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DnD Adv P1 1002 Cult of the Feathergale Knights

Dungeons and Dragons – Mystara

Adventures in Phase One – AC 1002 – Cult of the Feathergale Knights

Princes of the Apocalypse – Feathergale Spire

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

AC 1002 – Cult of the Feathergale Knights – Overview

This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..

This features in the following sections:

  • GazetteerNorthern Reaches
  • TimelineAC 1000
    • Northern Reaches – Cult of the Feathergale Knights (Rumour only)
  • TimelineAC 1001
    • Northern Reaches – Cult of the Feathergale Knight (Rumour only)
  • TimelineAC 1002
    • Northern Reaches – Cult of the Feathergale Knights (Settled)

AC 1002 – Cult of the Feathergale Knights – Timeline

TimelineAC 1000Northern Reaches

Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.

Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)

Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
(mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.

TimelineAC 1001Northern Reaches

Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
(dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
(dmt) Maze of the Skullkeeper – Captured.

TimelineAC 1002Northern Reaches

Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)

Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)

Rumour Only
Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep. (Rumour – Princes of the Apocalypse)
Cult of the Sacred Stone – A group of new monks are seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted. (Rumour – Princes of the Apocalypse)

AC 1002 – Cult of the Feathergale Knights – The Concept

This Village of Red Larch is located in Vestland, north of Trollheim in hex (Vestland+13-6). This represents 17 hexes to the north and 6 hexes to the southwest. This is in the hex in Vestland adjacent to Ethengar and Heldannic Territories. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Feathergale Spire adventure.

Characters have been asked to look into a society called the Feathergale Knights operating out of the Spire.

AC 1002 – Cult of the Feathergale Knights – The Reveal

AC 1000 – Flying knights are seen in the skies of Vestland.

AC 1001 – Flying knights are calling themselves the Feathergale Society.

AC 1002 – Flying knights are calling themselves the Feathergale Society have set up in a ruin called the Feathergale Spire.

AC 1002 – Cult of the Feathergale Knights – The Outcome

This adventure has not been run but the following has been discovered.

  • The feathergale knights belong to a cult of elemental air.

Content Updates

  • 2021-08-24 – Changes the name from “Mystery at Feathergale Spire” to Cult of the Feathergale Knights”. Update to layout, menu and added in extra content.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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