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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1010

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1010

Overview

Phase Three (Character Level 11)

This is the 11th game year with all character reaching 12th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 11 – All characters are level 11 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 11. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 12th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1010

Note: <-> and Italic text indicates storylines run in the campaign.

AlfheimAlphatian EmpireAtruaghin ClansBroken LandsDarokinEthengarFive ShiresGlantriHollow WorldIerendiKarameikosMinrothadNorthern ReachesNorwold RegionPlanar TravelRockhomeShadowlandsSkothar ContinentThunder RiftThyatian EmpireYlaruam

Alfheim (AC 1010)
TimelineAC 1010Alfheim

Rumours Only
War in Alfheim – Part One – Armies are away to help the Sylvan Realm and Wendar. (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – The Plot – a major conspiracy from the Shadowlands comes to fulfilment.

Alphatian Empire (AC 1010)

TimelineAC 1010Alphatian Empire

Rumours Only
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)
War of Glantri – Part 1 – Monsters are sent into Glantri to terrorise and rampage across the countryside. (Summer Event – Wrath of the Immortals – P – Alphatia Sends Monsters)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Heart of Despair

Atruaghin Clans (AC 1010)

TimelineAC 1010Atruaghin Clans

Atruaghin Clans Ascension – The clans unite for the first time in recorded history. They explode into the rest of the world. This event happens every 3960 years, this is the first time in history this has happened with the next expected at AC 4970.

Rumours Only
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin)

Broken Lands (AC 1010)

TimelineAC 1010Broken Lands

Rumours Only
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin)

Still to be Edited
GAZ10 – The Temple of Oenkmar – Something is happening in the hidden city.

Darokin (AC 1010)
TimelineAC 1010Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Tgree)
Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZ10 – The Eagles Talons – The Darokin Diplomatic Corps has a task in the Black Eagle Barony

Ethengar (AC 1010)

TimelineAC 1010Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem – Year of the Mouse

Still to be Edited
GAZ12 – The Fall of Okai Khan – The instigator of the push north is discovered.
GAZ12 – Rebellion on the Steppes – The Khans start to squabble about fighting and go to war with Heldann.

Five Shires (AC 1010)
Glantri (AC 1010)

TimelineAC 1010Glantri

Bloodline War Part 4 – Concluding the Bloodline War in Glantri to try and end a necromancers bloodline curse. (Curse of Strahd)

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Temple of Rad. To help the war effort you investigate rumours relating to the Temple of Rad.

War of the Lich Kings – Part 1 – A war with the hidden undead lords. (Tales of the Yawning Portal)

Rumours Only
War of Glantri – Part 1 – Monsters are sent into Glantri to terrorise and rampage across the countryside. (Summer Event – Wrath of the Immortals – P – Alphatia Sends Monsters)

Still to be Edited
PC4 – The White Wolf of Morlay – A wolf important to the pack of werewolves has been captured

Hollow World (AC 1010)

TimelineAC 1010Hollow World

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

Ierendi (AC 1010)
TimelineAC 1010Ierendi

War of the Sea – Part One – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh), (X7 – The War Rafts of Kron – Levels 9-12)

Still to be Edited
GAZ4 – Guess Who’s Coming to Dinner? – A challenge against a dragon wishing to enter “The Contest”, with the looser having to serve the winner in some capacity for one year.

Karameikos (AC 1010)

TimelineAC 1010Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Land – Karameikos. A chance to become a Landed Lord in the southern part of the Altan Tepes Mountains.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

War in Karameikos – Part 1. The Marilenev clan starts a rebellion.

Minrothad (AC 1010)
TimelineAC 1010Minrothad (Tier 3 – Level 11)

War of the Sea – Part One – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh), (X7 – The War Rafts of Kron – Levels 9-12)

Still to be Edited
GAZ9 – Too hot to Handle – Dwarves of Stronghold need assistance.

Northern Reaches (AC 1010)

TimelineAC 1010Northern Reaches

Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”. (Princes of the Apocalypse)

War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

Norwold Region (AC 1010)
TimelineAC 1010Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part One – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part One – War with the Cult of the Dragon. (Tyranny of Dragons)

Planar Travel (AC 1010)

TimelineAC 1010 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Shadows of the Sun – Rival factions clash in an angel-ruled city on the brink of rebellion.
(Hell) Baulder’s Gate – Descent into Avernus – Sword of ZarielThe Scab – Zariel’s War – Part One

Rockhome (AC 1010)

TimelineAC 1010Rockhome

Relic Hunter – Orcsplitter – A lost relic of the Dwarves might help the world right now. (Princes of the Apocalypse)

War of the Giants – Part 1 – A war with the Giants starts in Rockhome. (Tales of the Yawning Portal)

Shadowlands (AC 1010)

TimelineAC 1010Shadowlands

War in the Shadowlands – Part One – War of the Shadowlands. (Out of the Abyss)

Still to be Edited
Rise of the Drow – Usurper of Souls

Skothar Continent (AC 1010)

TimelineAC 1010 – Skothar Continent

Still to be Edited
Quests of Doom (V1.1) – Emeralds of Highfang
Quests of Doom (V1.1) – Ra’s Evil Grin
Quests of Doom (V1.1) – Sewers of the Underguild
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.

Thunder Rift (AC 1010)
Thyatian Empire (AC 1010)

TimelineAC 1010Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

Ylaruam (AC 1010)

TimelineAC 1010Ylaruam

Relic Hunter – Magic Tunic. A chance to find a magical treasure.

Campaign Events

Newmont (1 – W), Vatermont (2 – W), Thoumont (3 – Sp), Flaurmont (4 – Sp), Yarthmont (5 – Sp), Klarmont (6 – Su), Felmont (7 – Su), Fyrmont (8 – Su), Ambyrmont (9 – A), Sviftmont (10 – A), Eirmont (11 – A), Kaldmont (12 – W)

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Conclusion

With these adventures, my players will reach 12th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Content Updates

  • 2022-01-15 – Updated with notes for each nation.
  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added Thyatis entry.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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