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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1015

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1015

Overview

Phase Four (Character Level 16)

This is the 16th game year with all character reaching 17th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 16 – All characters are level 16 and will not reach level 17 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 16. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 17th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1015

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1015)
  • TimelineAC 1015Alfheim
  • Still to be Edited
    • GAZ5 – The Nithian Lich – A forgotten foe is awakened by the corruption
    • PC1- A Blight on the Forest – The forest is dying, the elves have left, what is left is in shadow
Alphatian Empire (AC 1015)
  • TimelineAC 1015Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZJ – Spring 1008 – The Stalemate is Broken – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn.
    • Wrath of the Immortals – Event ZO – Summer 1008 – Imperial Navies Clash – The war moves to the sea of dawn, on the surface and in the sky.
    • GAZB – Journey to the SpillWorld – A time of prophecy approaches where there is a chance to reach the other side of the galaxy where a union of the plane of Air and Earth resulted in a series of worlds connected by an atmosphere
Atruaghin Clans (AC 1015)
Broken Lands (AC 1015)
  • TimelineAC 1015Broken Lands
  • Still to be Edited
    • Wrath of the Immortals – Event ZN – Summer 1008 – Plague Reaches Glantri – The plague from Ethengar makes it was into the Broken Lands and Glantri.
Darokin (AC 1015)
Ethengar (AC 1015)
  • TimelineAC 1015Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Plague Reaches Glantri – The plague from Ethengar makes it was into the Broken Lands and Glantri.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso.
    • Wrath of the Immortals – Event ZP – Fall 1008 – Ethengarians Ambush Elves – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague
    • GAZ12 – The Undead Horde – The dead rise and start to threaten the Khan and his people
Five Shires (AC 1015)
  • TimelineAC 1015Five Shires
  • Still to be Edited
    • Wrath of the Immortals – Event ZK – Spring 1008 – Shires Reinforce Darokin – The armies of the five shires move into Darokin.
    • GAZ8 – The Black Eagle Swoops – War as soldiers in number take advantage of the time to strike.
Glantri (AC 1015)
  • TimelineAC 1015Glantri
  • Still to be Edited
    • Wrath of the Immortals – Event ZN – Summer 1008 – Plague Reaches Glantri – The plague from Ethengar makes it was into the Broken Lands and Glantri.
    • Wrath of the Immortals – Event ZP – Fall 1008 – Ethengarians Ambush Elves – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague.
Hollow World (AC 1015)
Ierendi (AC 1015)
  • TimelineAC 1016Ierendi
  • Still to be Edited
    • GAZ4 – The Visionary – A Glantrian sidewalk artist able to paint the future
Karameikos (AC 1015)
  • TimelineAC 1015Karameikos
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
  • Still to be Edited
    • GAZ8 – The Black Eagle Swoops – War as soldiers in number take advantage of the time to strike
    • Wrath of the Immortals – Event ZM – Spring 1008 – Elves Reach Karameikos – The migration from Alfheim finally reaches the Callarii elves and settle in the Dymrak forest
Minrothad (AC 1015)
Northern Reaches (AC 1015)
  • TimelineAC 1015Northern Reaches
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam
    • Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso.
Norwold Region (AC 1015)
  • TimelineAC 1015Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso
    • CM4 – Earthshaker! – A war machine of Blackmore is brought online again
    • M5 – Talons of Night – The war is continuing and the Immortals try and reduce the conflict in Norwold
Rockhome (AC 1015)
  • TimelineAC 1015Rockhome
  • Still to be Edited
    • GAZ6 – Raid on Jotunheim – The dwarves take on the Giants to push them out of their mountains
Shadowlands (AC 1015)
Skothar Continent (AC 1015)
  • TimelineAC 1015 – Skothar Continent
  • Still to be Edited
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1015)
Thyatian Empire (AC 1015)
  • TimelineAC 1015Thyatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZJ – Spring 1008 – The Stalemate is Broken – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn
    • Wrath of the Immortals – Event ZO – Summer 1008 – Imperial Navies Clash – The war moves to the sea of dawn, on the surface and in the sky
Ylaruam (AC 1015)
  • TimelineAC 1015Ylaruam
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam
    • GAZ2 – Treasure Hunt – The Gold Seal Ring of Al-Kalim – This ring, crafted by the dwarves and enchanted by a Makistani sorcerer, was used by Al-Kalim to confine unruly efreet in containers

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in notes for this game year of options.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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