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DnD Adv P2 1006 Mystery in Wendar

Dungeons and Dragons – Mystara

Adventures in Phase Two – AC 1006 – Mystery in Wendar

X11 – Saga of the Shadowlord

X11 Saga of the Shadowlord
X11 D&D BECMI Saga of the Shadowlord

AC 1006 – Mystery in Wendar – The Overview

This is a storyline is an expansion of the Wrath of Ringrise from X11 Saga of the Shadowlord.

This features in the following sections:

  • Gazetteer – Norwold Region
  • AC 1006-04-13 (W) – Mystery in Wendar – Elven help needed (incomplete) (Audio Only)
  • (F) Details to be added…

AC 1006 – Mystery in Wendar – The Timeline

AC 1006 – Mystery in Wendar – The Concept

Adventure Level: 5-9, Expert

An insidious peril threatens the peaceful kingdom of Wendar. When a traitor stole the realm’s greatest treasure, the magical Elvenstar, disease, drought, and famine struck the land. For the first time in decades, hostile armies were poised to invade Wendar.

Yet even greater danger looms. The traitor has delivered the magical gem into the hands of the Shadow Lord, Wendar’s greatest foe. This evil being has returned from the dead to seek revenge on Wendar, and the Elvenstar is the key to an even more sinister plot.

You must evade the Shadow Lord’s army, penetrate his fortress, recover the Elvenstar, and foil this heinous plan!

AC 1006 – Mystery in Wendar – The Reveal

While travelling in the Grand Duchy of Karameikos, heroes learn of an undead menace hapering an Elven kingdom to the north, characters assume they mean Alfheim.

Upon arrival in Wendar via the rainbow bridge, the elves are told of the quest to retrieve the elvenstar and that only the prophised one wielding the sword blackrazor would either save or doom their kingdom. It was their last hope.

After meeting the wielder, and setting him on the quest, they began to prepare for evacuation south to Alfheim.

A group of heroes in Glantri obtained a mysterious green gem from Wendar, and everytime they try and think back to how they got it, or why they have it, they have a vision of smiling teeth in their heads and wake up having lost track of time due to that event including why it was important they were investigating something.

AC 1006 – Mystery in Wendar – The Outcome

The conclusion of this story is left as a mystery, once the artefact blackrazor found is way into the hands of the dragons and out of sight taking the ability to complete the storyline and hold the undead army from invading.

The glantrian heroes obtained the item in AC 1005 as part of their exploration of the Glantrian region, and due to the curse of forgetfulness involved, they have been unable to research of discover more information about it.

Content Updates

  • 2021-08-23 – Update to layout, menu and content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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