Dungeons and Dragons – Mystara
Adventures in Phase Two – AC 1005 – Cult of the Scarlet Moon
Princes of the Apocalypse – Scarlet Moon Hall
- Source: Princes of the Apocalypse (pota69)
- The Overview
- The Timeline
- The Concept
- The Reveal
- The Outcome
- Content Updates

AC 1005 – Cult of the Scarlet Moon – Overview
This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..
This features in the following sections:
- Gazetteer – Northern Reaches
- Timeline – AC 1005
AC 1005 – Cult of the Scarlet Moon – Timeline
Timeline – AC 1003 – Northern Reaches
Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)
Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)
Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)
Rumours Only
Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. (Rumour – Princes of the Apocalypse)
Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)
Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
(mdt) The Spirit Bottle – Investigate a tavern.
(mdt) Carrionholme – Issues with hags in a swamp.
(mdt) Temple of the Secret Power – rumours of great power in a hidden temple.
Timeline – AC 1004 – Northern Reaches
Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm Kings Thunder)
Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants. (Storm Kings Thunder)
Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)
Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)
Rumour Only
Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region. (Rumour – Princes of the Apocalypse)
Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region. (Princes of the Apocalypse)
Still to be Edited
(GAZ7) The Hospitality of Hearth – Heroes learning the way of the jarls and leaders of the north.
(mdt) Torment at Torni Tower – Trouble near the swamps.
Timeline – AC 1005 – Northern Reaches
Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)
Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands. (Princes of the Apocalypse)
Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.
Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
AC 1005 – Cult of the Scarlet Moon – The Concept
This Village of Red Larch is located in Vestland, north of Trollheim in hex (Vestland+13-6). This represents 17 hexes to the north and 6 hexes to the southwest. This is in the hex in Vestland adjacent to Ethengar and Heldannic Territories. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Scarlet Moon Hall adventure.
Characters have been asked to look into a group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant.
AC 1005 – Cult of the Scarlet Moon – The Reveal
AC 1003 – The Circle of the Scarlet Moon druids are moving into the Northern Reaches.
AC 1004 – After being in the region for a year, they establish a hidden based of operations out of a haunted keep.
AC 1005 – They work to complete a ritual to restore balance in the region goes horribly wrong and many druids die.
AC 1005 – Cult of the Scarlet Moon – The Outcome
This adventure has not been run but the following has been discovered.
- The Rite of the Wicker Giant failed to restore balance and the druid circles of Vestland have been broken as a result.
Content Updates
- 2021-10-13 – Fixed heading and broken links.
- 2021-08-23 – Changed the name from “Mystery of the Scarlet Moon Hall” to “Cult of the Scarlet Moon”. Updated the layout, menu and added some more content.
D&D Adventures
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
Phase 1
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
Phase 2
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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