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DnD Adv P2 1006 Mystery in Wendar

Dungeons and Dragons – Mystara

Adventures in Phase Two – AC 1006 – Mystery in Wendar

X11 – Saga of the Shadowlord

X11 Saga of the Shadowlord
X11 D&D BECMI Saga of the Shadowlord

AC 1006 – Mystery in Wendar – The Overview

This is a storyline is an expansion of the Wrath of Ringrise from X11 Saga of the Shadowlord.

This features in the following sections:

  • Gazetteer – Norwold Region
  • AC 1006-04-13 (W) – Mystery in Wendar – Elven help needed (incomplete) (Audio Only)
  • (F) Details to be added…

AC 1006 – Mystery in Wendar – The Timeline

TimelineAC 1005Norwold Region

Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland. (Princes of the Apocalypse)
Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Wrath of the Immortals)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Sunblight

TimelineAC 1006Norwold Region

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)

Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light

TimelineAC 1007Norwold Region

Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)

Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
The Day Magic Died
– The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode

AC 1006 – Mystery in Wendar – The Concept

Adventure Level: 5-9, Expert

An insidious peril threatens the peaceful kingdom of Wendar. When a traitor stole the realm’s greatest treasure, the magical Elvenstar, disease, drought, and famine struck the land. For the first time in decades, hostile armies were poised to invade Wendar.

Yet even greater danger looms. The traitor has delivered the magical gem into the hands of the Shadow Lord, Wendar’s greatest foe. This evil being has returned from the dead to seek revenge on Wendar, and the Elvenstar is the key to an even more sinister plot.

You must evade the Shadow Lord’s army, penetrate his fortress, recover the Elvenstar, and foil this heinous plan!

AC 1006 – Mystery in Wendar – The Reveal

While travelling in the Grand Duchy of Karameikos, heroes learn of an undead menace hapering an Elven kingdom to the north, characters assume they mean Alfheim.

Upon arrival in Wendar via the rainbow bridge, the elves are told of the quest to retrieve the elvenstar and that only the prophised one wielding the sword blackrazor would either save or doom their kingdom. It was their last hope.

After meeting the wielder, and setting him on the quest, they began to prepare for evacuation south to Alfheim.

A group of heroes in Glantri obtained a mysterious green gem from Wendar, and everytime they try and think back to how they got it, or why they have it, they have a vision of smiling teeth in their heads and wake up having lost track of time due to that event including why it was important they were investigating something.

AC 1006 – Mystery in Wendar – The Outcome

The conclusion of this story is left as a mystery, once the artefact blackrazor found is way into the hands of the dragons and out of sight taking the ability to complete the storyline and hold the undead army from invading.

The glantrian heroes obtained the item in AC 1005 as part of their exploration of the Glantrian region, and due to the curse of forgetfulness involved, they have been unable to research of discover more information about it.

Content Updates

  • 2021-08-23 – Update to layout, menu and content.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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