Dungeons and Dragons – Mystara
Gazetteer – Brun – Norwold Region

Overview – Norwold
What is the Norwold Region, it is a series of nations that exist to the north of the Known World on the Continent of Brun.
North of the jarldoms on the main continent lies the Kingdom of Norwold, carved out of the rugged northern coast by mighty warlords – adventurers of exceptional mettle (level 15+) who desire dominions of their own Normally loyal to Alphatia, the warlords have their hands full with petty local intrigues. incursions by unfriendly frost giants, and occasional full-scale invasions by the forces of both Thyatians, and Alphatia. Norwold has a long-standing “land rush” that is expected to continue into the foreseeable future.
Norwold – A collection of smaller nations joined together.
- Population: 36,000
- Races: Alphatian (Common), Alphatian (Mixed), Halfling
- Languages: Alphatian, Heldannic, Elvish
- Coinage: Crown (gp), Mirror (sp), Judge (cp). Alphatian standard
- Government Type: Numerous semi autonomous kingdoms owing loyalty to a central emperor or empress
Locations of Note
Kingdom of Alpha
- Population: 90,000
- Languages: Alphatian, Heldannic
- Government Type: Monarchy part of an Empire
- Industries: Agriculture
Denogath – A kingdom of the dead. Safest path into this lands is through the lands of the Xenophobic elves of Wendar.
Heldannic Territories – A nation supported by a army of warrior clerics known as the Heldannic Knights.
City State of Landfall
- Population: 10,000
- Languages: Alphatian, Heldannic, Thyatian
- Government Type: Monarchy part of an Empire
- Industries: Trade, thievery, fencing of stolen goods
Shire of Leeha
- Population: 3,500
- Languages: Alphatian, Lalor (Leeha Dialect)
- Government Type: Monarchy part of an Empire
- Industries: Agriculture, fishing
Kingdom of Oceansend
- Population: 40,000
- Languages: Thyatian
- Coinage: Heart (gp), blade (sp), wall (cp)
- Government Type: Monarchy part of an Empire
- Industries: Fishing, agriculture, crafts (especially Dwarven)
Wendar – Xenophobic elves of Wendar and homeland of the High Elves of Mystara.
Wymsteeth Mountains – A place where dragons of all types can be found. No one else is welcome.


Wrath of the Immortals Timeline
Phase One (Levels 1-5)
AC 1000 (Tier 1 – Level 1)
Timeline – AC 1000 – Norwold Region
Mystery of the Hidden Kingdom of Dragons – Dragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.
Still to Be Edited
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Cold-Hearted Killer
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Nature Spirits
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Lake Monster
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Foaming Mugs
AC 1001 (Tier 1 – Level 2)
Timeline – AC 1001 – Norwold Region
Mystery of the Hidden Kingdom of Dragons – Dragonborn Militia. Large numbers of Dragonbown acting as militia and protecting various areas of the world start to get noticed.
Still to be Edited
Visitors from another land – people from a word where the sun revolves around them, and not the other way around venture into the realm with screaming birds of prey – the signature flying machine of the Heldannic Knights.
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Black Sword
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The Unseen
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Holed Up
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Toil and Trouble
AC 1002 (Tier 1 – Level 3)
Timeline – AC 1002 – Norwold Region
Mystery of the Hidden Kingdom of Dragons – Dragon Migration. Dragons are seen flying towards the North and the Wrymsteeth Mountains.
Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)
Still to be Edited
The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The Mead Must Flow
Icewind Dale – Rime of the Frostmaiden – Ten Towns – The White Moose
Icewind Dale – Rime of the Frostmaiden – Ten Towns – Mountain Climb
Icewind Dale – Rime of the Frostmaiden – Ten Towns – A Beautiful Mine
AC 1003 (Tier 1 – Level 4)
Timeline – AC 1003 – Norwold Region
Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragonborn variations. First sightings of different types of dragonborn.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)
Still to be Edited
Knights Above – The Heldannic Knights explore the Hollow World.
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Provisions for Macreadus
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Gnoll Heads
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Zero Run
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Distress Signal
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Yslem’s Way
AC 1004 (Tier 1 – Level 5)
Timeline – AC 1004 – Norwold Region
Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 2 – The Caravans join up and travel deeper into the Norwold Region. (Tyranny of Dragons)
Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragon Settlements. First sightings of Hidden Dragon Settlements.
Mystery of the Iceshield Orcs – A mass migration of Orcs pass through the region heading north and disappearing from civilised lands.
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Peace Out
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Hunt for the Red Yeti
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Wolf Tribe Cannibals
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Behind Bars
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – A Goliath Problem
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Dragonbone Stew
Phase Two (Levels 6-10)
AC 1005 (Tier 2 – Level 6)
Timeline – AC 1005 – Norwold Region
Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)
Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Rumour Only
Mystery of the Alphatian Duellers – Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland. (Princes of the Apocalypse)
Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Wrath of the Immortals)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Sunblight
AC 1006 (Tier 2 – Level 7)
Timeline – AC 1006 – Norwold Region
Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)
Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light
AC 1007 (Tier 2 – Level 8)
Timeline – AC 1007 – Norwold Region
Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)
Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)
Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Rumour Only
The Day Magic Died – The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode
AC 1008 (Tier 2 – Level 9)
Timeline – AC 1008 – Norwold Region
Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. All of Norwold has been invited to help against the forces of Denogath. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Caves of Hunger
AC 1009 (Tier 2 – Level 10)
Timeline – AC 1009 – Norwold Region
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)
Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Doom of Ytheyn
Phase Three (Levels 11-15)
AC 1010 (Tier 3 – Level 11)
Timeline – AC 1010 – Norwold Region
Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)
War for Norworld – Part One – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)
War of the Dragon Queen – Part One – War with the Cult of the Dragon. (Tyranny of Dragons)
AC 1011 (Tier 3 – Level 12)
Timeline – AC 1011 – Norwold Region
Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)
War for Norworld – Part Two – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)
War of the Dragon Queen – Part Two – War with the Cult of the Dragon. (Tyranny of Dragons)
Still to be Edited
DA1 – Adventures in Blackmoor – A hole in time allows travel to the past.
DA2 – Temple of the Frog – Travel in time continues.
DA3 – City of the Gods – The height of the Blackmoor civilization.
DA4 – The Duchy of Ten – The conclusion to the Blackmoor story.
AC 1012 (Tier 3 – Level 13)
Timeline – AC 1012 – Norwold Region
Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)
War for Norworld – Part Three – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)
War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)
Still to be Edited
CM1 – Test of the Warlords –
AC 1013 (Tier 3 – Level 14)
Timeline – AC 1013 – Norwold Region
Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)
War for Norworld – Part Four – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Khans all enter the Helannic region and siege their capital. (Winter Event – Wrath of the Immortals – Ethengar vs Heldann), (CM1 – Test of the Warlords – Levels 15+)
War of the Dragon Queen – Part Four – War with the Cult of the Dragon. (Tyranny of Dragons)
AC 1014 (Tier 3 – Level 15)
Timeline – AC 1014 – Norwold Region
War for Norwold – Part Five – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarldom nations. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
War of the Dragon Queen – Part Five – War with the Cult of the Dragon. (Tyranny of Dragons)
Rumours Only
Treaty Proclamation – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)
Phase Four (Levels 16-20)
AC 1015 (Tier 4 – Level 16)
Timeline – AC 1015 – Norwold Region
(CM1) War for Norworld – Part Six – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. Due to the war in the region, a plague strike all the forces and moves south into Ethengar. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Winter Event – Wrath of the Immortals – ZH – Plague Hits Freiburg), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)
Still to be Edited
M5 – Talons of Night – The war is continuing and the Immortals try and reduce the conflict in Norwold
AC 1016 (Tier 4 – Level 17)
Timeline – AC 1016 – Norwold Region
(CM1) War for Norworld – Part Seven – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
War of the Dragon Queen – Part Seven – War with the Cult of the Dragon. (Tyranny of Dragons)
Still to be Edited
M1 – Into the Maelstrom – The war for Norwold intensifies
AC 1017 (Tier 4 – Level 18)
Timeline – AC 1017 – Norwold Region
(CM1) War for Norworld – Part Eight – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
Rumours Only
War in Glantri – Part Eight – The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)
AC 1018 (Tier 4 – Level 19)
Timeline – AC 1018 – Norwold Region
(CM1) War for Norworld – Part Nine – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The migration of elves to the north reach the region of Wendar. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Fall Event – Wrath of the Immortals – ZW – Elves Reach Wendar), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)
Still to be Edited
M2 – Vengeance of Alphaks – With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
M4 – Five Coins for a Kingdom – A request for aid from across the planes comes, with a threat to the world should it be ignored.
AC 1019 (Tier 4 – Level 20)
Timeline – AC 1019 – Norwold Region
(CM1) War for Norworld – Part Ten – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
Still to be Edited
M3 – Twilight Calling – Alphaks is near to his goals, is there anyone left to stop him.
Phase Five (Levels 21-25)
AC 1020 (Tier 5 – Level 21)
Timeline – AC 1020 – Norwold Region
War in Norwold – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. Continuing Conflicts. A curse in Norwold needs assistance. An elven lord is needed to recover an artefact. (CM1 – Test of the Warlords – Levels 15+), (CM3 – Sabre River, Levels 18-22), (CM5 – Mystery of the Snow Pearls – Levels 15+)
Though depopulated by plague and warfare, the Heldannic Territories nation emerges victorious from the war. The Heldannic Knights are war heroes, having cured the plague and led the fight to repel the invaders. The Knights who made the epic journeys to relieve Glantri and fought in the final battles in Thyatis are treated as legends in their on lifetime.
With Alphatia gone and Thyatis licking its wounds, the Heldanners look to an undefeated Norwold as a site for future expansion, having already annexed some land hear Landfall. As soon as thy have regrouped and rested their forces, a major northward push to seize new territory can be expected. Their next goal is Oceansend.
The chaos and infighting of this region continues unabated. Now that Norwold no longer enjoys the protection of might Alphatia, the disorganised area is likely to be invaded by the land-hungry Heldannic Knights in the months ahead.
Content Updates
- 2022-01-15 – Added in timeline for AC 1010 to 1019.
- 2021-10-25 – Updated timeline and added in AC 1008 and AC 1009.
- 2021-07-31 – Updated layout and links.
- 2021-02-28 – Adding in character options.
- 2020-08-24 – Timeline Cleanup.
- 2020-04-16 – Structure.
- 2020-03-03 – Added in Timeline for AC 1006.
- 2020-02-18 – Added in Timeline for AC 1005.
- 2020-01-14 – Added in Timeline for AC 1004.
- 2019-12-31 – Added in Timeline for AC 1003.
D&D Gazetteer
The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam
Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift
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