Dungeons & Dragons Organisations Roleplaying

DnD Org Followers of the Flame

Dungeons and Dragons – Mystara

Organisations – Followers of the Flame

This is a post relating to the creation of various organisations associated with the elements, genasi, pantheons and nations of the setting.

The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy

Who are The Followers of the Flame

Organisation of Matter – Followers of the Flame

The Followers of the Flame are an organisation based on the Worship of Fire and the Immortals of the Sphere of Energy.

Their society is focused around the colour of red and the Sphere of Energy. This society instruct its followers as initiates into the Secret Craft of the Fireologist before teaching them other crafts. Each of its members are expected to be Earth aligned.

Aligned to the Magical Patron group.

Summonable Creatures

  • CR 5 – Earth Elemental (mm125, Elemental),
The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy

Background – Faction Agent

The Followers of the Flame are dedicated to the beliefs of the Sphere of Energy and the superiority of Fire over other elements..

Followers of the Flame in Mystara

They are spread wherever there are groups of fire aspected races.

The principle of Energy is associated with activity and chaos, as well as the magical schools of Evocation and Illusion and the element of fire. Energy dominates Matter by making it unstable, opposes Thought’s categorisation, and is subject to Time’s organisation. Fire burns earth and is in turn quenched by water.

Principles of Energy – Followed by all variations of the Followers of the Flame.

  • True to Flame: Being adaptable to change, willing to try new things and a desire to be active.
  • Energy vs Matter: You desire to make matter unstable, such as reshaping the world around you, changing elements with another, or simply changing the state of things like water.
  • Energy vs Thought: You desire not to become another categorisation of thought by reinventing yourself, pushing your boundaries, and being willing to be something more than you were.
  • Energy vs Time: You struggle against the organisation of time that sets the bounds of your actions.
  • Energy vs Entropy: You strive to hold together against entropy attempt to dissipate your efforts.
Associated Secrets

Secret Crafts

Associated Timeline Adventures
Associated Organisations

A character who belongs to this organisation can choose to advance their knowledge of elements and their connections by joining one of the following organisations.

Followers of the Eternal Flame

The Eternal Flame or Cult of Rakdos
The Eternal Flame

Followers of the Fog

The Fog or Izzet League
The Fog

Followers of the Magma

The Magma or Gruul Clans
The Magma

Followers of the Radiant

The Radiant or Boros Legion
The Radiant

Energy/Flame – GM Section

  • Wraiths of Ringrise (Purple Orcs of Fire) – Found under the mountains near Ringrise of the Five Shires.

Updated Content

  • 2022-03-14 – Added in link to secret crafts.
  • 2021-09-03 – Added in Alphatian, Radiance pantheon.
  • 2021-09-02 – Added in Halfling pantheon.
  • 2021-08-30 – Added in the Dwarven and Gnome Pantheon.
  • 2021-08-27 – Update to the cult names.
  • 2021-08-24 – Added in associated adventures.
  • 2020-09-30 – Adding in the tenets of Flame.
  • 2020-09-28 – Adding in Associated Organisations based on elemental links.
  • 2020-09-12 – Added in Associated Classes section and links to Fireologist.
  • 2020-09-10 – Added in Associated Summoned Creatures section
D&D Mystara Organisations

Followers of an Element: Dark (Entropy), Flame (Energy), Growth (Matter), Wave (Time), Wind (Thought)

Followers Duel Element: Black Earth (Entropy/Matter), Crushing Wave (Entropy/Time), Eternal Flame (Energy/Entropy), Fog (Energy/Time), Howling Hatred (Entropy/Thought), Magma (Energy/Matter), Mud (Matter/Time), Radiant (Energy/Thought), Sand (Matter Thought), Storm (Thought/Time)

Followers Tri Element: Ash (Energy/Matter/Thought), Confronting Radiant (Energy/Entropy/Thought), Dust Storm (Matter/Thought/Time), Grasping Sand (Entropy/Matter/Thought), Lava (Energy/Matter/Time), Searing Magma (Energy/Entropy/Matter), Silent Fog (Energy/Entropy/Time), Steam (Energy/Thought/Time), Sticking Mud (Entropy/Matter/Time), Thunderous Storm (Entropy/Thought/Time)

Followers Quad Element: Celestials (not Entropy), Choking Ash (not Time), Eclipsing Dust (not Energy), Exfoliating Steam (Not Matter), Illuminating Lava (not Thought)

Followers All Elements: Spheres

Conversions: Cult of the Dragon, Emerald Enclave, Harpers, Lords Alliance, Order of the Gauntlet, Red Wizards, Zhentarim

D&D 5E in Mystara

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Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
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Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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