Dungeons & Dragons Gazetteer Roleplaying

DnD Gaz KW Five Shires

Dungeons and Dragons – Mystara

Gazetteer #8 – The Known World – The Five Shires

Source: The Five Shires (gaz8)

Home of the Halfling, the five shires are a collection of interconnected settlements each symbolising ones of the five elemental branches of the halfling origins.

Halfling from here have lost a lot of their culture due to invasion from Orcs and Dwarves and have a racial hatred of both races.

​Humans (and other races) call them “halflings”, and tend not to take the little folk too seriously. They look like children, so they get treated like children – distrusted, underestimates, or just plain ignored.​ ​

But there’s much more to the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival in the face of indifference and outright persecution from other races.​

Five Shires Character Options

Note: Halfling is no longer a known language in this region.

Five Shires in the Known World

The Five Shires in the Known World

Located to the south and east of Darokin, to the west of Karameikos and to the north of Ierendi and Minrothad.

Races of the Region:

Locations of Note

Eastshire (Darkness)

Heartshire (Fire)

Highshire (Earth)

Seashire (water)

Southshire (Air)

D&D Halfling Clan Highshire – Five Shires (Mainly Halflings of Earth – Highshire)

Clans home is now the Highshire region of the Five Shires.

Converting Highshire Halflings in BECMI to 5th Edition – Halflings split their advancement from a martial class and a rogue class for the first eight levels, then dedicate themselves to either the martial or the rogue class for the Letter advancement starting at A and going to K. Highshire Halflings prefer Fighter (main) and Rogue (secondary) as their match.

The Five Shires

Section of Notes Still Under Construction

Bronze – Found near the coast.
Gold – Found in High Shire.
Silver – Found in High Shire.

Forest – Small groups of gnomes live in the forest in the shire, but are not part of the community.

Ghostwise – scattered through the shires, except no native halfling language.
Lightfoot – living mainly in the cities and towns, except no native halfling language.
Seacalled – living mainly along the rivers and coasts, except no native halfling language.
Stout – living mainly in the town and farmlands, except no native halfling language.
Winterfolk – living in the mountains on the northern borders of the shire, except no native halfling language.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Tier 1 – Level 1)

TimelineAC 1000Five Shires

Introduction to Five Shires – A mini campaign learning about the Five Shires and their relationships with other nations.

Still to be Edited
<-> (GAZ8) Wereskalot Watch. Rumours of Orcs in the nearby mountains causes patrols to be sent out by the Sheriff of the region.

AC 1001 (Tier 1 – Level 2)

TimelineAC 1001Five Shires

Still to be Edited
<-> (GAZ8) Treasure Trail – On the trail of murders and thieves.

AC 1002 (Tier 1 – Level 3)

TimelineAC 1002Five Shires

Still to be Edited
(GAZ8) The Old Sword – An old hin tells a tale of a lost sword of power and where it might be found.

AC 1003 (Tier 1 – Level 4)

TimelineAC 1003Five Shires

Rumour Only
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.

Still to be Edited
(GAZ8) The Bones Out Back – The Black Eagle conducts another raid leaving behind something strange.

AC 1004 (Tier 1 – Level 5)

TimelineAC 1004Five Shires

Still to be Edited
(GAZ8) The Green Cloak – A daring thief who is only known for wearing of a green cloak is making trouble in the Shires. The Sheriff are asking for assistance.

Phase Two (Levels 6-10)

AC 1005 (Tier 2 – Level 6)

TimelineAC 1005Five Shires

Mystery in Ringrise – Miners are going missing in the town of Ringrise. The Shires Sheriff has assigned one of their deputies to investigating the missing people.

Still to be Edited
(GAZ8) The Harpooned Halfling Happenings – Glantrian are sneaking into the country side and abducting halflings, a task force is created to stop them and recover the lost hin.

AC 1006 (Tier 2 – Level 7)

TimelineAC 1006Five Shires

Mystery in Ringrise – An undead wraith menace is threatening the future of shires.

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

AC 1007 (Tier 2 – Level 8)
TimelineAC 1007Five Shires

Rumour Only
Mystery in Ringrise – After the heroes failed to complete their promise to the fire orcs of Ringrise, tensions mount in the region.
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – All the hin masters gather in Shireton to discuss the worst news in their history. (Hollow World Adventures)

Still to be Edited
(GAZ8) Brigands in the Backlands – The Black Eagle has sent in more brigands that need to be dealt with.

AC 1008 (Tier 2 – Level 9)
TimelineAC 1008Five Shires

Still to be Edited
GAZ8 – The Wavestone – A pirates treasure has gone missing – Wed Group

AC 1009 (Tier 2 – Level 10)

TimelineAC 1009Five Shires

Still to be Edited
GAZ8 – The Burning Ring – A magical ring of death, brining to light some of the darker practices of the hin.

Phase Three (Levels 11-15)

AC 1010 (Tier 3 – Level 11)
AC 1011 (Tier 3 – Level 12)
AC 1012 (Tier 3 – Level 13)

TimelineAC 1012Five Shires

Still to be Edited
GAZ8 – Ulam’s Hoard – A map to a lost treasure resurfaces.

AC 1013 (Tier 3 – Level 14)

TimelineAC 1013Five Shires

Still to be Edited
GAZ8 – The Shireton Dragon – Items from a dragon hoard surface and get misused.

AC 1014 (Tier 3 – Level 15)
  • TimelineAC 1014Fire Shires
  • Still to be Edited
    • GAZ8 – The Deep Mine – A portal to another place has brought horrors that need dealing with. Be careful where you dig.

Phase Four (Levels 16-20)

AC 1015 (Tier 3 – Level 16)

TimelineAC 1015Five Shires

Still to be Edited
GAZ8 – The Black Eagle Swoops – War as soldiers in number take advantage of the time to strike.

AC 1016 (Tier 3 – Level 17)
AC 1017 (Tier 3 – Level 18)
AC 1018 (Tier 3 – Level 19)

TimelineAC 1018Five Shires


Content Updates

  • 2022-04-26 – Added in halfling major clans by shire.
  • 2021-01-15 – Added in AC 1010 to 1018.
  • 2021-10-25 – Added in AC 1008 and AC 1009 with a timeline layout cleanup.
  • 2020-10-02 – More intro from Realm Works transfer.
  • 2020-08-06 – Timeline Cleanup.
  • 2020-08-06 – Added in Timeline for AC 1007 and moved mini campaign to gaz8.
  • 2020-08-02 – Mystery at Ringrise.
  • 2020-04-23 – Migrated content from my google site to here.
  • 2020-04-16 – Structure and split Halfling pantheon to its own post.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Added Timeline for AC 1000.
  • 2019-11-28 – Racial and religious updates.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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