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Campaign Dungeons & Dragons Roleplaying

DnD Adv Intro The Atruaghin Clans

Dungeons and Dragons – Mystara

Adventures – Introduction to the Atruaghin Clans

This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Atruaghin Clans.

Atruaghin
gaz14 – D&D BECMI The Atruaghin Clans

Introduction to the Atruaghin Clans – Overview

  • Gazetteer Atruaghin
  • Session Recordings
    • AC 1000-01-01 (T) – Introduction to the Atruaghin Clans – Audio Only Recordings T1 to T2 (requires cleaning up)

Introduction to the Atruaghin Clans – Timeline

TimelineAC 1000Atruaghin Clans

Introduction to the Atruaghin Clans – The start of the campaign introducing the Clans, and character backstory.

Atruaghin Clans Ascension – The Horse Clan is taking on the Chameleon Tribe (Tiger Clan), Mountain Lion Tribe (Bear Clan), and the Pelican Tribe (Turtle Clan), Trout Tribe (Elk Clan)

Relic Hunter – Dragon Hatchery – Part One – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)

Rumours Only
Mystery at Atruaghin’s Palace
 – A evil has entered into the ruins of the Palace of Atruaghin and a dream quest has been sent to members of the clans cleanse it.
Mystery of the Hidden Kingdom of DragonsDragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.

Still to be Edited
(mdt) The Spinner’s Hole – Subdue spiders so weavers can get their harvest.

Introduction to the Atruaghin Clans – The Concept

This storyline is to introduce players to the region known as the Atruaghin Clans, where animalistic races walk alongside humans as equals and constructive members of the society.

The belief of the people is in ancestral spirits as well as a dedication to the lands. Technology and the use of metals has been forbidden for anything beyond ritualistic connections with the spirits themselves. Using metal weapons, armour or currency is to taint the spirit of the user and their ancestors and spirit guides will not communicate with them because of this.

Festival of Winter. Introduction of the Bronze Dragonborn from the Bay of Whales Clutch to the Atruaghin Clans as part of the festival of winter. This was to showcase their limited understanding and youthfulness, even if they appeared as an adult to the characters.

Introduction to the Atruaghin Clans – The Reveal

AC 1000 – Year 1 – Level 1

Characters meet for the festival of winter. They witness the clans honouring the Aniumalistic races of Minotaur (with elk horns) and Centaurs. The riding animal of choice ofr the clan members are Giant Elk.

With one of the characters having a backstory of a betrothal to one of the tribes, I have worked in the introduction to inlcude a wedding between Faceplanter and Questions-All-Existance one of the shamans of the Mountain Lion tribe in the Bear Clan lands.

Intro to the Atruaghin Clans – The Outcome

Introduction of the Dragonborn acting as a group in the setting. They gain some starting items with a catch of a Clerical servant of the Dragon Gods.

This campaign was never played by my Wednesday group as they wanted to get stuck into the storyline. This is the final of the gazetteer booklets with the next one being a major boxed set dealing with the two main powers of the region.

I had intended this one to be an interesting look at tribal life an how the blending of the tribes keeps them safe, and the self imposed isolation is the greatest danger they face.

Update: My Tuesday night group have started this campaign and I have incorporated elements from Hoard of the Dragon Queen and Tales from the Yawning Portal. This has become the launchpad for the Wrath f the Immortals Tuesday Night Group.

Notable changes to the setting:

  • The Atruaghin are mainly barbarians with totems of their tribes, or rangers, no fighters or paladins exist in this region. Rogues also in the children of the tiger.
  • Spellcasters are limited to bards, druids and sorcerers, with warlocks also in the children of the tiger.
  • The portal to the new world remains undiscovered.
  • Possibility of more totems being used with more clans?
  • Each of the tribes may contain animalistic humanoids which are the totems of their tribe.

Content Updates

  • 2021-08-24 – Added more information into the concept section.
  • 2021-08-22 – Update layout and menu, added in timeline.
  • 2021-05-09 – Cleaned up the look and layout.
  • 2020-07-31 – Moved the notes for the gaz14 Mini Campaign to here.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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