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DnD Gaz Brun Norwold Region

Dungeons and Dragons – Mystara

Gazetteer – Brun – Norwold Region

Overview – Norwold

What is the Norwold Region, it is a series of nations that exist to the north of the Known World on the Continent of Brun.

North of the jarldoms on the main continent lies the Kingdom of Norwold, carved out of the rugged northern coast by mighty warlords – adventurers of exceptional mettle (level 15+) who desire dominions of their own Normally loyal to Alphatia, the warlords have their hands full with petty local intrigues. incursions by unfriendly frost giants, and occasional full-scale invasions by the forces of both Thyatians, and Alphatia. Norwold has a long-standing “land rush” that is expected to continue into the foreseeable future.

Norwold – A collection of smaller nations joined together.

  • Population: 36,000
  • Races: Alphatian (Common), Alphatian (Mixed), Halfling
  • Languages: Alphatian,  Heldannic, Elvish
  • Coinage: Crown (gp), Mirror (sp), Judge (cp). Alphatian standard
  • Government Type: Numerous semi autonomous kingdoms owing loyalty to a central emperor or empress

Locations of Note

Kingdom of Alpha

  • Population: 90,000
  • Languages: Alphatian, Heldannic
  • Government Type: Monarchy part of an Empire
  • Industries: Agriculture

Denogath – A kingdom of the dead. Safest path into this lands is through the lands of the Xenophobic elves of Wendar.

Heldannic Territories – A nation supported by a army of warrior clerics known as the Heldannic Knights.

City State of Landfall

  • Population: 10,000
  • Languages: Alphatian, Heldannic, Thyatian
  • Government Type: Monarchy part of an Empire
  • Industries: Trade, thievery, fencing of stolen goods

Shire of Leeha

  • Population: 3,500
  • Languages: Alphatian, Lalor (Leeha Dialect)
  • Government Type: Monarchy part of an Empire
  • Industries: Agriculture, fishing

Kingdom of Oceansend

  • Population: 40,000
  • Languages: Thyatian
  • Coinage: Heart (gp), blade (sp), wall (cp)
  • Government Type: Monarchy part of an Empire
  • Industries: Fishing, agriculture, crafts (especially Dwarven)

Wendar – Xenophobic elves of Wendar and homeland of the High Elves of Mystara.

Wymsteeth Mountains – A place where dragons of all types can be found. No one else is welcome.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Tier 1 – Level 1)
AC 1001 (Tier 1 – Level 2)
  • TimelineAC 1001Norwold Region
  • Still to be Edited
    • Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
AC 1002 (Tier 1 – Level 3)
  • TimelineAC 1002Norwold Region
  • Still to be Edited
    • The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
    • Rime of the Frostmaiden – Ten Towns
AC 1003 (Tier 1 – Level 4)
  • TimelineAC 1003Norwold Region
    • Mystery of the Hidden Kingdom of Dragons – Dragonborn variations. First sightings of different types of dragonborn.
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • Knights Above – The Heldannic Knights explore the Hollow World.
    • Rime of the Frostmaiden – Icewind Dale
AC 1004 (Tier 1 – Level 5)

Phase Two (Levels 6-10)

AC 1005 (Tier 2 – Level 6)
AC 1006 (Tier 2 – Level 7)
AC 1007 (Tier 2 – Level 8)
  • TimelineAC 1007Norwold Region
    • Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region.
    • Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region.
    • Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance.
    • The Day Magic Died – The dragons are unusually quiet after gathering in numbers.
  • Still to be Edited
    • Rime of the Frostmaiden – Caves of Hunger
AC 1008 (Tier 2 – Level 9)
  • TimelineAC 1008Norwold Region
  • Still to be Edited
    • The Rise of Tiamat – Death to the Wrmyspeaker – Nerconvain – The trouble in the Wyrmsteeth continues
    • Rime of the Frostmaiden – Doom of Ythryn
AC 1009 (Tier 2 – Level 10)
  • TimelineAC 1009Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – War is Declared – Alphatia declares War on Glantri, Glantri declares War on Alphatia, Heldannic Knights declare war on Alphatia, Thyatian Empire declares war on Alphatia. (Event M – Spring 1005)
    • Wrath of the Immortals – Empires Build Forces – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event O – Summer 1005)

Phase Three (Levels 11-15)

AC 1010 (Tier 3 – Level 11)
AC 1011 (Tier 3 – Level 12)
  • TimelineAC 1011Norwold Region
  • Still to be Edited
    • DA1 – Adventures in Blackmoor – A hole in time allows travel to the past.
    • DA2 – Temple of the Frog – Travel in time continues.
    • DA3 – City of the Gods – The height of the Blackmoor civilization.
    • DA4 – The Duchy of Ten – The conclusion to the Blackmoor story.
AC 1012 (Tier 3 – Level 13)
  • TimelineAC 1012Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZC – Spring 1007 – Heldann / Thyatis Treaty – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis.
    • CM1 – Test of the Warlords – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia.
AC 1013 (Tier 3 – Level 14)
AC 1014 (Tier 3 – Level 15)
  • TimelineAC 1014Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZH – Winter 1007 – Plague Hits Freiburg – Due to the war in the region, a plague strike all the forces and moves south into Ethengar
    • CM3 – Sabre River – A curse in Norwold needs assistance

Phase Four (Levels 16-20)

AC 1015 (Tier 4 – Level 16)
  • TimelineAC 1015Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso
    • CM4 – Earthshaker! – A war machine of Blackmore is brought online again
    • M5 – Talons of Night – The war is continuing and the Immortals try and reduce the conflict in Norwold
AC 1016 (Tier 4 – Level 17)
  • TimelineAC 1016Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin
    • M1 – Into the Maelstrom – The war for Norwold intensifies
AC 1017 (Tier 4 – Level 18)
  • TimelineAC 1017Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
    • Wrath of the Immortals – Event ZW – Fall 1009 – Elves Reach Wendar – The migration of elves to the north reach the region of Wendar
    • Wrath of the Immortals – Event ZX – Fall 1009 – Alphatians In Thyatis – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
AC 1018 (Tier 4 – Level 19)
  • TimelineAC 1018Norwold Region
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • M2 – Vengeance of Alphaks – With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
    • M4 – Five Coins for a Kingdom – A request for aid from across the planes comes, with a threat to the world should it be ignored.
AC 1019 (Tier 4 – Level 20)
  • TimelineAC 1019Norwold Region
  • Still to be Edited
    • M3 – Twilight Calling – Alphaks is near to his goals, is there anyone left to stop him.

Phase Five (Levels 21-25)

AC 1020 (Tier 5 – Level 21)
  • TimelineAC 1020Norwold Region
  • Still to be Edited
    • Though depopulated by plague and warfare, the Heldannic Territories nation emerges victorious from the war. The Heldannic Knights are war heroes, having cured the plague and led the fight to repel the invaders. The Knights who made the epic journeys to relieve Glantri and fought in the final battles in Thyatis are treated as legends in their on lifetime.
    • With Alphatia gone and Thyatis licking its wounds, the Heldanners look to an undefeated Norwold as a site for future expansion, having already annexed some land hear Landfall. As soon as thy have regrouped and rested their forces, a major northward push to seize new territory can be expected. Their next goal is Oceansend.
    • The chaos and infighting of this region continues unabated. Now that Norwold no longer enjoys the protection of might Alphatia, the disorganised area is likely to be invaded by the land-hungry Heldannic Knights in the months ahead.

Content Updates

  • 2022-01-15 – Added in timeline for AC 1010 to 1019.
  • 2021-10-25 – Updated timeline and added in AC 1008 and AC 1009.
  • 2021-07-31 – Updated layout and links.
  • 2021-02-28 – Adding in character options.
  • 2020-08-24 – Timeline Cleanup.
  • 2020-04-16 – Structure.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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