Dungeons and Dragons – Mystara
Wrath of the Immortals Timeline – AC 1013
Overview
Phase Three (Character Level 14)
This is the 14th game year with all character reaching 15th level over the winter new year period. Some characters have advanced to this point from year AC 1000.
Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.
Party Level 14 – All characters are level 14 and will not reach level 15 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 14. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.
With these adventures, my players will reach 15th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.
Nations of the World – AC 1013
Note: <-> and Italic text indicates storylines run in the campaign.
Alfheim (AC 1013)
- Timeline – AC 1013 – Alfheim
- Still to be Edited
- GAZ5 – A New Holding – A chance to hold the corruption at bay bring a new domain into the forests.
- PC1 – Cattle of the March – A famous cattle farm on the edge of the forest is cursed.
Alphatian Empire (AC 1013)
- Timeline – AC 1013 – Alphatian Empire
- Still to be Edited
- Wrath of the Immortals – Event ZE- Sumer 1007 – Newkirk, Redstone Fall – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn
Atruaghin Clans (AC 1013)
Broken Lands (AC 1013)
- Timeline – AC 1013 – Broken Lands
- Still to be Edited
- GAZ10 – The King Thar Affair – An attempted assassination of King Thar is made.
Darokin (AC 1013)
- Timeline – AC 1013 – Darokin
- Council of Darokin – Part 9 – A meeting to discuss how best to assign resources for containing the warfare.
- Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Crystal Labyrinth and later the Seadeeps, under Darokin City.
- Still to be Edited
- GAZ11 – The Hand of Thar – An assassination of Thar is organised
- CM9 – Legacy of Blood – A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork.
Ethengar (AC 1013)
- Timeline – AC 1013 – Ethengar
- Ethengar Totem – Year of the Hare
- Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
- Still to be Edited
- GAZ12 – Khanship and Dominion – Making room for a new clan to take their place in the tribes.
Five Shires (AC 1013)
- Timeline – AC 1013 – Five Shires
- Still to be Edited
- GAZ8 – The Shireton Dragon – Items from a dragon hoard surface and get misused.
Glantri (AC 1013)
- Timeline – AC 1013 – Glantri
- Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
- War in Glantri – Camp Huledain. To help the war effort you are drafted to serve at Camp Huledain.
Hollow World (AC 1013)
- Timeline – AC 1013 – Hollow World
- Still to be Edited
- Candlekeep Mysteries – The Scrivener’s Tale
Ierendi (AC 1013)
- Timeline – AC 1013 – Ierendi
- Still to be Edited
- GAZ4 – Phantom Pirates – A flotilla of ghost pirates has started to plague the waters near Elegy Island.
Karameikos (AC 1013)
- Timeline – AC 1013 – Karameikos
- Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
- Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.
- War in Karameikos – Part 4. War of the Sea continues into Karameikos.
- Still to be Edited
- GAZ1 – The Black Eagle Banner – War between the Duke and the Black Eagle.
Minrothad (AC 1013)
Northern Reaches (AC 1013)
- Timeline – AC 1013 – Northern Reaches
- War of the Elemental Evils – Part Four – Only the informed can take on the elemental evils.
Norwold Region (AC 1013)
- Timeline – AC 1013 – Norwold Region
- War of the Dragon Queen – Part Four – War with the Cult of the Dragon.
- Still to be Edited
- CM2 – Death’s Ride – One of the domains of Norwold is being overrun by undead and needs assistance
Rockhome (AC 1013)
- Timeline – AC 1013 – Rockhome
- Still to be Edited
- CM6 – Where Chaos Reigns – A portal to another world hold answers.
Shadowlands (AC 1013)
- Timeline – AC 1013 – Shadowlands
- War in the Shadowlands – Part Four – War of the Shadowlands.
- Still to be Edited
- GAZ13 – Crown of Corruption – In the Desert of Lost Souls an artefact of power is rediscovered.
Skothar Continent (AC 1013)
- Timeline – AC 1013 – Skothar Continent
- Still to be Edited
- Quests of Doom (V1.2) – The Isle of Eliphaz
- Borderland Provinces – Ectarlin’s Last Ride
- Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1013)
- Timeline – AC 1013 – Thunder Rift
- Relic Hunter – Tomb of Horrors – A mysterious dungeon may hold relics of a forgotten age.
Thyatian Empire (AC 1013)
- Timeline – AC 1013 – Thyatian Empire
- Still to be Edited
- Wrath of the Immortals – Event ZE- Sumer 1007 – Newkirk, Redstone Fall – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn.
- Wrath of the Immortals – Event ZF – Fall 1007 – Ylari Withdrawal – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn.
- GAZB – Knights of the Air – A detailed map of Norwold is needed to help with the campaign to keep Alphatian forces off the main continent.
Ylaruam (AC 1013)
- Timeline – AC 1013 – Ylaruam
- Still to be Edited
- Wrath of the Immortals – Event ZF – Fall 1007 – Ylari Withdrawal – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn.
- GAZ2 – Treasure Hunt – The Celestial Planisphere – This lesser artefact permits viewing and communication with the elemental planes and outer planes as a crystal ball permits viewing and communication on the Prime Plane.
Campaign Events
Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter
Content Updates
- 2022-01-15 – Adding in notes for timeline.
- 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline
Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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