Dungeons and Dragons – Mystara Immortals
Mealiden – Sphere of Energy

Player Section – Mealiden
Mealiden (Energy, Empyreal 23)
- Favoured Weapon – Longbow or Shortbow
- Symbol – A rainbow with one star above it and one star below (Shown on Holy Symbols of Mystara Day 5)
- Other Names – Caretaker of the Elves, Milan, The Guardian, The Red Arrow, Starwatcher
- Patron of
- Core Pantheons – Elven (as Caretaker of the Elves),
- Single Element Organisations – Energy – The Flame, Thought – The Wind,
- Dual Element Organisations – Energy/Thought – The Radiant
- Secret Crafts – Elvenologist (Alfheim), Naturologist (Alfheim), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: Appearance: a young warrior elf with a daring smile, clad in practical hunting clothes with sylvan hues. He always carries a longbow on his back and has many sparks hovering around his head, which move slowly when he is calm and quicker when he’s agitated.
- Pantheons – Dragonkin (as The Guardian), Elven (as Caretaker of the Elves, Alfheim), Giantlkin (as The Red Arrow), Land Guilds (as Starwatcher, Adventure), Makai (as Starwatcher, Adventure), Thyatian Empire (as The Guardian), Traladaran (as Starwatcher),
- Immortal Councils – Assembly (as Mealiden), Empyreal (as Mealiden), Energy (as Mealiden)
- Clerics:
- Patron – Protection, War.
- Patron and Title Keywords – Explorers, Guardians, Racial (Elven), Virtues (Faithfulness)
- Elven Pantheon Only – Nationality (Alfheim)
- Empyreals pantheon only – Sphere of Energy (Empyreal)
- Energy pantheon only – Sphere of Energy (Empyreal)
Racial Pantheons:
- Dragonkin (The Guardian) Due to Patron of Guardians
- Elven (Caretaker of the Elves) Due to Patron of Elven
- Giantlkin (The Guardian) Due to Patron of Virtues group (Faithfulness)
- Traladaran (Starwatcher) Due to Patron of Explorers.
Cultural Pantheons
- Makai (Starwatcher) Due to Patron of Adventure and Explorers.
- Thyatian Empire (The Guardian) Due to Patron of Faithfulness.
Elemental Pantheon:
Pantheons – Core Immortal
Elven Racial Pantheon
Guiding Principle – The culture concerned with Elves first
Associated Nations – Alfheim, Karameikos, Minrothad
Core Immortals – Calitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),
- Primary Patrons –
- Primary Secret Crafts – Elvenologist (Alfheim, Aquarendi), Naturologist (Alfheim), Waterologist (Aquarendi),

- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Alfheim)
- Immortal of Matter (6) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
- Immortals of Thought (5) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi),
Pantheons
Dragonkin Racial Pantheon
Guiding Principle – The culture concerned with Dragons first
Associated Nations – Atruaghin, Darokin, Karameikos
Single Element Organisations – Matter – The Growth, Thought – The Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals –
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
- Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
- Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Giantkin Racial Pantheon
Guiding Principle – The culture centred around the Giants
Associated Nations – TBA
Core Immortals – Hymir (Time 13),
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element Organisations – Energy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Matter – Crafting – Building (2)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Alchemy (1), Architecture (1), Books (1)
- Time – Civilisation – Ambition (2), Anarchy (1), Authority (3), Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
- Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Immortals of Energy () –
- Immortals of Thought (1) – Palartarkan (Temporal 11, as The Lofty One, Astrology),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
- Primary Domains – Prophecy (Astrology),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Matter – Crafters – Armourer (1)
- Thought – Inspiration – Adventure (3)
- Charter Nationality – Alfheim (1)
- Charter Domains – Creation (Armourer), Forge (Armourer), Nature (Alfheim), Travel (Adventure)
- Charter Secret Crafts – Craftologist (Armourer), Elvenologist (Alfheim), Naturologist (Alfheim), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
- Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
- Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Energy (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy Warfare – Amazons (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1),
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (2),
- Charter Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Agriculture, Alfheim, Animals), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sae (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
Mealiden’s Campaign Information
Game Master Section – Mealiden
Mealiden – Empyreal of Energy (23)
- Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-28), Hollow World – Dungeon Masters Sourcebook (hw-dms109), Mystara Players Handbook (mph100), Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: Protecting Ilsundal, Elves, Alfheim, protection, guardians, loyalty, war, adventure, exploration
- Sponsor: Ilsundal
- Other Names: Starwatcher, The Guardian, Milan, The Red Arrow, Caretaker of the Elves
- Artefacts: Longbow of Mealiden, Egg of the Phoenix
Allies of Mealiden
Assists (can also be assisted by)
Assisted by
- Ordana (31) Hierarch of Time
Enemies of Mealiden
Opposes (can also be opposed by)
- Atzanteotl (31) Hierarch of Entropy.
Opposed by
- Idris (15) Celestial of Entropy
Sponsorship Hierarchy – Energy
- Sponsorship of the Energy Sphere
- Ixion (36) Hierarch of Energy
- Coberham (18) Celestial of Energy
- Gorm (19) Empyreal of Energy moved to Thought (22)
- Heimdall (30) Eternal of Energy
- Ilsundal (34) Hierarch of Energy.
- Mahmatti (14) Celestial of Energy
- Ninsun (35) Hierarch of Energy
- Palartarkan (12) Temporal of Energy moved to Thought (11)
- Patura (10) Temporal of Energy
- Rathanos (28) Eternal of Energy
- Razud (31) Hierarch of Energy.
- Alphatia (16) Celestial of Energy.
- Pharamond (34) Hierarch of Energy moved to Entropy (32)
- Mazikeen (27) Eternal of Energy.
- The Shining One (28) Eternal of Energy.
- Marwdyn (6) Initiate of Energy moved to Entropy (4)
- Saturnius (20) Empyreal of Energy
- Tahkati (17) Celestial of Energy moved to Matter (17)
- Tarastia (30) Eternal of Energy moved to Thought (30)
- Raith (12) Temporal of Energy
- The Korrigans (24) Empyreal of Energy moved to Matter (22)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Bartziluth (24) Empyreal of Energy.
- Bemarris (3) Initiate of Energy.
- Madarua (26) Eternal of Energy
- Thalia (36) Hierarch of Energy moved to Thought (31)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Zugzul (32) Hierarch of Energy.
- Slizzark (15) Celestial of Energy moved to Entropy (17)
- Ixion (36) Hierarch of Energy
- Confirmed not to have a sponsor
- Benekander (1) Initiate of Energy
- Rad (22) Empyreal of Energy
- Rafiel (21) Empyreal of Energy
- Branden (11) Temporal of Energy moved from Matter (3)
History: during his mortal life them, Mealiden was an elven adventurer that lived in the Sylvan Realm. When his homeland became surrounded by threatening human nations that rose along the borders and the elves remained besieged in their paradise, Mealiden concentrated his efforts in finding a way of escape for his kin, until he discovered the Rainbow Path. After assuring Ilsundal’s approval of his epic quest, Mealiden was granted by the deity nine seedlings similar to the original Tree of Life, with the purpose of giving a relic to each of the clans who would have followed him through the Rainbow Path. He led the majority of the elves away from the Sylvan Realm and travelling through the magical gateway of the Rainbow Path in BC 800 they landed in the southwestern corner of the current Thyatian mainland. After being chased away by the humans who inhabited those lands, they were helped by the elves who already lived in the area (the Vyalia, descendants of those who had split from Ilsundal’s migration 1300 years before), and for a brief time they settled in their forest. Afterwards, Mealiden guided his followers’ northwards, until he found an empty grassland in the heart of current Darokin. Here the elven mages began to use their powerful weather magic to change the climate and in less than a century a mighty forest sprung up: Canolbarth. When the rituals were completed, Mealiden was hailed first monarch of the new Kingdom of Alfheim in BC 700. He reigned wisely and protected his kin for more than 400 years, becoming also the most powerful spellcaster in the region especially after Nithia’s downfall in BC 500. After creating a unique artefact, the Egg of the Phoenix, Mealiden abdicated in favour of his successor, Alevar, in BC 350, and having completed successfully the Path of the Paragon after a century he was finally acclaimed as immortal by his descendants. From that moment he acts as bodyguard of Ilsundal and has never stopped to protect the elves of Alfheim, extending his guardianship also to many other elven communities of the Savage Coast.
Personality: Mealiden is Ilsundal’s right hand and bodyguard, the ever watchful caretaker of the Alfheimers and of all those elves who worship him. Little remained of the brisk and mocking character he had in his youth ever since he took on the responsibility of protecting and saving his kinsmen. He is a serious and strong willed immortal now, but he has not lost his love for adventures and epic challenges, and shows liking in bold and light-spirited adventurers. He is utterly loyal to Ilsundal’s cause and occasionally cooperates with Zirchev, since both share the love for the woods and woodland creatures. He hates Atzanteotl, the nemesis of all surface elves, and fights all Ilsundal’s enemies.
Info on Mealiden to be discovered by Groups
Other Pantheon:- Norwold (Mealiden)
Design Details – Mealiden
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Lawful
- Favoured weapon: long or short bow (allowed all short-sized slashing weapons, longsword and rapier)
- Clerics skills and powers: +1 bonus to Dexterity, bonus general skills Quickdraw and Rapid Shooting
- Paladins skills and powers: a free slot of weapon mastery with bows (long or short), +10% bonus to advance in the weapon mastery with bows [see Master set rules]
D&D 3.5 Stats
- Domains: Energy, Good, War, Protection, Travel
- Preferred weapon: long or short bow
Design Changes
Changed Loyalty to Faithfulness.
Mailiden – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Adventure (patron) added to the Makai pantheon.
- Alfheim and Elven (patron) added to the Elven pantheon
- Explorers (patron) added to Makai and Traladaran pantheons.
- Faithfulness (patron) added to Thyatian Empire pantheon.
- Faithfulness (patron) added to the Virtues pantron group.
- Guardians (patron) linked to the Dragonkin pantheon.
- Virtues (patron group) added to the Giantkin pantheon.
- Empyreal (rank) added to the Empyreals pantheon.
- Sphere of Energy (rank group) added to Energy pantheon.
Content Updates
- 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-19 – Update to allies and enemies. Update to layout, menu, tags and links.
- 2021-08-05 – Some cleanup with links added, also allies and enemies.
- 2020-06-23 – Added Allies, Enemies, History, Personality and Other system stats.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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