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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1002

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1002

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

Overview

Phase One (Characters Level 3)

This is the third game year with all character reaching 3rd level over the winter new year period.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 3 – All characters are level 3 and will not reach level 4 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 3. All characters are heroes of their hometown, and treated as such when they return. In other locations they are treated with respect in their own nation and suspicion elsewhere.

With these adventures, my players will reach 4th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1002

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1002)
  • TimelineAC 1002Alfheim
  • Still to be Edited
    • (GAZ5) Follow that Orc! – A Guardian of the Trees of Life asks for an investigation into unusual movements of an Orc in Alfheim City.
    • (dwt) The Blight – Issues with a sacred tree.
    • (dwt) Lair of the Mad Druid – people are disappearing in the forest.
    • The Rise of the Drow – The Darkest Dawn
    • Tales of the Old Margrave – The Fingers of Derende
    • Tales of the Old Margrave – The Vengeful Heart
    • Tome of Beasts II Lairs – The Twisted Wreath
Alphatian Empire (AC 1002)
  • TimelineAC 1002Alphatian Empire
  • Still to be Edited
    • Academy Influx – The academies all over Alphatia are taking in more students that before. Their martial and magical studies have become required curriculum.
Atruaghin Clans (AC 1002)
Broken Lands (AC 1002)
  • TimelineAC 1002Broken Lands
  • Still to be Edited
    • <-> (GAZ 10) The Hordes Life – A push into Darokin and the Steppes of Ethengar to test their strength.
Darokin (AC 1002)
  • TimelineAC 1002Darokin
  • Still to be Edited
    • (GAZ11) The Wanderer’s Grave – A hidden treasure can be found by the light of the moon in the mountains bordering Darokin and the Five Shires.
    • Waterdeep Dragon Heist – Fireball – A fireball explodes in Trollskull Ally of Darokin City, setting off an investigation.
    • Waterdeep Dragon Heist – Dragon Season – A mysterious Vault of Dragons is rumoured to be uncovered.
    • (dwt) The Case of the Scrupulous Pawnbroker – Local buyer of relics needs help.
    • (dwt) With a Candlestick – a murder investigation.
Ethengar (AC 1002)
  • TimelineAC 1002Ethengar
  • Still to be Edited
    • (GAZ12) Box of Rain – A water spirit is needed at Chagon-Nah, and a quester is sent out.
    • (GAZ12) Year of the Dragon – The current spirit totem is the dragon.
Five Shires (AC 1002)
  • TimelineAC 1002Five Shires
  • Still to be Edited
    • (GAZ8) The Old Sword – An old hin tells a tale of a lost sword of power and where it might be found.
Glantri (AC 1002)
  • TimelineAC 1002Glantri
    • Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. Was run in AC 1000.
    • Mystery of the Dead Elf – A elven student Troikithus is accepted into the Elven Clan of Ellerovyn, and proves himself to be a gifted student of magic.
    • School Assignment – Night of the Red Moon. 15th Fyrmont (08) while on assignment from the Great School of Magic working security on the night of the red moon.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (X2) Castle Amber – Trouble for the Headmaster of the Great School of Magic.
    • (dwt) Fitcher’s – An necromancer hunter asking for assistance.
Hollow World (AC 1002)
  • TimelineAC 1002Hollow World
  • Still to be Edited
    • The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
    • Candlekeep Mysteries – Book of the Raven
Ierendi (AC 1002)
  • TimelineAC 1002Ierendi
    • Mystery at Dunwater – An investigation by the government leads for a request to look into Lizardfolk building a new settlement near Saltmarsh.
  • Still to be Edited
    • (GAZ4) Love Calls – A Makai male from Roister Island is looking for some chaperones to help him find a mate.
    • (GAZ4) A Question of Honour – Someone is creating Zombies on Elegy Island and blamed the Honour Island Mages.
    • (dwt) Last Stand of the Forgotten Pirate – A druid asking for investigations into a retired pirate.
Karameikos (AC 1002)
  • TimelineAC 1002Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery of Davinos. A traladaran noble seeks to improve those wronged when the Duke took control of the city.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A squad of goblins are found dead near Ruglov village on Eastron Road. Cause of death remains a mystery.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of dwarven weapons, gear and mechanical toys built over the winter months.
    • Mystery of the Magic Mirror – Settlements in the Cruth Lowlands have gone missing and credit claimed by a new warlord called Skarda. All investigators into this new warlord fails to turn up any clues.
  • Still to be Edited
    • <-> (B8) Journey to the Rock – Arkayz, a hermit wizard near Threshold is requesting adventures.
    • (PC2) Tabi Hunt – The Gnomes of Highforge are looking for people to collect some Tabi from the Dymrak forest.
    • (dwt) When Goblins Die, No Comets are Seen – delving further into an abandoned mine is causing issues.
Minrothad (AC 1002)
  • TimelineAC 1002Minrothad
  • Still to be Edited
    • <-> (GAZ9) The Harbour Inhabitants – Nixies have taken up residence in Minrothad Harbour and need to be removed.
    • (PC3) The Ruins of the Taymora – A gathering of undead in some ancient underwater ruins causes alarm.
    • (mdt) The Unquenched Thirst – an issue with undead on a nearby island.
Northern Reaches (AC 1002)
Norwold Region (AC 1002)
  • TimelineAC 1002Norwold Region
  • Still to be Edited
    • The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
    • Rime of the Frostmaiden – Ten Towns
Rockhome (AC 1002)
  • TimelineAC 1002Rockhome
  • Still to be Edited
    • <-> (GAZ6) The Lizard Roundup – A group of soldiers are hired to guard a warehouse of lizard mounts who run amok in the Dwarven capital.
    • (dwt) The Phase Spider Lair – A contested mine is causing issues.
Shadowlands (AC 1002)
  • TimelineAC 1002Shadowlands
    • Shadowlands Journey – After learning to survive in the Shadowlands, it is now time to journey home after discovering a clue on how to get there.
  • Still to be Edited
    • (GAZ13) Spider Hunt! – Spiders from the Blood elves are causing trouble and various groups try and deal with it.
    • The Blight – City of Paradise – Gea’s End
Skothar Continent (AC 1002)
  • TimelineAC 1002 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V4) – A Midnight Council of Quail
    • Quests of Doom (V4) – Awakenings
    • Quests of Doom (V4) – Cave of Iron
    • Quests of Doom (V3) – Child’s Play
    • Quests of Doom (V4) – Desperation of Ivy
    • Quests of Doom (V4) – God of Ore
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1002)
  • TimelineAC 1002Thunder Rift
  • Still to be Edited
    • Sword and Shield – An invitation to the Black Knight’s keep and a tournament. A damsel in distress taken by the black knight needs rescuing is just a side benefit.
    • Rage of the Rakasta – The people of Torlynn and the feline Rakasta are on the brink of war.
Thyatian Empire (AC 1002)
  • TimelineAC 1002Thyatian Empire
  • Still to be Edited
    • (DDA2) Legions of Thyatis – Senator Helenites Osteropolus invites a group of heroes to help with the mistreatment of the gladiators in Thyatis.
    • Baulder’s Gate – Descent into Avernus – The Low Lantern – A son of a lord can be met at the Low Lantern.
    • Baulder’s Gate – Descent into Avernus – Vanthampur Villa – Another noble son, another puzzle.
    • (dwt) Neotomas’ Paradise – Disappearances have led to monsters in the sewers.
    • Tome of Beasts II Lairs – The Forsaken Fort
Ylaruam (AC 1002)

Campaign Events 1002

1002 Newmont (1) – Mid Winter

Annual Known World Event for Newmont (01)

  • 1st Newmont (01) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
    • Thyatian New Years Day – 1st day of the Thyatian Empire year.
    • Darokin New Years Start (Daroin)
  • 2nd Newmont (01) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Necromantia (Klantyre, Glantri)
  • 7th Newmont (01) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 8th Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..
  • 14th Newmont (01)
  • 15th Newmont (01) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
    • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
    • Temple of Rad (Glantri)
  • 19th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.
  • 22nd Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Newmont (01)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
    • 4th Tax Day (Glantri)
  • 26th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1002 Vatermont (2) – End Winter

Annual Known World Event for Vatermont (02)

  • 1st Vatermont (02) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.
  • 4th Vatermont (02) – Moldain (thursday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Vatermont (02) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
    • Boldavian Procession (Boldavia, Glantri)
  • 16th Vatermont (02) – Gromdain (tuesday)
    • The First Flowering (Five Shire)
  • 19th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Vatermont (02) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 21st Vatermont (02) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 22nd Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.
  • 27th Vatermont (02) – Loshdain (saturday)
    • Alexander Day (Glantri)
  • 28th Vatermont (02) – Soladain (sunday)
    • Bells of Fate (Glantri)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
1002 Thaumont (3) – Start Spring

Annual Known World Event for Thaumont (03)

  • 1st Thaumont (03) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
    • Winters End – Holy day for the Immortals from the Sphere of Entropy.
    • Glantrian New Years Start (Glantri)
    • Good Sprite Day (Erewan, Glantri)
  • 5th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Thaumont (03) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
    • Spring Break (Glantri)
  • 15th Thaumont (03) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • 19th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Thaumont (03) – Moldain (thursday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)
  • 26th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1002 Flaurmont (4) – Mid Spring

Annual Known World Event for Flaurmont (04)

  • 1st Flaurmont (04) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.
  • 5th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Flaurmont (04) – Tserdain (wednesday)
    • 1st Tax Day (Glantri)
  • 12th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs…
  • 15th Flaurmont (04) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
    • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
    • Temple of Rad (Glantri)
  • 18th Flaurmont (04) – Moldain (thursday)
    • Monster Fair (Caurenze, Glantri)
  • 19th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.
  • 22nd Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Flaurmont (04)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1002 Yarthmont (5) – End Spring

Annual Known World Event for Yarthmont (05)

  • 1st Yarthmont (05) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.
  • 5th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Yathmont (05) Soladain (sunday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 15th Yarthmont (05) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
    • Arcanium (Glantri City, Glantri)
  • 19th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.
  • 27th Yarthmont (05) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
1002 Klarmont (6) – Start Summer

Annual Known World Event for Klarmont (06)

  • 1st Klarmont (06) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early summer season and is the season for the Sphere of Energy.
    • Springs End – Holy day for the Immortals from the Sphere of Entropy.
  • 3rd Klarmont (06) – Tserdain (wednesday)
    • Parliament Day (Glantri City, Glantri)
  • 5th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Klarmont (06) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waxing of Energy – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Energy.
  • 16th Klarmont (06) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 19th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Klarmont (06) – Loshdain (saturday)
  • 22nd Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon
1002 Felmont (7) – Mid Summer

Annual Known World Event for Felmont (07)

  • 1st Felmont (07) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid summer season and is the season for the Sphere of Energy.
  • 5th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Felmont (07) – Tserdain (wednesday)
    • 2nd Tax Day (Glantri)
  • 12th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Energy – Annual week special to the followers of the Immortals from the Sphere of Time and element of Fire. Celebrating the Immortals of Energy and their beliefs.
  • 14th Felmont (07) – Soladain (sunday)
    • Gondola Games (Glantri City, Glantri)
  • 15th Felmont (07) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 15 hrs and Dark 9 hrs. The Longest Day
    • Summer Solstice – This is a Holy day for the Immortals of Energy.
    • Temple of Rad (Glantri)
  • 19th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Fires Embrace – At a end to the festival of energy is meant for change. The is the time of divorce, moving, changing jobs or occupations, and also invention and risk taking.
  • 22nd Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Felmont (07) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Felmont (07) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Felmont (07) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 28th Felment (08) – Soladain (sunday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
1002 Fyrmont (8) – End Summer

Annual Known World Event for Fyrmont (08)

  • 1st Fyrmont (08) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late summer season and is the season for the Sphere of Energy.
  • 5th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Fymont (08) – Tserdain (wednesday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 12th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Fyrmont (08) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waning of Energy – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Energy.
    • Night of the Red Moon (Glantri)
  • 19th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Summers End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Energy.
1002 Ambyrmont (9) – Start Autumn

Annual Known World Event for Ambyrmont (09)

  • 1st Ambyrmont (09) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early autumn season and is the season for the Sphere of Thought.
    • Summers End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Amybyrmont (09) – Soladain (sunday)
    • Feria de Toros (Belcadiz, Glantri)
  • 15th Ambyrmont (09) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waxing of Thought – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Ambyrmont (09) – Moldain (thursday)
    • Beggars’ Hope (Glantri City, Glantri)
  • 26th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Ambyrmont (09) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • 28th Ambyrmont (09) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
1002 Sviftmont (10) – Mid Autumn

Annual Known World Event for Sviftmont (10)

  • 1st Sviftmont (10) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid autumn season and is the season for the Sphere of Thought.
  • 5th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Sviftmont (10) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 7th Sviftmont (10) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Sviftmont (10) – Tserdain (wednesday)
    • 3rd Tax Day (Glantri)
  • 12th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Thought – Annual week special to the followers of the Immortals from the Sphere of Thought and element of Air. Celebrating the Immortals of Thought and their beliefs.
  • 15th Sviftmont (10) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs
    • Fall Equinox – Some bad weather could be expected, with high winds or violent thunderstorms. This is a holy day for the Immortals from the Sphere of Thought.
    • Temple of Rad (Glantri)
    • Vyonnese Carnival (New Averoigne, Glantri)
  • 19th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Winds Current – At a end to the festival of thought is meant for hope. The is the time of adventure, making that last trip, planning for the coming winter, shoring up the homestead, and returning home.
  • 22nd Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1002 Eirmont (11) – End Autumn

Annual Known World Event for Eirmont (11)

  • 1st Eirmont (11) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late autumn season and is the season for the Sphere of Thought.
  • 5th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Eirmont (11) – Loshdain (satrurday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Eirmont (11) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waning of Thought – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Fire Night (Kopstar, Glantri)
    • Autumns End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Thought.
1002 Kaldmont (12) – Start Winter

Annual Known World Event for Kaldmont (12)

  • 1st Kaldmont (12) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early winter season and is the season the the Sphere of Time.
    • Autumns End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Kaldmont (12) – Loshdain (saturday)
    • Best Wishes of Krondahar (Krondahar, Glantri)
  • 8th Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Kaldmont (12) – Soladain (sunday)
    • Raising the Walls (Glantri City, Glantri)
  • 15th Kaldmont (12) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waxing of Time – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • 19th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Kaldmont (12) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Kaldmont (12) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Kaldmont (12) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 28th Kaldmont (12) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-07-31 – Updating the links.
  • 2021-05-13 – Added in annual events into calendar.
  • 2020-08-24 – Timeline Cleanup.
  • 2020-08-23 – Added in content changes from adventures from Princes of the Apocalypse.
  • 2020-07-27 – Added Mystery of the Great Gnome Caravan, Dukes’ Road Massacre, and Magic Mirror.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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