Dungeons and Dragons – Mystara
Patron of Bards

Patron of Bards
Magical Group
(1 God)
Bards – noun – a tribal poet-singer skilled in composing and reciting verses on heroes and their deeds. a composer, singer, or declaimer of epic or heroic verse. poet.
Note: Made part of a patron group called Artists and Magical.
Cleric Domains –
Single Element Organisations –
Associated Secret Crafts –
Immortals – (Tiresias W9) Gods (1/9 – Time 1/9)
Primary Pantheons – Halfling (they fit well for the concepts of Bards being one of the aspects of the Halfling beliefs).
Artists Group Patrons
The Artist group is linked to the Land Guilds pantheon. They are associated with the spheres of thought, and the organisation known as The Wind.
Architecture (1), the Arts (11), Bards (1)
Energy Immortals – Alphatia (the Arts), Guidarezzo (the Arts),
Matter Immortals – Chiron (the Arts), Garl (the Arts), Kagyar (the Arts), Polunius (Architecture, the Arts), The Twelve Watches (the Arts), Valerias (the Arts),
Thought Immortals – Palson (the Arts), Soubrette (the Arts), Thalia (the Arts),
Time Immortals – Tiresias (Bards)
Magical Group Patrons
This group is linked to the Radiance pantheon. They are also associated with the sphere of energy. They are also associated with the sphere of Energy and the organisation known as The Flame.
Alchemy (1), Astrology (2), Bards (1), the Blackflame (1), Charms (1),
Thought Immortals – Palartarkan (Astrology)
Time Immortal – Hymir (Alchemy), Tiresias (Astrology, Bards),
Artistical Magic Group Patrons
This group is the blending of Art and Magic, Thought and Energy. They are associated with the spheres of thought, and the organisation known as The Radiant.
Bards (1)
Immortals of Time – Tiresias (Bards)
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
References
Primary Bard Pantheons
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Thought – Inspiration – Adventure (1)
- Elements – Air (1)
- Immortal Titles – Aesirs (4)
- Nationality – Aquarendi (1),
- Alphatian Empire – Alphatian Empire (1),
- Racial –
- Aquatic Races – Aquatic Races (1)
- Genasi Races – Air (1)
- Monstrous Races – Aranea (1)
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Beastologist (Animals), Craftologist (Armourer), Elvenologist (Aquarendi), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air, Alphatian Empire,), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Animals), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Odin (Hierarch 36, as Wotan, Aesirs, Air), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Entropy – The Dark, Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7)
- Thought – Science – Agriculture (4), Architecture (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Energy – Magical – Astrology (1),
- Energy – Warfare – Amazons (1)
- Matter – Living – Abundance (1)
- Immortal Titles – Aesirs (3)
- Nationality – Aquarendi (1),
- Alphatian Empire – Alphatian Empire (1),
- Racial – Aquatic Races – Aquatic Races (1),
- Secondary Secret Crafts – Airologist (Alphatian Empire), Divinology (Astrology), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Starology (Astrology), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Clerical Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, the Arts, Beauty), Guidarezzo (Celestial 15, as Brage, the Arts), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (1) Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (8) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (13) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
- Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology, Bards),
Radiance Elemental Pantheon
Guiding Principle – The balanced elemental culture specialising in Fire and Magic.
Associated Nations – Glantri
Core Immortals –
- Primary Patrons –
- Thought – Science – Alchemy (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Divinology (Astrology), Starology (Astrology),
Holy Symbols
- Primary Cleric Domains – Beer (Alchemy), Prophecy (Astrology),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
- Secondary Patrons –
- Thought – Science – Astronomy (1),
- Elements – Air (2)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races – Air (2)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Secondary Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Mechologist (Astronomy), Skyologist (Aerial Races, Air, Alphatian Empire, Ar), Starologist (Astronomy), Technologist (Astronomy),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Ar), Clockwork (Astronomy),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Thought (2) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy),
- Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tiresias (Temporal 9, as Dallbard, Astrology, Bards),
Immortal Patrons of Bards
Tiresias (Time, Temporal 9)
- Favoured Weapon – Quarterstaff
- Symbol – A golden harp (Shown on Holy Symbols of Mystara Day 39)
- Other Names – Dallbard, Master of Poetic Inspiration
- Patron of
- Core Pantheons –
- Single Element Organisations – Energy – The Flame, Thought – The Wind, Time – The Wave
- Dual Element Organisations – Energy/Thought – The Radiant, Energy/Time – The Fog
- Tri Element Organisations – Energy/Thought/Time – The Steam
- Secret Crafts – Divinology (Astrology), Starology (Astrology),
Appearance: an elderly human clad with a simple linen robe, with a long white venerable beard and white long hair, whose eyes are covered by a strip of grey leather, holding a small golden harp with his right hand and a gnarled but sturdy staff in the other.
- Clerical Domains – Prophecy (Astrology),
- Pantheons – Atruaghin (as Dallbard), Ethengarian (as Dallbard), Halflings (as Master of Poetic Inspiration, Bards), Land Guilds (as Master of Poetic Inspiration, Bards), Radiance (as Dallbard, Astrology, Bards), Traladaran (as Dallbard, Astrology),
- Immortal Councils – Assembly (as Tiresias), Temporals (as Tiresias), Time (as Tiresias),
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons
Content Updates
- 2022-05-21 – Moved to own page.
- 2021-09-26 – Section Updated
- 2021-09-10 – Section Created.
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports (Airships, Ground, Ships)
Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,
Immortal Titles: Aesirs, Ancient, Celestial,
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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