children are grown now.
  • Note: Made part of a patron group called Living.
  • Immortals – (Patura F10) Gods (1/10 – Energy 1/10)
  • PantheonsElven (they fit well for the concepts of Children being one of the aspects of the Elven beliefs).
    • The Living group is linked to the Forest pantheon.
  • Last Updated – 2021-09-13, 2021-09-27
Children of Atruaghin (6 Gods)
Nationality – Atruaghin Clans
  • Children of Atruaghin – Nation – A region known as the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Ahmatti W16, Atruaghin E32, Danal D14, Hattani E15, Mahmatti F14, Tahkati E17) Gods (6/108 – Energy 1/14 – Entropy – 1/14 – Matter – 3/64 – Time 1/16)
  • PantheonsAtruaghin (they fit well for the concepts of Children of Atruaghin being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17, 2021-09-28
Circumvention (1 God)
Civilisation
  • Circumvention– noun – to manage to get around especially by ingenuity or stratagem. the setup circumvented the red tape — Lynne McTaggart circumvent a problem. to hem in Circumvented by the enemy, he had to surrender.
  • Immortals – (Brissard D10) Gods (1/10 – Entropy 1/10)
  • PantheonsLand Guilds (they fit well for the concepts of Circumvention being one of the aspects of the Land Guilds beliefs).
  • Last Updated – 2021-09-13, 2021-09-28
Cities (1 God)
Civilisation
  • Cities – noun – an inhabited place of greater size, population, or importance than a town or village. A city is a place where a large number of people live. The word city is also used to refer to all of the people who live in this kind of place or to something that is related to such a place. … Generally speaking, a city is a place where a large number of people are gathered together to live and/or work.
  • Immortals – (Petra W17) Gods (1/17 – Time 1/17)
  • PantheonsLand Guilds (they fit well for the concepts of Cities being one of the aspects of the Land Guilds beliefs).
  • Last Updated – 2021-09-13, 2021-09-28
Clan of the Bear (1 God)
Nationality – Atruaghin Clans
  • Clan of the Bear – Nation – A region of the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Hattani E15) Gods (1/15 – Matter 1/15)
  • PantheonsAtruaghin (they fit well for the concepts of Clan of the Bear being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17
Clan of the Elk (1 God)
Nationality – Atruaghin Clans
  • Clan of the Elk – Nation – A region of the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Mahmatti F14) Gods (1/14 – Energy 1/14)
  • PantheonsAtruaghin (they fit well for the concepts of Clan of the Elk being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17, 2021-09-28
Clan of the Horse (1 God)
Nationality – Atruaghin Clans
  • Clan of the Horse – Nation – A region of the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Tahkati E17) Gods (1/17 – Matter 1/17)
  • PantheonsAtruaghin (they fit well for the concepts of Clan of the Horse being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17, 2021-09-28
Clan of the Tiger (1 God)
Nationality – Atruaghin Clans
  • Clan of the Tiger – Nation – A region of the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Danel D14) Gods (1/14 – Entropy 1/14)
  • PantheonsAtruaghin (they fit well for the concepts of Clan of the Tiger being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17
Clan of the Turtle (1 God)
Nationality – Atruaghin Clans
  • Clan of the Turtle – Nation – A region of the Atruaghin Clans found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Atruaghin Clans).
  • Immortals – (Ahmanni A16) Gods (1/16 – Time 1/16)
  • PantheonsAtruaghin (they fit well for the concepts of Clan of the Turtle being one of the nationalities of the Atruaghin beliefs).
  • Last Updated – 2021-09-17, 2021-09-28
Cleverness (9 Gods)
  • Cleverness – noun – mental skill or quickness. ability to understand and learn quickly and easily. intelligent design.
  • Immortals – (Arnelee A8, Asterius A28, Eiryndul F20, Kallala D22, Korotiku A32, Loki D30, Lokena E2, Pharamond D32, Tourlain W8) Gods (9/182 – Energy 1/20 – Entropy 3/84 – Matter 1/2 – Thought 3/68 – Time 1/8)
  • PantheonsThyatian Empire (they fit well for the concepts of Cleverness being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-14, 2021-09-19, 2021-09-20, 2021-09-24, 2021-09-26
Cold (2 Gods)
Elements
  • Cold – noun – having a relatively low temperature; having little or no warmth. cold water; a cold day. feeling an uncomfortable lack of warmth; chilled: The skaters were cold. … lacking in passion, emotion, enthusiasm, ardor, etc.; dispassionate: cold reason.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Hel D36, Stodos D6) Gods (2/42 – Entropy 2/42)
  • PantheonsOcean and Water (they fit well for the concepts of Cold being one of the aspects of the Ocean and Water beliefs).
    • The Element group is linked to the Spheres pantheon
  • Last Updated – 2021-09-14, 2021-09-27
Communication (1 God)
Civilisation
  • Communication – noun – the imparting or exchanging of information by speaking, writing, or using some other medium. television is an effective means of communication.
  • Communication – noun – means of sending or receiving information, such as phone lines or computers. satellite communications.
  • Immortals – (Asterius A28) Gods (1/28 – Thought 1/28)
  • PantheonsEthengarian and Dwarven and Gnome (they fit well for the concepts of Communication being one of the aspects of the Ethengarian, Dwarven and Gnome beliefs).
  • Last Updated – 2021-09-14, 2021-09-20, 2021-09-28
Completeness (1 God)
  • Completeness – noun – the state of being complete and entire; having everything that is needed. gotta catch them all.
  • Immortals – (Infaust E16) Gods (1/16 – Matter 1/16)
  • PantheonsDwarven and Gnome (they fit well for the concepts of Completeness being one of the aspects of the Dwarven and Gnome beliefs).
  • Last Updated – 2021-09-15, 2021-09-26
Con-men (1 God)
Corruptors
  • Con-men – noun – a worker who practices a trade or handicraft. one who creates or performs with skill or dexterity especially in the manual arts jewelry made by European craftsmen.
  • Note: Made part of a group called Corruptors.
  • Immortals – (Masauwu D28) Gods (1/28 – Entropy 1/28)
  • PantheonsOcean Guilds (they fit well for the concepts of Con-men being one of the aspects of the Ocean Guilds beliefs).
  • Last Updated – 2021-09-16
Conquest (7 Gods)
Warfare
  • Conquest – noun – the act or process of conquering. something conquered especially : territory appropriated in war. a person whose favor or hand has been won.
  • Note: Made part of a patron group called Warfare.
  • Immortals – (Branden F11, Karaash A6, N’grath E29, Saasskas D23, Vanya W23, Wogar E5, Zugzul F32) Gods (7/129 – Energy 2/43 – Entropy 1/23 – Matter 2/34 – Thought 1/6 – Time 1/23)
  • PantheonsAlphatian Empire (they fit well for the concepts of Conquest being one of the aspects of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-17, 2021-09-25, 2021-09-27
Cooperation (1 God)
  • Cooperation – noun – the action or process of working together to the same end. they worked in close cooperation with the British Tourist Authority.
  • Immortals – (Urtson A7) Gods (1/7 – Thought 1/7)
  • PantheonsThyatian Empire (they fit well for the concepts of Cooperation being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-15, 2021-09-26
Corruption (6 Gods)
Corruptors
  • Corruption – noun – dishonest or illegal behavior especially by powerful people. (such as government officials or police officers) depravity. inducement to wrong by improper or unlawful means (such as bribery) the corruption of government officials..
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Atzanteotl D31, Demogorgon D29, Hel D36, Masauwu D28, Slizzark D17, Thanatos D35) Gods (6/176 – Entropy 5/176)
  • PantheonsThyatian Empire (they fit well for the concepts of Corruption being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-15, 2021-09-18, 2021-09-20, 2021-09-26
Courage (6 Gods)
  • Courage – noun – the ability to do something that frightens one. she called on all her courage to face the ordeal.
  • Courage – noun – strength in the face of pain or grief. he fought his illness with great courage.
  • Immortals – (Diulanna A18, Hattani E15, Madarua F26, Malinois A16, Petra W17, Razud F31) Gods (6/121 – Energy 2/57 – Matter 1/15 – Thought 2/33 – Time 1/17)
  • PantheonsMakai (they fit well for the concepts of Courage being one of the aspects of the Makai beliefs).
  • Last Updated – 2021-09-15, 2021-09-18, 2021-09-25
Crafts (6 Gods)
Crafters
  • Crafts – noun – an activity involving skill in making things by hand. the craft of cobbling.
  • Crafts – verb – exercise skill in making (an object), typically by hand. he crafted the chair lovingly.
  • Note: Made part of a patron group called Crafters.
  • Immortals – (Garl E13, Kagyar E28, Ilmarinen E20, Oleyan W6, Polunius E25, The Twelve Watches E4) Gods (6/96 – Matter 5/90 – Time 1/6)
  • PantheonsElven (they fit well for the concepts of Crafts being one of the aspects of the Elven beliefs).
  • Last Updated – 2021-09-16, 2021-09-20, 2021-09-26, 2021-09-27
Craftsmen (2 Gods)
Crafters
  • Craftsmen – noun – a worker who practices a trade or handicraft. one who creates or performs with skill or dexterity especially in the manual arts jewelry made by European craftsmen.
  • Note: Made part of a group called Crafters.
  • Immortals – (Kagyar E28, Wayland E24) Gods (2/52 – Matter 2/52)
  • PantheonsHalfling (they fit well for the concepts of craftsman being one of the aspects of the Halfling beliefs).
  • Last Updated – 2021-09-17
Creation (6 Gods)
Elements
  • Creation – noun – the act of creating especially. the act of bringing the world into ordered existence. the act of making, inventing, or producing: such as. the act of investing with a new rank or office. the first representation of a dramatic role.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Idris D15, Gorrziok W25, Pflarr F25, Polunius E25, Terra E36, The Great One E26) Gods (6/152 – Energy 1/25 – Entropy 1/15 – Matter 3/87 – Thought 1/25)
  • PantheonsDwarven and Gnome (they fit well for the concepts of Creation being one of the aspects of the Dwarven and Gnome beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-09-16, 2021-09-20
Cruelty (2 Gods)
Corruptors
  • Cruelty – noun – having or showing the desire to inflict severe pain and suffering on others.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Kiranjo D7, Wogar E5) Gods (2/12 – Entropy 1/7 – Matter 1/5)
  • PantheonsOutcast (they fit well for the concepts of Cruelty being one of the aspects of the Outcast beliefs).
  • Last Updated – 2021-09-15
Culture (1 God)
Civilisation
  • Culture – noun – the arts and other manifestations of human intellectual achievement regarded collectively. 20th century popular culture.
  • Culture – noun – the ideas, customs, and social behaviour of a particular people or society. Afro-Caribbean culture.
  • Immortals – (Ka E35) Gods (1/35 – Matter 1/35)
  • PantheonsYlari (they fit well for the concepts of Culture being one of the aspects of the Ylari beliefs).
  • Last Updated – 2021-09-16, 2021-09-28
Cunning (2 Gods)
Corruptors
  • Cunning – Adjective – having or showing skill in achieving one’s ends by deceit or evasion. a cunning look came into his eyes.
  • Cunning– noun – skill in achieving one’s ends by deceit. a statesman to whom cunning had come as second nature.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Noumena A34, Odin A36) Gods (2/70 – Thought 2/70)
  • PantheonsHalflings (they fit well for the concepts of Cunning being one of the aspects of the Halfling beliefs).
  • Last Updated – 2021-09-16
Cyndicea (4 Gods)
Nationality – Ylaruam
  • Cyndicea – Nation – A region of the Emirates of Ylaruam found in the Known World on the Brun continent.
  • Note: Made part of a patron group called Nationality (Ylaruam).
  • Immortals – (Gorm W22, Madarua F26, Nyx D33, Usamigaras A27) Gods (4/108 – Energy 1/26 – Entropy – 1/33 – Thought 2/49)
  • PantheonsYlari (they fit well for the concepts of Cyndicea being one of the nationalities of the Ylari beliefs).
  • Last Updated – 2021-09-17, 2021-09-24
Darkness (4 Gods)
Elements
  • Darkness – noun – a time or place of little or no light.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Aracne Prime D6, Hel D36, Nyx D33, Zugzul F32) Gods (4/107 – Energy 1/32 – Entropy 3/75)
  • PantheonsDarkness and Shadowlands (they fit well for the concepts of Darkness being one of the aspects of the Darkness and Shadowlands beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-09-18
Death (10 Gods)
Living
  • Death – noun – The end of life. the permanent cessation of vital bodily functions, as manifested in humans by the loss of heartbeat, the absence of spontaneous breathing, and brain death.
  • Note: Made part of a patron group called Living.
  • Immortals – (Chardastes W24, Hel D36, Loup D9, Marwdyn D4, Orisis A19, Saasskas D23, Simurgh W19, Skuld W34, Thanatos D35, Yagrai D13) Gods (10/216 – Entropy 6/120 – Thought 1/19 – Time 3/77)
  • PantheonsDarkness and Outcast (they fit well for the concepts of Death being one of the aspects of the Darkness and Outcast beliefs).
    • The Living group is linked to the Forest pantheon.
  • Last Updated – 2021-09-18, 2021-09-24, 2021-09-25, 2021-09-26, 2021-09-27
Decadence (1 God)
Corruptors
  • Decadence – noun – the act or process of falling into an inferior condition or state; deterioration; decay. Some historians hold that the fall of Rome can be attributed to internal decadence. moral degeneration or decay; turpitude. unrestrained or excessive self-indulgence.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Thanatos D35) Gods (1/35 – Entropy 1/35)
  • PantheonsThyatian Empire (they fit well for the concepts of Decadence being one of the aspects of the Thyatian Empire beliefs).
  • Last Updated – 2021-09-18
Deceit (8 Gods)
Corruptors
  • Deceit – noun – the act of causing someone to accept as true or valid what is false or invalid. the act or practice of deceiving : deception achieving one’s goals through a web of deceit. an attempt or device to deceive. trick – Her excuse turned out to be a deceit.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Aracne Prime D6, Atzanteotl D31, Harrow A11, Loki D30, Masauwu D28, Pharamond D32, Qywattz D21, Ranivorus D16) Gods (8/175 – Entropy 7/164 – Thought 1/11)
  • PantheonsYlari (they fit well for the concepts of Deceit being one of the aspects of the Ylari beliefs).
  • Last Updated – 2021-09-18, 2021-09-19
Defence (1 God)
Civilisation
  • Defence – noun – resistance against danger, attack, or harm. protection. a person or thing that provides such resistance. a plea, essay, speech, etc, in support of something; vindication; justification.
  • Immortals – (Petra W17) Gods (1/17 – Time 1/17)
  • PantheonsLand Guilds (they fit well for the concepts of Defence being one of the aspects of the Land Guilds beliefs).
  • Last Updated – 2021-09-18, 2021-09-28
Defiance (1 God)
  • Defiance – noun – the act or an instance of defying. challenge jailed for defiance of a court order. disposition to resist : willingness to contend or fight dealing with a child’s defiance.
  • Immortals – (Turmis A1) Gods (1/1 – Thought 1/1)
  • PantheonsMakai (they fit well for the concepts of Defiance being one of the aspects of the Makai beliefs).
  • Last Updated – 2021-09-18
Denagoth (1 God)
Nationality – Norwold
  • Denogoth – Nation – One of the nations found in the Norwold Region. Norwold is part of the continent of Brun and found on Mystara.
  • Note: Made part of a patron group called Nationality.
  • Note: Made part of a patron group called Norwold.
  • Immortals – (Idris D15) Gods (1/15 – Entropy 1/15)
  • PantheonsNorwold (they fit well for the concepts of Denagoth and Norwold being one of the aspects of the Norwold beliefs).
  • Last Updated – 2021-10-11
Desire (2 Gods)
Fates
  • Desire – noun – a strong feeling of wanting to have something or wishing for something to happen. he resisted public desires for choice in education.
  • Desire – verb – strongly wish for or want (something). he never achieved the status he so desired.
  • Note: Made part of a patron group called Fates.
  • Immortals – (Kythria D2, Valerias E31) Gods (2/33 – Entropy 1/2 – Matter 1/31)
  • PantheonsYlari (they fit well for the concepts of Desire being one of the aspects of the Ylari beliefs).
    • The Fates group is linked to the Traladaran pantheon.
  • Last Updated – 2021-09-18, 2021-09-27
Destiny (2 God)
Fates
  • Destiny – noun – the events that will necessarily happen to a particular person or thing in the future. she was unable to control her own destiny.
  • Destiny – noun – the hidden power believed to control future events; fate. he believed in destiny.
  • Note: Made part of a patron group called Fates.
  • Immortals – (Heimdall F30, Tyche W28) Gods (2/58 – Energy 1/30 – Time 1/28)
  • PantheonsDwarven and Gnome (they fit well for the concepts of Destiny being one of the aspects of the Dwarven and Gnome beliefs).
    • The Fates group is linked to the Traladaran pantheon.
  • Last Updated – 2021-09-18, 2021-09-20, 2021-09-27
Destruction (10 Gods)
Elements
  • Destruction – noun – the state or fact of being destroyed. ruin scenes of death and destruction the destruction of their careers. the action or process of destroying something the destruction of the building. a destroying agency Alcohol will be his destruction.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Atzanteotl D31, Demogorgon D29, Gorrziok W25, Hircismus D12, Jammudaru D5, Orcus D26, Ranivorus D16, Saasskas D23, Thanatos D35, Zugzul F32) Gods (10/234 – Energy 1/32 – Entropy 8/177 – Thought 1/25)
  • PantheonsDarkness (they fit well for the concepts of Destruction being one of the aspects of the Darkness beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-09-18, 2021-09-20, 2021-09-25
Devilfish (1 God)
Racial – Aquatic Races
  • Devilfish – Race – One of the rare races of the setting. An intelligent manta ray with hands near their mouths and most have the ability to cast spells. Also known as Ixitxachitl and Ixzan.
  • Note: Made part of a patron group called Aquatic Races.
  • Immortals – (Saasskas E23) Gods (1/23 – Entropy 1/23)
  • PantheonsShadowlands (they fit well for the concepts of Devilfish being one of the aspects of the Shadowlands beliefs).
    • The Aquatic Races group is linked to the Ocean pantheon.
  • Last Updated – 2021-09-29
Diaboli (1 God)
Racial – Planar Races
  • Diaboli – Race – One of the unique races of the setting. An intelligent creature from the Dimension of Nightmares with an affinity to Illusion magic. They resemble Tieflings but are a race of their own and do not share an ancestry with humans or other humanoid races of Mystara.
  • Note: Made part of a patron group called Planar Races.
  • Immortals – (Harrow D11) Gods (1/11 – Entropy 1/11)
  • PantheonsRadiance (they fit well for the concepts of Diaboli being one of the aspects of the Radiance beliefs).
  • Last Updated – 2021-09-29
Diplomacy (4 Gods)
Civilisation
  • Diplomacy – noun – the established method of influencing the decisions and behaviour of foreign governments and peoples through dialogue, negotiation, and other measures short of war or violence. Historically, diplomacy meant the conduct of official (usually bilateral) relations between sovereign states.
  • Immortals – (Atruaghin E32, Khoronus W36, Koryis A10, Urtson A7) Gods (4/85 – Matter 1/32 – Thought 2/17 – Time 1/36)
  • PantheonsLand Guilds (they fit well for the concepts of Diplomacy being one of the aspects of the Land Guilds beliefs).
  • Last Updated – 2021-09-18, 2021-09-26
Discipline (2 Gods)
Civilisation
  • Discipline – noun – the practice of training people to obey rules or a code of behaviour, using punishment to correct disobedience. a lack of proper parental and school discipline.
  • Discipline – verb – train (someone) to obey rules or a code of behaviour, using punishment to correct disobedience. many parents have been afraid to discipline their children.
  • Immortals – (Liena W1, The Eternal General E14) Gods (2/15 – Matter 1/14 – Time 1/1)
  • PantheonsYlari (they fit well for the concepts of Discipline being one of the aspects of the Ylari beliefs).
  • Last Updated – 2021-09-18, 2021-09-28
Discovery (1 God)
  • Discovery – noun – the action or process of discovering or being discovered. the discovery of the body.
  • Immortals – (Sinbad A25) Gods (1/25 – Thought 1/25)
  • PantheonsDwarven and Gnome (they fit well for the concepts of Discovery being one of the aspects of the Dwarven and Gnome beliefs).
  • Last Updated – 2021-09-18
Disease (1 God)
Corruptors
  • Disease – noun – any harmful deviation from the normal structural or functional state of an organism, generally associated with certain signs and symptoms and differing in nature from physical injury. A diseased organism commonly exhibits signs or symptoms indicative of its abnormal state.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Demogorgon D29) Gods (1/30 – Entropy 1/29)
  • PantheonsShadowlands (they fit well for the concepts of Disease being one of the aspects of the Shadowlands beliefs).
  • Last Updated – 2021-09-18, 2021-09-20
Dishonesty (1 God)
Corruptors
  • Dishonesty – noun – not honest. disposed to lie, cheat, or steal; not worthy of trust or belief: a dishonest person. proceeding from or exhibiting lack of honesty; fraudulent: a dishonest advertisement.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Pharamond D32) Gods (1/32 – Entropy 1/32)
  • PantheonsOcean Guilds (they fit well for the concepts of Dishonesty being one of the aspects of the Ocean Guilds beliefs).
  • Last Updated – 2021-09-19
Divination (1 God)
Magical
  • Divination – School –  One of the core Schools of magic of the setting. the art or practice that seeks to foresee or foretell future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers.
  • Note: Made part of a patron group called Magical.
  • Immortals – (Yav) Gods (1/20 – Time 1/20)
  • PantheonsTraladaran (they fit well for the concepts of Divination being one of the aspects of the Traladaran beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Updated – 2021-09-29
Dolphins (1 God)
Living – Animals
  • Dolphins – noun –  any of various small marine toothed whales. (family Delphinidae) with the snout more or less elongated into a beak and the neck vertebrae partially fused. Note: While not closely related, dolphins and porpoises share a physical resemblance that often leads to misidentification.
  • Note: Made part of a patron group called Animals.
  • Note: Made part of a patron group called Living.
  • Immortals – (Malafor W15) Gods (1/15 – Time 1/15)
  • PantheonsOcean (they fit well for the concepts of Dolphins being one of the aspects of the Ocean beliefs).
    • The Animals group is linked to the Atruaghin pantheon.
    • The Living group is linked to the Forest pantheon.
  • Last Updated – 2021-09-29
Domination (3 Gods)
  • Domination – noun – supremacy or preeminence over another. exercise of mastery or ruling power. exercise of preponderant, governing, or controlling influence.
  • Immortals – (Brissard D10, Idris D15, Slizzark D17) Gods (3/42 – Entropy 3/42)
  • PantheonsAlphatian Empire (they fit well for the concepts of Domination being one of the aspects of the Alphatian Empire beliefs).
  • Last Updated – 2021-09-28
Dragonkind (5 Gods)
Racial
  • Dragonkind – Race – One of the rare races of the setting. An intelligent winged reptile with four legs and an affinity with magic.
  • Immortals – (Diamond E21, Idris D15, Opal E18, Pearl E12, The Great One E26) Gods (5/92 – Entropy 1/15 – Matter 4/77)
  • PantheonsDragonkin (they fit well for the concepts of Dragonkind being one of the aspects of the Dragonkin beliefs).
  • Last Updated – 2021-10-02
Dreams (2 Gods)
  • Dreams – noun – to have a series of thoughts, images, or emotions while sleeping. to have a dream. doesn’t recall dreaming last night, dream of departed loved ones. to indulge in daydreams or fantasies dreaming of a better future.
  • Immortals – (Harrow D11, Tiresias W9) Gods (2/20 – Entropy 1/11 – Time 1/9)
  • PantheonsAtruaghin and Ethengarian (they fit well for the concepts of Dreams being one of the aspects of the Atruaghin and Ethengarian beliefs).
  • Last Updated – 2021-09-29
Druids (1 God)
Magical
  • Druids – Class –  One of the core classes of the setting. A caretaker of nature depending on the archetype taken.
  • Note: Made part of a patron group called Magical.
  • Immortals – (Djaea E34) Gods (1/34 – Matter 1/34)
  • PantheonsForest (they fit well for the concepts of Druids being one of the aspects of the Forest beliefs).
    • The Magical group is linked to the Radiance pantheon.
  • Last Updated – 2021-09-29
Drunkenness (1 God)
  • Drunkenness – noun –  a temporary state resulting from excessive consumption of alcohol. synonyms: inebriation, inebriety, insobriety, intoxication, tipsiness. Antonyms: soberness, sobriety. the state of being sober and not intoxicated by alcohol.
  • Immortals – (Faunus E22) Gods (2/22 – Matter 1/11)
  • PantheonsForest and Norse (they fit well for the concepts of Drunkenness being one of the aspects of the Forest and Norse beliefs).
  • Last Updated – 2021-09-29
Dwarves (2 Gods)
Racial – Demihuman
  • Dwarves – Race – One of the rare races of the setting. An intelligent medium sized bearded race with an affinity to stone.
  • Immortals – (Kagyar E28, Ruaidhri D3) Gods (2/31 – Entropy 1/3 – Matter 1/28)
  • PantheonsDwarven and Gnome (they fit well for the concepts of Dwarves being one of the aspects of the Dwarven and Gnome beliefs).
  • Last Updated – 2021-10-02
Earth (4 Gods)
Elements
  • Earth – noun – the substance of the land surface; soil. a layer of earth.
  • Note: Made part of a patron group called Elements.
  • Immortals – (Earth Elemaster E33, Ground E19, Land E27, Terra E36) Gods (4/115 – Matter 4/115)
  • PantheonsEarth and Forest (they fit well for the concepts of Earth being one of the aspects of the Earth and Forest beliefs).
    • The Element group is linked to the Spheres pantheon.
  • Last Updated – 2021-10-24
Education (1 God)
Civilisation
  • Education – noun – the process of receiving or giving systematic instruction, especially at a school or university. a course of education.
  • Education – noun – an enlightening experience. Petrus is a good workman – it is an education to watch him.
  • Note: Made part of a patron group called Education.
  • Immortals – (Ssu-Ma A23) Gods (1/23 – Thought 1/23)
  • PantheonsDragonkin (they fit well for the concepts of Education being one of the aspects of the Dragonkin beliefs).
  • Last Updated – 2021-10-11
Egotism (3 Gods)
Corruptors
  • Egotism – noun – the fact of being excessively conceited or absorbed in oneself. in his arrogance and egotism, he underestimated Gill.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Iliric F8, Kersy A21, Talitha D25) Gods (3/54 – Energy 1/8 – Entropy 1/25 – Thought 1/21)
  • PantheonsDragonkin (they fit well for the concepts of Egotism being one of the aspects of the Dragonkin beliefs).
  • Last Updated – 2021-10-11, 2021-10-22
Empyreals (30 Gods)
Nobility
Engineering (1 God)
Science
  • Engineering – noun – the activities or function of an engineer. the application of science and mathematics by which the properties of matter and the sources of energy in nature are made useful to people. the design and manufacture of complex products software engineering.
  • Note: Made part of a patron group called Science.
  • Immortals – (Wayland E24) Gods (1/24 – Matter 1/24)
  • PantheonsMakai (they fit well for the concepts of Engineering being one of the aspects of the Makai beliefs).
  • Last Updated – 2021-10-23
Enigmas (1 God)
  • Enigmas – noun – something hard to understand or explain. an inscrutable or mysterious person. an obscure speech or writing.
  • Immortals – (Noumena A34) Gods (1/34 – Thought 1/34)
  • PantheonsDragonkin and Halfling (they fit well for the concepts of Enigmas being one of the aspects of the Dragonkin and Halfling beliefs).
  • Last Updated – 2021-10-22
Envy (1 God)
Corruptors
  • Envy – noun – painful or resentful awareness of an advantage enjoyed by another joined with a desire to possess the same advantage. obsolete : malice. an object of envious notice or feeling his new car made him the envy of his friends.
  • Note: Made part of a patron group called Corruptors.
  • Immortals – (Talitha D25) Gods (1/25 – Entropy 1/25)
  • PantheonsOutcast (they fit well for the concepts of Envy being one of the aspects of the Outcast beliefs).
  • Last Updated – 2021-10-22
Epic Deeds (1 God)
  • Epic – adjective – large and impressive in size, grandeur, extent, or conception.
  • Deed – noun – an act of notable skill, strength, or cleverness.
  • Epic Deed – phrase – a heroic, grand or monumental act of notable skill strength or cleverness.
  • Immortals – (Ninfangle A26) Gods (1/26 – Thought 1/26)
  • PantheonsAtruaghin and Makai (they fit well for the concepts of Epic Deeds being one of the aspects of the Atruaghin and Makai beliefs).
  • Last Updated – 2021-10-22
Equality (1 God)
Civilisation
  • Equality – adjective – the state of being equal. It’s one of the ideals a democratic society, and so the fight to attain different kinds of equality, like racial equality, gender equality, or equality of opportunity between rich and poor, is often associated with progress toward that ideal of everyone being truly equal
  • Note: Made part of a patron group called Civilisation.
  • Immortals – (The Shaper F7) Gods (1/7 – Energy 1/7)
  • PantheonsAtruaghin and Makai (they fit well for the concepts of Equality being one of the aspects of the Atruaghin and Makai beliefs).
  • Last Updated – 2021-10-22, 2021-10-23
Eternals (30 Gods)
Nobility
Experience (1 God)
  • Experience – noun – practical contact with and observation of facts or events. he had learned his lesson by painful experience.
  • Experience – noun – an event or occurrence which leaves an impression on someone. audition day is an enjoyable experience for any seven-year old.
  • Experience – verb – encounter or undergo (an event or occurrence). the company is experiencing difficulties.
  • Immortals – (Fugit W30) Gods (1/30 – Time 1/30)
  • PantheonsElven (they fit well for the concepts of Experience being one of the aspects of the Elven beliefs).
  • Last Updated – 2021-10-22, 2021-10-23
Explorers (2 Gods)
  • Explorers – noun – one that explores especially. a person who travels in search of geographical or scientific information.
  • Immortals – (Mealiden F23, Sinbad A25) Gods (1/48 – Energy 1/23 – Thought 1/25)
  • PantheonsMakai and Traladaran (they fit well for the concepts of Explorers being one of the aspects of the Makai and Traladaran beliefs).
  • Last Updated – 2021-10-23
Genie (5 Gods)
Racial – Elemental Races
  • Genie– racial – a magic spirit believed to take human form and serve the person who calls it. This is an aspect and not a Patron. They are the source of all wishes in the Mystarian realm.
  • Note: Made part of a patron group called Racial and Elemental Races.
  • Immortals – (Air Elemaster A33, Earth Elemaster E33, Fire Elemaster F33, Nyx D33, Water Elemaster W33) Gods (5/165 – Energy 1/33 – Entropy – 1/33 – Matter 1/33 – Thought 1/33 – Time 1/33)
  • PantheonsYlari (they fit well for the concepts of Genie being one of the aspects of the Ylari beliefs).
    • The Element Races group is linked to the Spheres pantheon.
  • Last Updated – 2021-10-24.
Hierarch (30 Gods)
Nobility
Initiates (16 Gods)
Nobility
Lizardfolk (1 God)
Racial – Animalistic Races
  • Lizardfolk– noun – a humanoid body with characteristics of a reptile.
    • Cayma – subrace associated with Gators.
  • Note: Made part of a group called Monstrous Races.
  • Immortals – (The Shining One F29) Gods (1/29 – Energy 1/29)
  • PantheonsSavage Coast and Shadowlands (they fit well for the concepts of Lizardfolk being one of the aspects of the Savage Coast and Shadowlands beliefs).
    • The Animalistic Races group is linked to the Atruaghin pantheon.
  • Last Updated – 2021-09-17, 2021-09-27
Old Ones (6 Gods)
Nobility
  • Old Ones – title – The Mystarian Immortal rank of Old Ones. The immortals who were once leaders of the Spheres and have stepped back and changed, while little is known about them they still influence the world to some extent.
  • Immortals – (Ouranos (D34), Pax (A35), Skuld (W34), Thalia (A31), Urd (W32), Vethandi (35))
  • PantheonsOld Ones (All immortals of the Old Ones rank sit on this council of gods and appear to have left the politics of the setting).
  • Last Updated – 2021-09-20
Sovereign (5 Gods)
Nobility
  • Sovereign – title – The rulers of the Elemental domain. This is an aspect and not a Patron. They are the rulers and protectors of each of the five different elemental domains.
  • Immortals – (Air Elemaster A33, Earth Elemaster, Fire Elemaster, Nyx, Water Elemaster) Gods (5/165 – Energy 1/33 – Entropy 1/33 – Matter 1/33 – Thought 1/33 – Time 1/33)
  • PantheonsAlphatian Empire, Forest, Ocean, Radiance, Sky and Shadowlands (they provide the elemental connection to all the elemental pantheons and once element cannot exist without the others).
  • Last Updated – 2021-09-20
Sphere of Energy (31 Gods)
Sphere of Entropy (35 Gods)
Sphere of Matter (34 Gods)
Sphere of Thought (36 Gods)
Sphere of Time (33 Gods)
Temporals (29 Gods)
Nobility

Content Updates

  • 2021-10-24 – 1 E’s Completed, 1 G’s Completed (129 total)
  • 2021-10-23 – 2 E’s Completed (127 total) 2 Updated
  • 2021-10-22 – 5 E’s Completed (125 total) 1 Updated
  • 2021-10-11 – 1 D’s Completed, 2 E’s Completed (120 total)
  • 2021-10-02 – 2 D’s Completed (117 total)
  • 2021-09-29 – 7 D’s Completed (115 total)
  • 2021-09-28 – 1 D’s Completed, 1 I’s Completed, 5 S’s Completed, 1 T’s Completed (108 total) 11 Updated
  • 2021-09-27 – 1 C’s Completed, 1 E’s Completed, 1 T’s Completed (100 total) 19 Updated
  • 2021-09-26 – 1 E’s Completed (97 total) 21 Updated
  • 2021-09-25 – 7 Updated
  • 2021-09-24 – 3 Updated
  • 2021-09-20 – 1 A’s Completed. 1 O’s Completed. 1 S’s Completed (96 total) 12 Updated.
  • 2021-09-19 – 1 D’s Completed, 1 H’s Completed (93 total) 6 Updated.
  • 2021-09-18 – 13 D’s Completed (91 total) 3 Updated.
  • 2021-09-17 – 11 C’s Completed, 1 L’s Completed (78 total)
  • 2021-09-16 – 7 C’s Completed (66 total)
  • 2021-09-15 – 5 C’s Completed (59 total)
  • 2021-09-14 – 3 C’s Completed (54 total)
  • 2021-09-13 – 5 C’s Completed (51 total)
  • 2021-09-12 – 5 B’s Completed. 3 C’s Completed (46 total)
  • 2021-09-10 – 10 B’s Completed. (38 total)
  • 2021-09-09 – 5 A’s Completed entries (finished A’s). 1 B’s Completed. (28 total)
  • 2021-09-08 – 22 A’s Completed entries.
WRATH Design

Setting Design: Part 1 – Five Elements, Part 2 – Five Spheres, Part 3 – Pantheons, Part 4 – Divine Features, Part 5 – Reference Material, Part 6 – Races, Part 7 – Secret Crafts, Part 8 – Weapons Mastery, Part 9 – Setting, Part 10 – Timeline, Part 11 – Magical Item, Part 12 – Classes, Part 13 – Downtime, Part 14 – Immortality, Part 15 – Elemental Aspects, Part 16 – Immortal Patrons

Kingdom Building: Part 1 – Mapping

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Norwold, Old Ones, Olympian, Savage Coast

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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