Dungeons and Dragons – Mystara
Adventures in Phase One – AC 1002 – Cult of the Feathergale Knights
Princes of the Apocalypse – Feathergale Spire
AC 1002 – Cult of the Feathergale Knights – Overview
This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..
This features in the following sections:
- Gazetteer – Northern Reaches
- Timeline – AC 1000
- Northern Reaches – Cult of the Feathergale Knights (Rumour only)
- Timeline – AC 1001
- Northern Reaches – Cult of the Feathergale Knight (Rumour only)
- Timeline – AC 1002
- Northern Reaches – Cult of the Feathergale Knights (Settled)
AC 1002 – Cult of the Feathergale Knights – Timeline
Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.
Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)
Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)
Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Still to be Edited
<-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
(mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.
Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)
Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something. (Rumour – Princes of the Apocalypse)
Still to be Edited
<-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
(dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
(dmt) Maze of the Skullkeeper – Captured.
Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)
Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)
Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep. (Rumour – Princes of the Apocalypse)
Cult of the Sacred Stone – A group of new monks are seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted. (Rumour – Princes of the Apocalypse)
AC 1002 – Cult of the Feathergale Knights – The Concept
This Village of Red Larch is located in Vestland, north of Trollheim in hex (Vestland+13-6). This represents 17 hexes to the north and 6 hexes to the southwest. This is in the hex in Vestland adjacent to Ethengar and Heldannic Territories. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Feathergale Spire adventure.
Characters have been asked to look into a society called the Feathergale Knights operating out of the Spire.
AC 1002 – Cult of the Feathergale Knights – The Reveal
AC 1000 – Flying knights are seen in the skies of Vestland.
AC 1001 – Flying knights are calling themselves the Feathergale Society.
AC 1002 – Flying knights are calling themselves the Feathergale Society have set up in a ruin called the Feathergale Spire.
AC 1002 – Cult of the Feathergale Knights – The Outcome
This adventure has not been run but the following has been discovered.
- The feathergale knights belong to a cult of elemental air.
- 2021-08-24 – Changes the name from “Mystery at Feathergale Spire” to Cult of the Feathergale Knights”. Update to layout, menu and added in extra content.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
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Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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