Dungeons and Dragons – Mystara
Adventures – Introduction to Darokin
Source: The Republic of Darokin (0e-gaz-11)
This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Republic of Darokin.
- GAZ11 – The Republic of Darokin (5th Edition)
- Group: Wednesday (D&D Week)
- Session 80 to 84 (5 sessions)
- 27th June 2018 to 22nd August 2018
- Players: Jeff – Hadrian (5), Dave – Silvester (1) / Garfield (4), Annette – Sage (3) / Grue (3), Adrian – Gweir (3) / McGweir (2) , Fiona – Nermal (1) / Nermal v2 (2), Mark – Gerkiss (2) / Fredrick (1)
Notes: the characters ended the campaign with evil acts by slaying all the children of the elven village they had agreed to help.
This features in the following sections:
- Gazetteer – Darokin
- AC 1000-01-01 – Introduction to Darokin – The mini campaign introducing darokin and its locations.
- Session Recordings
- AC 1000-01-01 – Introduction to Darokin – Audio Only Recordings
Notes of the Gazetteer Mini Campaign
From 27th June 2018 to 22nd August 2018 for five sessions.
This is the eleventh in the series of adventures around the Known World of Mystara where I am converting the setting to 5th Edition as we play based on the choices of the players.
Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. They are all in service of the Army of Darokin and the story will evolve around their starting location.
Players had expressed a little fatigue at the number of campaign and adventures run so this was the last of the countries to be visited with a single adventure followed by the first of the campaign storylines.
Started in the city of Selenica at the crossroads between Karameikos and Ylaruam. They are members of the Army of Darokin protecting people from the ravages of the Orcs to the North, East and South.
So as the Adventure Rahasia in the “B1-9 In Search of Adventure” was set in Alfheim just near the city of Selenica, I thought it was a great introduction to the characters before they tackle the important foundation of the campaign storyline.
There was a package that had to be delivered as a wedding gift to Rahasia from a elven merchant in Selenica. They took up this monumental task from their watchhouse and headed into the forest of Alfheim. Attacked by bandits on the way they reached the village to find out the groom and the father of the bride were missing having gone on a rescue mission to a local temple staffed by the Siswa (children of the village). The reports were the Siswa had been corrupted somehow and forced to work for a priest who had demanded Rahasia’s hand in marriage.
Considering how the characters turned out in the end I am unsure why they chose to help the village. They headed off to the temple with Rahasia, who they then lost, and started the decline of the party into madness and death as they started killing the elven kids for attempting to knock them out with sleeping gas.
Characters attrition started not long after and they eventually cleared the place of all living things and stopped a trio of witches from returning to life.
Unfortunately, the priest Hahib escaped, and Rahasia left of her own accord after witnessing the savagery of the characters in killing her family.
The group ended this part of the story failing to find traces of the priest or missing elven princess. This was a case of their evil actions having consequences and coming back to haunt the characters in future storylines.
Notable changes to the setting:
- Elven children take 100 years to reach the same development as a 14 year old human. So roughly every sevenish years is about the same as one year of human development making children quite the commitment for elves and their whole community.
- Characters are treated as adults once they reach puberty. Adventurer’s are expected to have a few years ontop of those to learn their craft of adventure.
- 2021-05-09 – Moved the mini campaign from the gazetter to its own post with extra information.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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