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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1018

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1018

Overview

Phase Four (Character Level 19)

This is the 19th game year with all character reaching 20th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 19 – All characters are level 19 and will not reach level 20 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 19. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 20th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1018

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1018)
  • TimelineAC 1018Alfheim
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Alphatian Empire (AC 1018)
  • TimelineAC 1018Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • Wrath of the Immortals – Event ZZA – Winter 1009 – Thousand Wizards Convene – After the week without magic, Alphatia tries to pull itself back together, the war comes to a standstill
Atruaghin Clans (AC 1018)
  • TimelineAC 1018Atruaghin Clans
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Broken Lands (AC 1018)
  • TimelineAC 1018Broken Lands
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Darokin (AC 1018)
  • TimelineAC 1018Darokin
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • GAZ11 – Itheldown – With all the unrest in the area, the island has become a problem
Ethengar (AC 1018)
  • TimelineAC 1018Ethengar
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • GAZ12 – The Death of Moglai Khan – Time for a new Great Khan to arise
Five Shires (AC 1018)
  • TimelineAC 1018Five Shires
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Glantri (AC 1018)
  • TimelineAC 1018Glantri
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
    • War in Glantri – Necromancers. To help the war effort you must deal with the Necromancers of Boldavia.
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week.
Hollow World (AC 1018)
  • TimelineAC 1018Hollow World
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Ierendi (AC 1018)
  • TimelineAC 1018Ierendi
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Karameikos (AC 1018)
  • TimelineAC 1018Karameikos
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Minrothad (AC 1018)
  • TimelineAC 1018Minrothad
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Northern Reaches (AC 1018)
  • TimelineAC 1018Northern Reaches
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Norwold Region (AC 1018)
  • TimelineAC 1018Norwold Region
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • M2 – Vengeance of Alphaks – With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
    • M4 – Five Coins for a Kingdom – A request for aid from across the planes comes, with a threat to the world should it be ignored.
Rockhome (AC 1018)
  • TimelineAC 1018Rockhome
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Shadowlands (AC 1018)
  • TimelineAC 1018Shadowlands
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Skothar Continent (AC 1018)
  • TimelineAC 1018 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Niavark’s Revenge
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Thunder Rift (AC 1018)
Thyatian Empire (AC 1018)
  • TimelineAC 1018Thyatian Empire
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Ylaruam (AC 1018)
  • TimelineAC 1018Ylaruam
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • GAZ2 – The City of Brass – An important relic has been stolen and taken to the City of Brass.

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added note in for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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