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Dungeons & Dragons Immortals

DnD Immortals Mealiden

Dungeons and Dragons – Mystara Immortals

Mealiden – Sphere of Energy

Player Section – Mealiden

Mealiden (Energy, Empyreal 23)

Appearance: Appearance: a young warrior elf with a daring smile, clad in practical hunting clothes with sylvan hues. He always carries a longbow on his back and has many sparks hovering around his head, which move slowly when he is calm and quicker when he’s agitated.

  • Mealiden, Immortal Empyreal of Energy 23
  • The Wind, Element of Air, Sphere of Thought
  • Clerics:
  • Patron – Protection, War.
  • Patron and Title Keywords – Explorers, Guardians, Racial (Elven), Virtues (Faithfulness)
    • Elven Pantheon OnlyNationality (Alfheim)
    • Empyreals pantheon onlySphere of Energy (Empyreal)
    • Energy pantheon onlySphere of Energy (Empyreal)

Racial Pantheons:

  • Dragonkin (The Guardian) Due to Patron of Guardians
  • Elven (Caretaker of the Elves) Due to Patron of Elven
  • Giantlkin (The Guardian) Due to Patron of Virtues group (Faithfulness)
  • Traladaran (Starwatcher) Due to Patron of Explorers.

Cultural Pantheons

  • Makai (Starwatcher) Due to Patron of Adventure and Explorers.
  • Thyatian Empire (The Guardian) Due to Patron of Faithfulness.

Elemental Pantheon:

Pantheons – Core Immortal
Elven Racial Pantheon

Guiding PrincipleThe culture concerned with Elves first
Associated NationsAlfheim, Karameikos, Minrothad
Core ImmortalsCalitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),

The Wind, Element of Air, Sphere of Thought
The Wind, Element of Air, Sphere of Thought
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Agriculture, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Architecture), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Oceans (Aquatic Races), Tempest (Agriculture), Travel (Adventure), War (Aesirs), Water (Aquatic Races),
  • Secondary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Adventure, Alfheim)
  • Immortal of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Faunus (Temporal 11, as The Faun, Animals), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
  • Immortals of Thought (6) – Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
  • Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Pantheons
Dragonkin Racial Pantheon

Guiding PrincipleThe culture concerned with Dragons first
Associated NationsAtruaghin, Darokin, Karameikos
Core Immortals

  • Primary Patrons
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Aerial Races, Agriculture), Ambition (Ambition), Earth (Agriculture), Knowledge (Aesirs), Nature (Abundance, Agriculture), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (3) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Iliric (Temporal 8, as The Ego, Ambition), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim)
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (1) – Freyja (Celestial 14, as Keeper of Souls, Abundance),
  • Immortals of Time (2) – Brindorhin (Celestial 14, as High Hero, Abundance, Aesirs), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Giantkin Racial Pantheon

Guiding PrincipleThe culture centred around the Giants
Associated NationsTBA
Core ImmortalsHymir (Time 13),

  • Primary Patrons
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Aerial Races, Agriculture), Beer (Alchemy), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Mealiden (Empyreal 23, as The Red Arrow, Adventure, Alfheim),
  • Immortals of Matter (1) – Forsetta (Temporal 7, as The Lawbringer, Aesirs),
  • Immortals of Thought (4) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Nob Nar (Initiate 4, as Nob Nar, Adventure), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Hymir, Alchemy), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Makai Cultural Pantheon

Guiding PrincipleThe culture of island living, freedom and travel.
Associated NationalitiesIerendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element OrganisationsAir – Wind
Core ImmortalsCalitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),

The Wind, Element of Air, Sphere of Thought
The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Immortals of Energy (4) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (1) – Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure),
  • Immortal of Time (1) – Calitha (Celestial 18, as Barramundje, Aquarendi, Aquatic Races),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Growth, Element of Earth, Sphere of Matter
  • The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Secondary Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (8) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (13) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
  • Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Associated OrganisationsTime – Wave
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • The Wave, Element of Water, Sphere of Time
  • The Wind, Element of Air, Sphere of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (4) – Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (3) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Traladaran Racial Pantheon

Guiding PrincipleThe culture of curses, superstition.
Associated LocationsDarokin, Karameikos
Core ImmortalsHalav (Thought 17), Zirchev (Energy 17),

  • Immortals of Energy (3) – Heimdall (Eternal 30, as Shining God, Aesirs), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Thought (2) – Halav (Celestial 17, as Halav, Armourer), Palartarkan (Temporal 11, as The Lofty One, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
  • Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
  • Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Energy (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sae (Agriculture),
  • Charter Cleric DomainsAir (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
  • Charter Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),

Mealiden’s Campaign Information

Game Master Section – Mealiden

Mealiden – Empyreal of Energy (23)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-28), Hollow World – Dungeon Masters Sourcebook (hw-dms109), Mystara Players Handbook (mph100), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Protecting Ilsundal, Elves, Alfheim, protection, guardians, loyalty, war, adventure, exploration
  • Sponsor: Ilsundal
  • Other Names: Starwatcher, The Guardian, Milan, The Red Arrow, Caretaker of the Elves
  • Artefacts: Longbow of Mealiden, Egg of the Phoenix
Allies of Mealiden

Assists (can also be assisted by)

Assisted by

Enemies of Mealiden

Opposes (can also be opposed by)

Opposed by

  • Idris (15) Celestial of Entropy
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdall (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: during his mortal life them, Mealiden was an elven adventurer that lived in the Sylvan Realm. When his homeland became surrounded by threatening human nations that rose along the borders and the elves remained besieged in their paradise, Mealiden concentrated his efforts in finding a way of escape for his kin, until he discovered the Rainbow Path. After assuring Ilsundal’s approval of his epic quest, Mealiden was granted by the deity nine seedlings similar to the original Tree of Life, with the purpose of giving a relic to each of the clans who would have followed him through the Rainbow Path. He led the majority of the elves away from the Sylvan Realm and travelling through the magical gateway of the Rainbow Path in BC 800 they landed in the southwestern corner of the current Thyatian mainland. After being chased away by the humans who inhabited those lands, they were helped by the elves who already lived in the area (the Vyalia, descendants of those who had split from Ilsundal’s migration 1300 years before), and for a brief time they settled in their forest. Afterwards, Mealiden guided his followers’ northwards, until he found an empty grassland in the heart of current Darokin. Here the elven mages began to use their powerful weather magic to change the climate and in less than a century a mighty forest sprung up: Canolbarth. When the rituals were completed, Mealiden was hailed first monarch of the new Kingdom of Alfheim in BC 700. He reigned wisely and protected his kin for more than 400 years, becoming also the most powerful spellcaster in the region especially after Nithia’s downfall in BC 500. After creating a unique artefact, the Egg of the Phoenix, Mealiden abdicated in favour of his successor, Alevar, in BC 350, and having completed successfully the Path of the Paragon after a century he was finally acclaimed as immortal by his descendants. From that moment he acts as bodyguard of Ilsundal and has never stopped to protect the elves of Alfheim, extending his guardianship also to many other elven communities of the Savage Coast.

Personality: Mealiden is Ilsundal’s right hand and bodyguard, the ever watchful caretaker of the Alfheimers and of all those elves who worship him. Little remained of the brisk and mocking character he had in his youth ever since he took on the responsibility of protecting and saving his kinsmen. He is a serious and strong willed immortal now, but he has not lost his love for adventures and epic challenges, and shows liking in bold and light-spirited adventurers. He is utterly loyal to Ilsundal’s cause and occasionally cooperates with Zirchev, since both share the love for the woods and woodland creatures. He hates Atzanteotl, the nemesis of all surface elves, and fights all Ilsundal’s enemies.

Info on Mealiden to be discovered by Groups

Other Pantheon:- Norwold (Mealiden)

Design Details – Mealiden

Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Lawful
  • Favoured weapon: long or short bow (allowed all short-sized slashing weapons, longsword and rapier)
  • Clerics skills and powers: +1 bonus to Dexterity, bonus general skills Quickdraw and Rapid Shooting
  • Paladins skills and powers: a free slot of weapon mastery with bows (long or short), +10% bonus to advance in the weapon mastery with bows [see Master set rules]
D&D 3.5 Stats
  • Domains: Energy, Good, War, Protection, Travel
  • Preferred weapon: long or short bow
Design Changes

Changed Loyalty to Faithfulness.

Mailiden – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Adventure (patron) added to the Makai pantheon.
  • Alfheim and Elven (patron) added to the Elven pantheon
  • Explorers (patron) added to Makai and Traladaran pantheons.
  • Faithfulness (patron) added to Thyatian Empire pantheon.
  • Faithfulness (patron) added to the Virtues pantron group.
  • Guardians (patron) linked to the Dragonkin pantheon.
  • Virtues (patron group) added to the Giantkin pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-19 – Update to allies and enemies. Update to layout, menu, tags and links.
  • 2021-08-05 – Some cleanup with links added, also allies and enemies.
  • 2020-06-23 – Added Allies, Enemies, History, Personality and Other system stats.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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