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DnD Adv Ann Mystery of the Forgotten Dungeon

Dungeons and Dragons – Mystara

Adventures set Annually – Mystery of the Forgotten Dungeon

Waterdeep – Dungeon of the Mad Mage

Ann – Mystery of the Forgotten Dungeon – Overview

This features in the following sections:

  • Gazetteer – Darokin
  • AC 1004-02-20 (T) – Mystery of the Forgotten Dungeon – Dungeon Level – T22, T23

Ann – Mystery of the Forgotten Dungeon – Timeline

  • TimelineAC 1004Darokin
    • Mystery in the Silver Sierras – Jeddarian Corran has gained a deed to his family keep and needs some heroes to evict the current tenants and recover any relics of his family.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have discovered a lost dungeon and opened up a region they have called the Dungeon Level underneath Darokin City.
  • Still to be Edited
    • (mdt) Summoner’s Remorse – an abandoned temple is getting more interest.
    • Eldritch Lairs – Crypt of Green Shadows
  • TimelineAC 1005Darokin
    • Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed
    • Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations.
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City.
    • Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
  • Still to be Edited
    • (GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
    • (dmt) Chrome Devils from the Swamp – something is drying up the swamp.
    • (dmt) Home Fires  – A Castle has been offered to the new heroes.
    • Eldritch Lairs – Carrion Shrine of Qorgeth
  • TimelineAC 1007Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site.
    • Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin.
    • Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City.
    • The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits.
  • Still to be Edited
    • Wrath of the Immortals – The Master Seizes Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Event N – Spring 1005)
    • (GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.
    • (X4) Master of the Desert Nomads – A quest to find the leader of an army massing on the edge of the western Darokin border is passed through the Darokin Diplomatic Corp.
    • (X9) Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region.
  • TimelineAC 1008Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event R – Winter 1005 – Nomads Invade Darokin – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake.
    • PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.
    • X5 – Temple of Death – A chance to stop the army before it destroys Darokin.
  • TimelineAC 1009Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
    • Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event U – Spring 1006 – The Master is Hammered – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City.
  • Timeline – AC 1010Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site.
    • Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City.
  • Timeline – AC 1011Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.
    • Council of Darokin – Part 7 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Maze Level and later the Trobriand’s Graveyard under Darokin City.
  • Timeline – AC 1014 – Darokin
    • Council of Darokin – Part 10 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Vanrakdoom and later the Caverns of Ooze under Darokin City.

Ann – Mystery of the Forgotten Dungeon – The Concept

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries. To what end? That question is a constant source of speculation and concern.

The idea is that each game year starting in AC 1004 (set after the events of the Darokin introduction using Waterdeep – Dragon Heist conversion)

Ann – Mystery of the Forgotten Dungeon – The Reveal

  • In AC 1004, The cartographer’s guide has discovered a dungeon under the yawning portal and has made it available for exploration and are paying to have it mapped. The cartographer’s guide have opened up a region called the Dungeon Level. They expect a new region to be opened up each spring until they have explored the place.
  • In AC 1005, After a year of exploration, more of the dungeon has been made available for exploration under the yawning portal and the cartographer’s guild are paying to have it mapped. The cartographer’s guide have opened up a region called the Arcane Chambers.
  • In AC 1006, After another year of exploration, more of the dungeon has been made available for exploration under the yawning portal and the cartographer’s guild are paying to have it mapped. The cartographer’s guide have opened up a region called the Sargauth Level.
  • In AC 1007, After another year of exploration, more of the dungeon has been made available for exploration under the yawning portal and the cartographer’s guild are paying to have it mapped. The cartographer’s guide have opened up a region called the Twisted Caverns and later in the year the Wyrllowwood.

Ann – Mystery of the Forgotten Dungeon – The Outcome

At the end of each month, starting from the third month of the year, 1d20 rooms of the dungeon are explored each month until that level is mapped. If it reaches the last month of the year all the remaining rooms are mapped in that month.

Concluding Thoughts

This is a yearly event that has goes late into the campaign. It provides the players with a chance at doing a dungeon crawl to escape from the politics of the storyline.

Content Updates

  • 2021-08-22 – Added in the Timeline section.
  • 2021-08-15 – Update to layout and adding more content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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