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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1010

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1010

Overview

Phase Three (Character Level 11)

This is the 11th game year with all character reaching 12th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 11 – All characters are level 11 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 11. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 12th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1010

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1010)
  • TimelineAC 1010Alfheim
  • Still to be Edited
    • Wrath of the Immortals – Event W – Fall 1006 – Twisted Trees of Alfheim – The trees of Alfheim are becoming twisted and dark in the aftermath of the masters curse.
    • GAZ5 – The Plot – a major conspiracy from the Shadowlands comes to fulfilment.
Alphatian Empire (AC 1010)
Atruaghin Clans (AC 1010)
  • TimelineAC 1010Atruaghin Clans
    • Atruaghin Clans Ascension – The clans unite for the first time in recorded history. They explode into the rest of the world. This event happens every 3960 years, this is the first time in history this has happened with the next expected at AC 4970.
Broken Lands (AC 1010)
  • TimelineAC 1010Broken Lands
  • Still to be Edited
    • GAZ10 – The Temple of Oenkmar – Something is happening in the hidden city.
Darokin (AC 1010)
  • TimelineAC 1010Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site.
    • Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event V – Spring 1006 – The Masters Revenge – A curse strikes Darokin causing much devastation
    • GAZ10 – The Eagles Talons – The Darokin Diplomatic Corps has a task in the Black Eagle Barony
Ethengar (AC 1010)
  • TimelineAC 1010Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event Y – Winter 1006 – Ethengar vs Heldann – The Khans all enter the Helannic region and siege their capital.
    • GAZ12 – The Fall of Okai Khan – The instigator of the push north is discovered.
    • GAZ12 – Rebellion on the Steppes – The Khans start to squabble about fighting and go to war with Heldann.
Five Shires (AC 1010)
Glantri (AC 1010)
Hollow World (AC 1010)
Ierendi (AC 1010)
  • TimelineAC 1010Ierendi
  • Still to be Edited
    • GAZ4 – Guess Who’s Coming to Dinner? – A challenge against a dragon wishing to enter “The Contest”, with the looser having to serve the winner in some capacity for one year.
Karameikos (AC 1010)
Minrothad (AC 1010)
  • TimelineAC 1010Minrothad
  • Still to be Edited
    • GAZ9 – Too hot to Handle – Dwarves of Stronghold need assistance.
Northern Reaches (AC 1010)
Norwold Region (AC 1010)
Rockhome (AC 1010)
  • TimelineAC 1010Rockhome
  • Still to be Edited
    • Wrath of the Immortals – Event X – Fall 1006 – The Abandoned Nation – The Dwarves recall all their people and pull them underground abandoning the surface world due to the madness of war.
    • Princes of the Apocalypse – Halls of the Hunting Axe – A lost relic of the Dwarves might help the world right now.
Shadowlands (AC 1010)
Skothar Continent (AC 1010)
  • TimelineAC 1010 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V1.1) – Emeralds of Highfang
    • Quests of Doom (V1.1) – Ra’s Evil Grin
    • Quests of Doom (V1.1) – Sewers of the Underguild
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1010)
Thyatian Empire (AC 1010)
Ylaruam (AC 1010)

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Conclusion

With these adventures, my players will reach 12th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Content Updates

  • 2022-01-15 – Updated with notes for each nation.
  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added Thyatis entry.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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