Dungeons and Dragons – Mystara
Patron of Authority

WORK IN PROGRESS
Patron of Authority
Civilisation Group
(3 Gods)
Authority – noun – power to influence or command thought, opinion, or behavior. “the president’s authority”.
Cleric Domains –
Single Element Organisations –
Associated Secret Crafts –
Immortals – (Odin A36, Razud F31, Taroyas A6) Gods (3/73 – Energy 1/31 – Thought 2/42)
Primary Pantheons – Alphatian Empire (they fit well for the concepts of authority being one of their keywords to describe the Alphatian Empire beliefs).
Civilisation Group Patrons
This group is linked to the Thyatian Empire pantheon. They are also associated with the sphere of time and the organisation of The Wave.
Ambition (2), Anarchy (1), Authority (3), Books (1), Circumvention (1), Cities (1), Communication (1), Culture (1), Defence (1), Diplomacy (4), Discipline (2), Domination (3), Education (1), Equality (1), Government (2)
Energy Immortals – Iliric (Ambition), Razud (Authority),
Entropy Immortals – Pharamond (Ambition),
Thought Immortals – Odin (Authority), Ssu-Ma (Books), Taroyas (Authority),
Time Immortals – Tourlain (Anarchy),
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
References
Primary Authority Pantheons
Alphatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated Nations – Alphatian Empire
Single Element Organisations – Entropy – The Dark, Thought – Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Patrons –
- Elements – Air (3),
- Nationality –
- Alphatian Empire – Alphatian Empire (3), Ar (1), Blackheart (1)
- Racial – Genasi Races – Air (3),
- Racial – Monstrous Races Aranea (2)
- Racial – Planar Races – Beholders (1)
- Primary Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Aranea), Skyologist (Air, Alphatian Empire, Ar),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
- Immortals of Entropy (8) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Arik (Celestial 18, as Lord of Madness and Nightmares, Beholders), Bachraeus (Empyreal 19, Lord of Snakes and Poisons, Betrayal), Kythria (Initiate 2, as Lady of Passion, Beauty), Loki (Eternal 30, as Prince of Lies and Deceit, Betrayal), Marwdyn (Initiate 4, as Master of Necromancy, Blackheart), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (2) – Lornasen (Temporal 10, as Queen of Spring, Beauty), Valerias (Hierarch 31, as Lady of Charity, Beauty),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air), Freyja (Celestial 14, as Mistress of the Seidh, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar), Thalia (Hierarch 31, as Lady of Harmony, Beauty),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element Organisations – Energy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Matter – Crafting – Building (2)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Alchemy (1), Architecture (1), Books (1)
- Time – Civilisation – Ambition (2), Anarchy (1), Authority (3), Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
- Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Immortal Patrons of Authority
Odin (Thought, Hierarch 36)
- Favoured Weapon – Spear
- Symbol – Silhouette of two ravens facing one another, with the head of a man between them, they whisper into his ears (Shown on Holy Symbols of Mystara Day 18)
- Other Names – Amon, Father Sky, Grammaton, He Who Watches, Jumal, Lord of Sky and Winds, Oloron, Perun, Taranos, The Zephyr, Viuden, Wotan
- Patron of
- Core Pantheons – Norse (as Odin)
- Single Element Organisations – Thought – The Wind, Time – The Wave
- Dual Element Organisations – Though/Time – The Storm
- Secret Crafts – Airologist (Air), Skaldologist (Aesirs), Skyologist (Air),
Appearance: an elderly bearded man with a patch on his left eye, with broad shoulders but an arched back, clad in grey dusty clothes, with an old hat and cloak, holding a long spear while walking as a staff. He is always followed by his two ravens, Hugin and Munin, and he often appears riding his mythical eight-legged flying horse, Sleipnir.
- Pantheons – Air (as The Zephyr, Air), Alphatian Empire (as Lord of Sky and Winds, Air, Authority), Halfling (as Wotan), Sky (as The Zephyr, Air), Thyatian Empire (as The Zephyr, Authority),
- Immortal Councils – Ancient Ones (as Odin), Assembly (as Odin), Hierarch (as Odin), Spheres (as Odin), Thought (as Odin)
- Barbarian – Storm Herald – Sea (Air)
- Cleric – Air (Aerial Races, Air), Knowledge (Aesirs), War (Aesirs),
- Monk – Elements – Air (Air),
- Paladin – Thunder (Air),
- Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Warlock – Genie Lord – Air (Air),
- Wizard – Elementalist – Air (Air),
Razud (Energy, Hierarch 31)
- Favoured Weapon – Magic Staff
- Symbol – The Granite Tree (normally oak) (Shown on Holy Symbols of Mystara Day 59)
- Other Names – The Granites Tree
- Patron of
- Time – Civilisation – Authority (3)
- Nationality – Alphatian Empire – Alphatian Empire (3)
- Core Pantheons – Alphatian Empire (as Razud)
- Single Element Organisations – Energy – The Flame, Time – The Wave
- Dual Element Organisations – Energy/Time – The Fog
- Secret Crafts – Airologist (Alphatian Empire), Skyologist (Alphatian Empire),
Appearance: Unknown
- Pantheons – Alphatian Empire (as Razud, Alphatian Empire, Authority), Halfling (as The Granite Tree), Makai (as The Granite Tree), Thyatian Empire (as The Granite Tree, Authority)
- Immortal Councils – Assembly (as Razud), Energy (as Razud), Hierarchs (as Razud),
Taroyas (Thought, Initiate 6)
- Favoured Weapon – Shortsword
- Symbol – A crown and a sceptre (Shown on Holy Symbols of Mystara Day 60)
- Other Names – King of Olympus, Protector of Governors, The Lightning Bolt, Zeus
- Patron of
- Time – Civilisation – Authority (3)
- Core Pantheons –
- Single Element Organisations – Thought – The Wind, Time – The Wave
- Dual Element Organisations – Though/Time – The Storm
- Secret Crafts –
Appearance: a middle-aged human of olive complexion and a robust physique, with marked features, a typically Milenian nose and a short curly white beard, his look dignified and arrogant, dressed only in a short white toga fastened at the right shoulder and decorated with geometric symbols along the border, a golden tiara on his head and a sceptre in his right hand (symbols of royal power).
- Clerical Domains –
- Pantheons – Alphatian Empire (as King of Olympus, Authority), Thyatian Empire (as The Lightning Bolt, Authority)
- Immortal Councils – Assembly (as Taroyas), Initiate (as Taroyas), Thought (as Taroyas),
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons
Content Updates
- 2022-05-21 – Section moved to its own page.
- 2021-09-27 – Section updated.
- 2021-09-19 – Section updated.
- 2021-09-07 – Section created.
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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