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DnD Gaz KW Rockhome

Dungeons and Dragons – Mystara

Gazetteer #6 – The Known World – The Dwarves of Rockhome

Source: The Dwarves of Rockhom (0e-gaz-06)

The home of Dwarves in Mystara. Dwarves have a reputation that is both good and bad. One the good side, they are known as loyal, hard-working, dependable and fierce defenders of their homes. On the other side, they are considered… well, a little dull.

Rockhome Character Options

Rockhome in the Known World

Rockhome in the Known World

Locations of Note

Jhyrrad: This is a failed dwarven settlement. Location of Black Earth Cultists.
– (Tales of the Yawning Portal – Sunless Citadel and Forge of Fury)

The Kingdom of Rockhome

Great Dwarven Clans of Rockhome

Buhrodar Clan

Everast Clan

Hurwarf Clan

Skarrad Clan

Syrklist Clan

Torkrest Clan

Wywarf Clan

Section of Notes Still Under Construction

Dragonborn:
Copper – found near the northern hills.
Red – found near the volcano’s.
White – found near the Altan Tepe’s Mountains.

Dwarf:
Craftbound– can be found if you look hard enough.
Hillbound (Wrywarf Clan) – Dwarven clan name means “Born to Hunger”. This is a clan of criminals, outcasts and farmers. They have become experts at growing plants and raising animals. Are considered outcasts and banished to the surface
Shadowbound – don’t delve too deep.
Stonebound (Buhrodar Clan) – Dwarven clan descended from a religious fighting brotherhood, the “Order of Golden Battle”.
Stonebound (Everest Clan) – Dwarven clan named “High Mountain”. Nobility
Stonebound (Hurwarf Clan) – Dwarven clan name means “Caverborn”. They believe in isolationism.
Stonebound (Skarrad Clan) – Dwarven clan name means “Ironforge”. The engineers and architects.
Stonebound (Skrklist Clan) – Dwarven clan name means “hue of freshly polished silver”. Interested in mining and trading.
Stonebound (Torkrest Clan) – Dwarven clan name means “Strongtooth”. The main interest of this clan is warfare.

Gnome:
Sky – a major port stop.
Tinker – up the mountains, dwarves say they are not there, really.

Undead:
Vampire (Redtooth Clan)

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Level 1)
  • TimelineAC 1000Rockhome
    • Introduction to Rockhome – A mini campaign introducing the area around rockhome and the dwarves relations to other races.
  • Still to be Edited
    • <-> (GAZ6) Race for the City. A border fort is in danger, and a brave group of scouts are sent to the capital for help.
    • <-> (GAZ6) Guard Duty. Protect a storehouse from troublemakers.
AC 1001 (Level 2)
  • TimelineAC 1001Rockhome
  • Still to be Edited
    • <-> (GAZ6) On The Road – A dwarven caravan is heading into the Northern Reaches and a group of recruits get selected to be their guards.
AC 1002 (Level 3)
  • TimelineAC 1002Rockhome
  • Still to be Edited
    • <-> (GAZ6) The Lizard Roundup – A group of soldiers are hired to guard a warehouse of lizard mounts who run amok in the Dwarven capital.
    • (dwt) The Phase Spider Lair – A contested mine is causing issues.
AC 1003 (Level 4)
  • TimelineAC 1003Rockhome
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
    • <-> (GAZ6) The Kidnapping of Thrais – A leader of the Skarrad clan has been abducted and a group of soldiers have been sent to recover him.
    • (mdt) There are Things in the Planes and the Earth – exit from a mine.
    • Tome of Beasts II Lairs – Tragedy at Thyrdun Outpost
AC 1004 (Level 5)
  • TimelineAC 1004Rockhome
  • Still to be Edited
    • (GAZ6) The Lost Caverns – Colonists are lost and a new path needs to be blazed to find them, if they still survive.
    • (mdt) Dwarven Dread – A corrupted dwarf is causing issues.
    • (mdt) Look Not with Thine Eyes, But Thine Mind – A new tunnel is discovered.
    • Tome of Beasts II Lairs – Caverns of the Crystalline Monolith

Phase Two (Levels 6-10)

AC 1005 (Level 6)
  • TimelineAC 1005Rockhome
  • Still to be Edited
    • (GAZ6) Fear and Loathing in the Khanates – Squads of dwarven soldiers are making their way to Ethengar to help them against the Glantrian’s.
AC 1006 (Level 7)
  • TimelineAC 1006Rockhome
  • Still to be Edited
    • (GAZ6) Hammerfall – The hilltop dwarves learn of a attack from the Stone Dwarves and ask for assistance.
    • (GAZ6) Metal Amok – The dwarven artificers have built a new contraption and need to have it tested as the last test group have disappeared.
AC 1007 (Level 8)
  • TimelineAC 1007Rockhome
    • Forge of the Fire Giants – Talks with the Clans of Fire Giants located in the Rockhome Region.
    • Mystery of the Dwarven Pilgrims – A group of dwarves request aid in a pilgrimage to a holy site.
    • The Day Magic Died – The war between the Dwarves and Giants ends suddenly and the Dwarves return home. No one knows why, and it is unclear if either sides was a victor in the war.
  • Still to be Edited
    • (GAZ6) Road of Woe – Building a road along the Darokin Tunnel is failing.
AC 1008 (Level 9)
  • TimelineAC 1008Rockhome
  • Still to be Edited
    • GAZ6 – War With the Underside – Too many deaths are happening in the lower caverns, the king orders an investigation
    • GAZ6 – Dragonlair – Red dragons appear to be moving into the area with Dragonborn, a diplomatic team has been sent to discuss their intentions.
    • Tome of Beasts II Lairs – Tunnels Below Skulltop Tor
AC 1009 (Level 10)
  • TimelineAC 1009Rockhome
  • Still to be Edited
    • GAZ6 – Clan Wars – War between the various dwarven clans with the gnomes becoming involved.
    • GAZ6 – Redtooth – The vampire troubles in the mountains needs to be dealt with, the king commissions a expedition to end it.

Phase Three (Levels 11-15)

AC 1010 (Level 11)
AC 1011 (Level 12)

Content Updates

  • 2021-10-25 – Added in AC 1008 and 1009 with the Timeline cleanup.
  • 2021-08-22 – Added in the AC 1010 and 1011.
  • 2021-05-09 – Moved the mini campaign to its own post.
  • 2021-02-28 – Adding details into Character Options.
  • 2020-08-24 – Timeline cleanup.
  • 2020-08-06 – Added in Timeline for AC 1007.
  • 2020-04-23 – Migrated from content from my google site to here.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-14 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Added in Timeline for AC 1000.
  • 2019-11-28 – Races and Religion getting an update.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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