Dungeons and Dragons ā Mystara
Wrath of the Immortals Timeline – AC 1018
Overview
Phase Four (Character Level 19)
This is the 19th game year with all character reaching 20th level over the winter new year period. Some characters have advanced to this point from year AC 1000.
Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.
Party Level 19 – All characters are level 19 and will not reach level 20 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 19. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.
With these adventures, my players will reach 20th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.
Nations of the World – AC 1018
Note: <-> and Italic text indicates storylines run in the campaign.
Alfheim (AC 1018)
- Timeline – AC 1018 – Alfheim
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Alphatian Empire (AC 1018)
- Timeline – AC 1018 – Alphatian Empire
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
- Wrath of the ImmortalsĀ – Event ZZA – Winter 1009Ā ā Thousand Wizards ConveneĀ ā After the week without magic, Alphatia tries to pull itself back together, the war comes to a standstill
Atruaghin Clans (AC 1018)
- Timeline – AC 1018 – Atruaghin Clans
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Broken Lands (AC 1018)
- Timeline – AC 1018 – Broken Lands
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Darokin (AC 1018)
- Timeline – AC 1018 – Darokin
- Council of Darokin – Part 14 – A meeting to discuss how best to limit the warfare.
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
- GAZ11Ā ā ItheldownĀ ā With all the unrest in the area, the island has become a problem
Ethengar (AC 1018)
- Timeline – AC 1018 – Ethengar
- Ethengar Totem – Year of the Ape
- Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
- GAZ12Ā ā The Death of Moglai KhanĀ ā Time for a new Great Khan to arise
Five Shires (AC 1018)
- Timeline – AC 1018 – Five Shires
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Glantri (AC 1018)
- Timeline – AC 1018 – Glantri
- Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
- War in Glantri – Necromancers. To help the war effort you must deal with the Necromancers of Boldavia.
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week.
Hollow World (AC 1018)
- Timeline – AC 1018 – Hollow World
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Ierendi (AC 1018)
- Timeline – AC 1018 – Ierendi
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Karameikos (AC 1018)
- Timeline – AC 1018 – Karameikos
- Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Minrothad (AC 1018)
- Timeline – AC 1018 – Minrothad
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Northern Reaches (AC 1018)
- Timeline – AC 1018 – Northern Reaches
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Norwold Region (AC 1018)
- Timeline – AC 1018 – Norwold Region
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
- M2Ā ā Vengeance of AlphaksĀ ā With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
- M4Ā ā Five Coins for a KingdomĀ ā A request for aid from across the planes comes, with a threat to the world should it be ignored.
Rockhome (AC 1018)
- Timeline – AC 1018 – Rockhome
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Shadowlands (AC 1018)
- Timeline – AC 1018 – Shadowlands
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Skothar Continent (AC 1018)
- Timeline – AC 1018 – Skothar Continent
- Still to be Edited
- Quests of Doom (V3) – Niavark’s Revenge
- Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Thunder Rift (AC 1018)
Thyatian Empire (AC 1018)
- Timeline – AC 1018 – Thyatian Empire
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
Ylaruam (AC 1018)
- Timeline – AC 1018 – Ylaruam
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009Ā ā The Week Without MagicĀ ā The Glantrians activate their device and all magic in the world is gone for a week
- GAZ2Ā ā The City of BrassĀ ā An important relic has been stolen and taken to the City of Brass.
Campaign Events
Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter
Content Updates
- 2022-01-15 – Added note in for this game year.
- 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline
Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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