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Dungeons & Dragons Patron Roleplaying

DnD Patron of Authority

Dungeons and Dragons – Mystara

Patron of Authority

WORK IN PROGRESS

Patron of Authority
Civilisation Group
(3 Gods)

Authority – noun – power to influence or command thought, opinion, or behavior. “the president’s authority”.

Cleric Domains
Single Element Organisations
Associated Secret Crafts

Immortals – (Odin A36, Razud F31, Taroyas A6) Gods (3/73 – Energy 1/31 – Thought 2/42)

Primary PantheonsAlphatian Empire (they fit well for the concepts of authority being one of their keywords to describe the Alphatian Empire beliefs).

Civilisation Group Patrons

This group is linked to the Thyatian Empire pantheon. They are also associated with the sphere of time and the organisation of The Wave.

Ambition (2), Anarchy (1), Authority (3), Circumvention (1), Cities (1), Communication (1), Culture (1), Defence (1)

Energy ImmortalsIliric (Ambition), Razud (Authority),
Entropy ImmortalsPharamond (Ambition),
Thought ImmortalsOdin (Authority), Taroyas (Authority),
Time Immortals – Tourlain (Anarchy),

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Authority Pantheons
Alphatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated NationsAlphatian Empire
Single Element OrganisationsEntropy – The Dark, Thought – Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core ImmortalsAlphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),

  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
  • Immortals of Entropy (3) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Aerial Races, Air), Freyja (Celestial 14, as Mistress of the Seidh, Abundance, Aesirs, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Turmis (Initiate 1, as Master of Bravery and Guile, Adventure),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Associated OrganisationsTime – Wave
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (6) – Bartziluth (Empyreal 24, as The Bugbear, Battle), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (6) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Karaash (Initiate 5, as The Orc Lord, Battle), Korotiku (Hierarch 32, as The Trickster, Aranea), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs, Battle),
  • Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Immortal Patrons of Authority
Odin (Thought, Hierarch 36)
  • Favoured WeaponSpear
  • Symbol – Silhouette of two ravens facing one another, with the head of a man between them, they whisper into his ears (Shown on Holy Symbols of Mystara Day 18)
  • Other Names – Amon, Father Sky, Grammaton, He Who Watches, Jumal, Lord of Sky and Winds, Oloron, Taranos, The Zephyr, Viuden, Wotan
  • Patron of
    • Time – CivilisationAuthority (3)
    • ElementsAir (3),
    • Racial – Genasi (Air (3)),
  • Core PantheonsNorse (as Odin)
  • Single Element OrganisationsThought – The Wind, Time – The Wave
  • Dual Element OrganisationsThough/Time – The Storm
  • Secret CraftsAirologist (Air), Skaldologist (Aesirs), Skyologist (Air),

Appearance: an elderly bearded man with a patch on his left eye, with broad shoulders but an arched back, clad in grey dusty clothes, with an old hat and cloak, holding a long spear while walking as a staff. He is always followed by his two ravens, Hugin and Munin, and he often appears riding his mythical eight-legged flying horse, Sleipnir.

  • Odin, Immortal Hierarch of Thought 36
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
Razud (Energy, Hierarch 31)

Appearance: Unknown

  • Razud, Hierarch Immortal of Energy 31
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Fog, The Elements of Fire and Water, The Spheres of Energy and Time
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire),
Taroyas (Energy, Initiate 6)

Appearance: a middle-aged human of olive complexion and a robust physique, with marked features, a typically Milenian nose and a short curly white beard, his look dignified and arrogant, dressed only in a short white toga fastened at the right shoulder and decorated with geometric symbols along the border, a golden tiara on his head and a sceptre in his right hand (symbols of royal power).

  • Taroyas, Initiate Immortal of Thought 6
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Clerical Domains
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-05-21 – Section moved to its own page.
  • 2021-09-27 – Section updated.
  • 2021-09-19 – Section updated.
  • 2021-09-07 – Section created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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