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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1014

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1014

Overview

Phase Three (Character Level 15)

This is the 15th game year with all character reaching 16th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 15 – All characters are level 15 and will not reach level 16 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 15. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 16th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1014

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1014)
TimelineAC 1014Alfheim

Rumours Only
Wat of Alfheim – Part Five
– Armies are away to help the Sylvan Realm, Darokin and Wendar. (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
Tome of Beasts II Lairs – Towers of the Three Regents
CM8 – Endless Stair – A tomb sealed by magic long ago is now accessible with the elves magic failing.

Alphatian Empire (AC 1014)

TimelineAC 1014Alphatian Empire

Rumours Only
Treaty Proclamation
– An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Still to be Edited
GAZB – War-Hawks Over Helskir – The nation of Helskir has declared itself independent in the war and wants neither side to cross its borders.

Atruaghin Clans (AC 1014)
Broken Lands (AC 1014)

TimelineAC 1014Broken Lands

TBA

Darokin (AC 1014)
TimelineAC 1014Darokin

Council of Darokin – Part 10 – A meeting to discuss how best to assign resources for containing the warfare.

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Vanrakdoom and later the Caverns of Ooze under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Five – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Still to be Edited
Wrath of the Immortals
 – Event ZH – Winter 1007 – Elves Winter in Cruth Mountains – The migration of elves leaving the great forest is slow, and finally reaches the mountains.

Ethengar (AC 1014)

TimelineAC 1014Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Dragon
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

Still to be Edited
GAZ12 – War on the Steppes – The clans go to war

Five Shires (AC 1014)
  • TimelineAC 1014Fire Shires
  • Still to be Edited
    • GAZ8 – The Deep Mine – A portal to another place has brought horrors that need dealing with. Be careful where you dig.
Glantri (AC 1014)
TimelineAC 1014Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Five – To help the war effort you inherit the estate and duties of your family. A missing mage sparks a hunt for their killer. (Inheritance), (CM8 – The Endless Stair – Levels 15-20)

Hollow World (AC 1014)

TimelineAC 1014Hollow World

Still to be Edited
Candlekeep Mysteries – Alkazaar’s Appendix
– A book chronicles an unsolved mystery about a wandering stone golem in the desert.

Ierendi (AC 1014)
  • TimelineAC 1014Ierendi
  • Still to be Edited
    • GAZ4 – The Twenty-Four Eyes of the Hydra – A chance to take on a hydra of legend awaits any who wish to venture deep into Safari Island. No expense spared on the luxury of the venture.
Karameikos (AC 1014)

TimelineAC 1014Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

War in Karameikos – Part 5. The Black Eagle raises the banner of War.

Minrothad (AC 1014)
Northern Reaches (AC 1014)

TimelineAC 1014Northern Reaches

War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

Norwold Region (AC 1014)
TimelineAC 1014Norwold Region

War for Norwold – Part Five – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarldom nations. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Five – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Treaty Proclamation – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Rockhome (AC 1014)
  • TimelineAC 1014Rockhome
  • Still to be Edited
    • GAZ6 – The Beast from the Klintest Depths – The lake monster in angry and the dwarf arcanists have developed a contraption to allow them to hunt it back to its lair.
Shadowlands (AC 1014)

TimelineAC 1014Shadowlands

War in the Shadowlands – Part Five – War of the Shadowlands. (Out of the Abyss)

Skothar Continent (AC 1014)
  • TimelineAC 1014 – Skothar Continent
  • Still to be Edited
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1014)
Thyatian Empire (AC 1014)

TimelineAC 1014Thyatian Empire

Rumours Only
Treaty Proclamation
– An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Still to be Edited
GAZB – War-Hawks Over Helskir – The nation of Helskir has declared itself independent in the war and wants neither side to cross its borders.
Candlekeep Mysteries – Alkazaar’s Appendix – A book chronicles an unsolved mystery about a wandering stone golem in the desert.

Ylaruam (AC 1014)

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in notes for the game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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