Dungeons and Dragons – Mystara
NPC – Balto Nordenshield
Ambassador Bolto Nordenshield
Bolto Nordenshield (Dwarf Fighter 13)
Title: Ambassador of Rockhome to Karameikos
AC 820 – Born
AC 990 – Age 110 – Left arm crushed and amputated, and assigned Ambassador to Karameikos.
AC 1000 – Age 120 (D8) Converting this Dwarf level to Dwarven Fighter 12
AC 1010 – Age 130 (Ftr13)
Source – GAZ1
Rockhome, the dwarven homeland far to the north of Karameikos, has a small but steady trickle of trade with Karameikos – mostly goods brought down through Selenica. For reasons of courtesy, Rockhome and Karameikos have exchanged ambassadors. The Rockhome diplomat is Bolto Nordenshield, a former craftsman. Nordenshield, once a master gemwright, was crippled – his left arm crushed, later amputated – in a mine collapse ten years ago. Since his recovery, he requested of the dwarfking that he be posted elsewhere rather than continue to be confronted with craftsmanship in which he cannot participate. He was assigned as envoy to Karameikos. He has no significant duties, other than making sure that the words of the Duke and the Dwarf-King reach one another unmangled, but he has generated good-will for Rockhome by volunteering his technical knowledge of mining to the miners of the duchy.
Bolto is quiet and taciturn, even for a dwarf. Other than on official business to the Duke, he’s seldom at court; when he is, he tends to speak only to the Duke, to Ambassador Whitehall from Darokin, to miners seeking knowledge from him, and to necessary court officials. He has several dwarven friends in Specularum, mostly drinking – buddies currently employed as soldiers and guardsmen in the city.
Bolto is of average height and weight for a dwarf. His features are distinctive and a little melancholy. His hair (balding) and beard (flourishing) are curly brown, his eyes blue. His left arm is missing; his tunics have the left sleeve pinned up at the shoulder.
Ambassadors of Mystara
Alfheim (AC 1010) – Benji Frankfoot (Five Shires),
Karameikos (AC 1010) – Aladan Voll (Minrothad, M84, Rog7), Balto Nordenshield (Rockhome, M130, Ftr13), Estella Whitehall (Darokin, F75), Gunter Schonberg (Ierendi, M70, Brd13), Jenkin Flintfoot (Five Shires, M90, Ftr7/Rog6), Lord Cornel Osteric (Thyatian Empire, M55, Ftr9), Marianita Lucia de Leon y Valdex (Glantri, F, Wiz19), Shalander (Alfheim, M120, Pal8/Clr7), Sheik Abdullah ibn Hamid (Ylaruam, Ftr13),
Dwarven Clans – Torkrest
Nordenshield – Bolto (Gemwright, Karameikos – Specularum, M130, Ftr13),
DMing Notes: Should the characters need information about mining (knowledge beyond that of the average dwarf) or about dwarvish craftsmanship from Rockhome, then Bolto is the person to see. Otherwise, he’s not likely to interact with anyone except another Rockhome dwarf.
BECMI Combat Notes: 8th-level Dwarf; AC 9; hp 48; MV 120′ (40′); /CAT 1 (hammer); D 1-6 (+2); Save D8; ML 8; AL L; S 16 I 11 W 10 D 12 Co 15 Ch 12. Languages: Dwarf (Rockhome dialect), Thyatian, Alignment (Lawful), Gnome, Goblin, Kobold (the latter three with foreign dialects). General Skills: Craft of Gemwright (I), Profession of Miner (I), Science of Geology (I), Knowledge of Rockhome History (I), Profession of Diplomat (I)
Design changes for Character
- As part of designing dwarves to fit with the conversion to 5th edition and taking into account I am using epic levels which was a design change when characters are levels 7-9 I have added in some conversion details for each of the clans as their prefered conversion from Dwarf levels, while still having exceptions.
D&D Dwarven Clan Torkrest – Rockhome (Mainly Dwarves of Earth – Stonebound)
Dwarven Clans – Torkrest
Nordenshield – Bolto (Gemwright, Karameikos – Specularum, M130, Ftr13),
Meaning of Name: The Torkrests are another of the oldest of Rockhome dwarven families, famous for their fighting abilities. The name is a corrupted version of “Tor-Kres,” meaning “Strongtooth;’ who was the eponymic founder of the clan and was a hero during the reign of the legendary King Denwarf.
Description: The Torkrest families are mostly fighter-clans, and Torkrests dominate the officer ranks of the Rockhome military. They work hard to influence Rockhome policies; they want to make sure of profit for the cream of Rockhome society and scientific advances to strengthen the already-formidable Rockhome army. It is a reasonable assumption of the Torkrest minds that members of the disciplined and efficient military are best suited to the rule and future planning of the nation’s dwarves. There is no likelihood in the near future of a military coup – Rockhome is sound, its dwarves are happy, and there is no need (yet) for a military takeover. Should the nation go soft or slack, though, the Torkrests are ready to take the responsibility for the future of Rockhome.
Relations With Other Clans: The Torkrests are on good terms with the Buhrodars, who have a history of precise military application in the interests of the dwarves. They are on fair terms with the Everast families, who understand the nation’s need for these capable military personnel but mistrust them. They are neutral co the Skarrads, Hurwarfs, and Syrklists, with whom they have little in common. They are on bad terms with the Wyrwarfs, whom they hold in contempt.
Philosophy: can only remain strong through the maintenance and strengthening of its army, and so long as the Rockhome government considers the military to be merely equal with its trade families and engineering clans and clans fostering other, lesser functions, the military must continue to seek to increase its role in Rockhome politics. Let us not forget the need to remind these other clans of their true place in the world, particularly the much-despised diggers in soil, the farmers.
Converting Torkrest Dwarves in BECMI to 5th Edition – The average Dwarf has Dwarf levels converted over to fighter with with an additional level of fighter for every two dwarf levels. Each of the Letter advancement counts as a level of fighter with every two also gaining an additional level. Starts at Rank C and goes to Rank M.
- 2022-05-07 – Changed from dwarf to fighter straight conversion to one that suited the progression
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW
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