Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1013

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1013


Phase Three (Character Level 14)

This is the 14th game year with all character reaching 15th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 14 – All characters are level 14 and will not reach level 15 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 14. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 15th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1013

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1013)
  • TimelineAC 1013Alfheim
  • Still to be Edited
    • GAZ5 – A New Holding – A chance to hold the corruption at bay bring a new domain into the forests.
    • PC1 – Cattle of the March – A famous cattle farm on the edge of the forest is cursed.
Alphatian Empire (AC 1013)
  • TimelineAC 1013Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZE- Sumer 1007 – Newkirk, Redstone Fall – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn
Atruaghin Clans (AC 1013)
Broken Lands (AC 1013)
  • TimelineAC 1013Broken Lands
  • Still to be Edited
    • GAZ10 – The King Thar Affair – An attempted assassination of King Thar is made.
Darokin (AC 1013)
  • TimelineAC 1013Darokin
    • Council of Darokin – Part 9 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Crystal Labyrinth and later the Seadeeps, under Darokin City.
  • Still to be Edited
    • GAZ11 – The Hand of Thar – An assassination of Thar is organised
    • CM9 – Legacy of Blood – A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork.
Ethengar (AC 1013)
  • TimelineAC 1013Ethengar
  • Still to be Edited
    • GAZ12 – Khanship and Dominion – Making room for a new clan to take their place in the tribes.
Five Shires (AC 1013)
  • TimelineAC 1013Five Shires
  • Still to be Edited
    • GAZ8 – The Shireton Dragon – Items from a dragon hoard surface and get misused.
Glantri (AC 1013)
Hollow World (AC 1013)
Ierendi (AC 1013)
  • TimelineAC 1013Ierendi
  • Still to be Edited
    • GAZ4 – Phantom Pirates – A flotilla of ghost pirates has started to plague the waters near Elegy Island.
Karameikos (AC 1013)
Minrothad (AC 1013)
Northern Reaches (AC 1013)
Norwold Region (AC 1013)
Rockhome (AC 1013)
  • TimelineAC 1013Rockhome
  • Still to be Edited
    • CM6 – Where Chaos Reigns – A portal to another world hold answers.
Shadowlands (AC 1013)
Skothar Continent (AC 1013)
  • TimelineAC 1013 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V1.2) – The Isle of Eliphaz
    • Borderland Provinces – Ectarlin’s Last Ride
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1013)
Thyatian Empire (AC 1013)
  • TimelineAC 1013Thyatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZE- Sumer 1007 – Newkirk, Redstone Fall – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn.
    • Wrath of the Immortals – Event ZF – Fall 1007 – Ylari Withdrawal – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn.
    • GAZB – Knights of the Air – A detailed map of Norwold is needed to help with the campaign to keep Alphatian forces off the main continent.
Ylaruam (AC 1013)
  • TimelineAC 1013Ylaruam
  • Still to be Edited
    • Wrath of the Immortals – Event ZF – Fall 1007 – Ylari Withdrawal – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn.
    • GAZ2 – Treasure Hunt – The Celestial Planisphere – This lesser artefact permits viewing and communication with the elemental planes and outer planes as a crystal ball permits viewing and communication on the Prime Plane.

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Adding in notes for timeline.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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