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Dungeons & Dragons Patron Roleplaying

DnD Patron of Battle

Dungeons and Dragons – Mystara

Patron of Battle

Patron of Battle
Warfare Group
(9 Gods)

Battle – noun – to engage in combat between individuals or armed forces. to engage in battle. fight battling for control of the bridge.

Battle – noun – to contend with full strength, vigor, skill, or resources struggle. They battled to keep their son out of jail. battling over how to spend the money.

Fighting – verb – take part in a violent struggle involving the exchange of physical blows or the use of weapons. The men were fighting.

Fighting – noun – a violent confrontation or struggle. he’d got into a fight with some bouncers outside a club.

Note: Made part of a patron group called Warfare.

Cleric DomainsWar
Single Element OrganisationsEnergy – The Flame
Associated Secret Crafts

Immortals – (Bartziluth F24, Bemarris F3, Crakkak W10, Hattani E15, Karaash A5, Ninfangle A26, Tahkati E17, The Eternal General E14, Thor A29) Gods (9/143 – Energy 2/27 – Matter – 3/46 – Thought 3/60 – Time 1/10)

Primary PantheonsNorse (they fit well for the concepts of Battle being one of the aspects of the Norse beliefs).

The Warfare group is linked to the Thyatian Empire pantheon.

Warfare Group Patrons

This group is linked to the Thyatian Empire pantheon. They are also associated with the sphere of energy and the organisation of The Flame.

Amazons (1), Battle (9), Berserkers (3), Cavalry (1), Conquest (7)

Energy ImmortalsBartziluth (Battle), Bemarris (Battle), Madarua (Amazons),
Matter ImmortalsHattani (Battle), Tahkati (Battle), The Eternal General (Battle),
Thought ImmortalsKaraash (Battle), Ninfangle (Battle), Thor (Battle),
Time ImmortalsCrakkak (Battle),

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Battle Pantheons
Norse Cultural Pantheon

Guiding PrincipleThe culture based around Asgard and its Gods
Associated NationsNorthern Reaches
Core ImmortalsArnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),

  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Agriculture), Cats (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Tempest (Agriculture), Travel (Adventure), War (Amazons),
  • Secondary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
  • Immortal of Matter (5) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle),
  • Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Associated OrganisationsTime – Wave
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (6) – Bartziluth (Empyreal 24, as The Bugbear, Battle), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (6) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Karaash (Initiate 5, as The Orc Lord, Battle), Korotiku (Hierarch 32, as The Trickster, Aranea), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs, Battle),
  • Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Immortal Patrons of Battle
Bartziluth (Energy, Empyreal 24)
  • Favoured WeaponMorningstar
  • Other Names – Hruggek, Lord of War, The Bugbear
  • Symbol – A huge, spiked black Morningstar (Shown on Holy Symbols of Mystara Day 69)
  • Patron of
    • Energy – WarfareBattle (9)
  • Core Pantheons
  • Single Element OrganisationsEnergy – The Flame
  • Secret Crafts

Appearance: an enormous bugbear with a savage and threatening snout in which sparkle two smart and intelligent eyes, wearing shining leather armour like a golden fleece and in his hand a black Morningstar.

  • Bartziluth, Empyreal Immortal of Energy 24
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Bemarris (Energy, Initiate 3)
  • Favoured WeaponGreatsword
  • Other Names – Ares, The Dragonslayer
  • Symbol – A dragon pierced by a sword (Shown on Holy Symbols of Mystara Day 70)
  • Patron of
    • Energy – WarfareBattle (9)
  • Core Pantheons
  • Single Element OrganisationsEnergy – The Flame
  • Secret Crafts

Appearance: a sinewy human of about forty encased in shining plate armour with several embellishments of draconic stamp, a shield with the bas-relief of a rampant dragon on the left arm, a sword that emanates an intense magical aura in the right hand, and an helmet in the form of a dragon’s head with the visor raised that leaves glimpses of a perfectly shaved face of square features, with sky-blue eyes with a fierce and indomitable look and short greying hair.

  • Bemarris, Initiate Immortal of Energy 3
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Crakkak (Time, Celestial 10)

Appearance: an enormous white shark of over 6 metres long, with long, dagger-like teeth and the red eyed look of an assassin. The second form is that of a shark-kin (humanoid with a shark’s head with two protruding black eyes) about two metres high, with light grey coloured scales, elastic and always wet skin, the mouth open because of the large eight rows of teeth that prevented it closing, a powerful musculature and a trident held in the right fist, with an eternally hungry expression.

  • Crakkak, Celestial Immortal of Time 10
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Fog, The Elements of Fire and Water, The Spheres of Energy and Time
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Hattani (Matter, Celestial 15)

Appearance: a tall and imposing, cooper-skinned human with a well defined body and in perfect condition, with a wise-looking face and square features marked by war paint and long black hair gathered into a ponytail. He wears at his neck a talisman with the claws of a bear hanging from a strip of leather and always hefting a Warhammer with a stone head decorated with eagle feathers, while his only other clothes are his deerskin trousers and boots.

  • Hattani, Celestial Immortal of Matter 15
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Magma or Gruul Clans. Elements of Earth and Fire, Spheres of Energy and Matter
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Karaash (Thought, Initiate 5)
  • Favoured WeaponGreatsword
  • Other Names – The Orc Lord
  • Symbol – A huge two-handed sword, the lower half of the blade is normal, the upper half of the blade has an even row of many wicked-looking flanges on both edges (Shown on Holy Symbols of Mystara Day 71)
  • Patron of
    • Energy – WarfareBattle (9)
  • Core Pantheons
  • Single Element OrganisationsEnergy – The Flame, Thought – The Wind
  • Dual Element OrganisationsEnergy/Thought – The Radiant
  • Secret Crafts

Appearance: an orcish king in his best shape, with a glistening yellow skin tone, perfect sharp tusks jutting from the lower jaw, piercing eyes with an intelligent spark, and a well-muscled body covered by thick black hairs. He constantly dons a plate mail with jutting spikes and hooks, wielding his huge Greatsword with pride.

  • Karaash, Initiate Immortal of Thought 5
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Ninfangle (Thought, Eternal 26)

Appearance: an anonymous mysterious wanderer with lithe but well-muscled body wrapped in a long dusty grey hooded cloak that prevents to see his features. He wears a wide-brimmed hat that comes down almost to his eyes and a scarf that covers all the lower part of his face, leaving only a glimpse of two yellow cat’s like eyes which show an incredible strength and cunning.

  • Ninfangle, Immortal Eternal of Thought 26
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Cleric DomainsTravel (Adventure)
Tahkati (Matter, Celestial 17)

Appearance: a copper-skinned human much smaller than normal (around 1.60m), but with shoulders so wide and muscular the result thus is a imposing an threatening build. The sides of the head are always shaved and carries the remaining hair gathered in a black mane similar to those of a horse, while the rest of the body is nude, with the exception of a loincloth of linen tied to a belt with the scalps of his enemies, to which is also attached a dagger carved from the humerus of a buffalo.

  • Tahkati, Celestial Immortal of Matter 17
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Magma or Gruul Clans. Elements of Earth and Fire, Spheres of Energy and Matter
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
The Eternal General (Matter, Celestial 14)

Appearance: a fighter in translucent full plate armour, with the visor raised that shows a semi transparent face marked by numerous scars, with his skin (or fur) dry and lined, a bandage over the left eye and a spark of unstoppable fury in the other. Appearing usually in the saddle of a heavy warhorse (or a war-tiger) of dirty black fur, and marked by battle, with a broadsword attached to his saddle and a lance in hand.

  • The Eternal General, Celestial of Matter 14
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Magma or Gruul Clans. Elements of Earth and Fire, Spheres of Energy and Matter
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Clerical DomainsWar (Battle)
Thor (Thought, Eternal 29)

Appearance: a powerfully built Antalian with fiery red hair and beard, wearing a chain mail with a typical Norse horned helm and a huge warhammer at his belt.

  • Thor, Eternal Immortal of Thought 29
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-05-21 – Moved to its own page.
  • 2021-11-21 – Section Updated.
  • 2021-09-27 – Section Updated.
  • 2021-09-26 – Section Updated.
  • 2021-09-20 – Section Updated.
  • 2021-09-12 – Section Created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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