Dungeons and Dragons ā Mystara
Wrath of the Immortals Timeline – AC 1018
Overview
Phase Four (Character Level 19)
This is the 19th game year with all character reaching 20th level over the winter new year period. Some characters have advanced to this point from year AC 1000.
Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.
Party Level 19 – All characters are level 19 and will not reach level 20 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 19. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.
With these adventures, my players will reach 20th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.
Nations of the World – AC 1018
Note: <-> and Italic text indicates storylines run in the campaign.
Alfheim (AC 1018)
Timeline – AC 1018 – Alfheim
Rumours Only
War of Alfheim – Part Nine – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
War in Norwold – Part Nine – The migration of elves to the north reach the region of Wendar. (Fall Event – Wrath of the Immortals – ZW – Elves Reach Wendar)
Alphatian Empire (AC 1018)
Timeline – AC 1018 – Alphatian Empire
Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War in Thyatis – Part Eight – Thyatis stands alone against the Alphatian Empire. (Spring Event – Wrath of the Immortals – ZU – Thyatis Gets no Aid)
Atruaghin Clans (AC 1018)
Timeline – AC 1018 – Atruaghin Clans
TBA
Broken Lands (AC 1018)
Timeline – AC 1018 – Broken Lands
Rumours Only
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
Darokin (AC 1018)
Timeline – AC 1018 – Darokin
Rumour Only
Council of Darokin – Part 14 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Darokin – Part Nine – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
Still to be Edited
GAZ11 ā Itheldown ā With all the unrest in the area, the island has become a problem
Ethengar (AC 1018)
Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
Rumours Only
Ethengar Totem – Year of the Ape
Still to be Edited
GAZ12Ā ā The Death of Moglai KhanĀ ā Time for a new Great Khan to arise
Five Shires (AC 1018)
Timeline – AC 1018 – Five Shires
TBA
Glantri (AC 1018)
Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
War in Glantri – Part Nine – To help the war effort you must deal with the Necromancers of Boldavia. A missing mage sparks a hunt for their killer. (Necromancers), (CM8 – The Endless Stair – Levels 15-20)
Rumours Only
War of Darokin – Part Nine – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Glantri – Part Nine – Construction of a failsafe device begins in Glantri City (Fall Event – Wrath of the Immortals – ZQ – Rad Grows Desperate), (CM8 – The Endless Stair – Levels 15-20)
War in Thyatis – Part Nine – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)
Hollow World (AC 1018)
Timeline – AC 1018 – Hollow World
TBA
Ierendi (AC 1018)
TBA
Karameikos (AC 1018)
Timeline – AC 1018 – Karameikos
Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
Minrothad (AC 1018)
Timeline – AC 1018 – Minrothad (Tier 4 – Level 19)
TBA
Northern Reaches (AC 1018)
Timeline – AC 1018 – Northern Reaches
Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)
Norwold Region (AC 1018)
Timeline – AC 1018 – Norwold Region
(CM1) War for Norworld – Part Nine – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The migration of elves to the north reach the region of Wendar. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Fall Event – Wrath of the Immortals – ZW – Elves Reach Wendar), (CM1Ā ā Test of the Warlords – Levels 15+), (CM2Ā ā Deathās Ride – Levels 15-20), (CM3Ā ā Sabre River, Levels 18-22), (CM4Ā ā Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)
Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)
Still to be Edited
M2 ā Vengeance of Alphaks ā With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
M4 ā Five Coins for a Kingdom ā A request for aid from across the planes comes, with a threat to the world should it be ignored.
Rockhome (AC 1018)
Timeline – AC 1018 – Rockhome
Time Travel – Where Chaos Reigns ā A portal to another time hold answers to the world in flux. A team needs to travel to where time has been manipulated and decide whether to interfere or have everything they know disappear into the possibilities of what might have happened. (CM6 ā Where Chaos Reigns – Levels 17-19)
Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
Shadowlands (AC 1018)
Timeline – AC 1018 – Shadowlands
TBA
Skothar Continent (AC 1018)
Timeline – AC 1018 – Skothar Continent
Still to be Edited
Quests of Doom (V3) – Niavark’s Revenge
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1018)
Thyatian Empire (AC 1018)
Timeline – AC 1018 – Thyatian Empire
Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War in Thyatis – Part Eight – Thyatis stands alone against the Alphatian Empire. (Spring Event – Wrath of the Immortals – ZU – Thyatis Gets no Aid)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)
Ylaruam (AC 1018)
Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
Still to be Edited
GAZ2Ā ā The City of BrassĀ ā An important relic has been stolen and taken to the City of Brass.
Campaign Events
Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter
Content Updates
- 2022-01-15 – Added note in for this game year.
- 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline
Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
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Floorplans – Thyatian
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