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DnD Adv P1 1003 Mystery of the Iceshield Orcs

Dungeons and Dragons – Mystara

Adventures in Phase One – AC 1003 – Mystery of the Iceshield Orcs

Princes of the Apocalypse – Iceshield Orcs

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

AC 1003 – Mystery of the Iceshield Orcs – Overview

This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..

This features in the following sections:

AC 1003 – Mystery of the Iceshield Orcs – Timeline

  • Timeline – AC 1001Ethengar
    • Mystery of the Iceshield Orcs – Giants are seen crossing into the Makkres Mountains, entering into the territories of the Iceshield Orcs.
    • Still to be Edited
      • <-> (GAZ12) A Private Audience – a group has received a private audience with the Great Khan for services rendered, with gifts provided.
      • (GAZ12) Year of the Hare – The current spirit totem is the hare.
  • Timeline – AC 1002Ethengar
    • Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted.
    • Still to be Edited
      • (GAZ12) Box of Rain – A water spirit is needed at Chagon-Nah, and a quester is sent out.
      • (GAZ12) Year of the Dragon – The current spirit totem is the dragon.
  • Timeline – AC 1003Ethengar
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
    • Still to be Edited
      • (GAZ12) Moglai Khan Bides his Time – The lands a plentiful, and no great threat appears. He sends family to investigate the bordering lands.
      • (GAZ12) Year of the Serpent – The current spirit totem is the serpent.
      • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam.
  • Timeline – AC 1003Norwold Region
    • Mystery of the Hidden Kingdom of Dragons – Dragonborn variations. First sightings of different types of dragonborn.
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
    • Still to be Edited
      • Knights Above – The Heldannic Knights explore the Hollow World.
  • Timeline – AC 1003Northern Reaches
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
    • Still to be Edited
      • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
      • <-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
      • (mdt) The Spirit Bottle – Investigate a tavern.
      • (mdt) Carrionholme – Issues with hags in a swamp.
      • (mdt) Temple of the Secret Power – rumours of great power in a hidden temple.

AC 1003 – Mystery of the Iceshield Orcs – The Concept

This Village of Red Larch is located in Vestland, north of Trollheim in hex (Vestland+13-6). This represents 17 hexes to the north and 6 hexes to the southwest. This is in the hex in Vestland adjacent to Ethengar and Heldannic Territories. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Iceshield Orcs adventure.

Characters associated with the Ethengarians, Heldannic Territories or Vestland have been ask to look into the Orc agressions.

AC 1003 – Mystery of the Iceshield Orcs – The Reveal

AC 1001 – Giants have started to show up in the Makkres Mountains in large groups.

AC 1002 – Giants have started attacking the settlements of the Iceshield Orcs in larger numbers.

AC 1003 – After a year long war, the Iceshield Orcs have been broken and are forced to leave their lands and migrate in large numbers through Vestland and Ethengar heading North into the Heldannic Territories.

AC 1004 – The Iceshield Orcs pass through the Norwold Region and enter the Icy Wastes and start to set up a new settlement in the region.

AC 1005 – The settlement thrives and brings in all the remaining members of the Iceshield Orcs they can find. Naming the settlement after their lost home Makkres the name of the mountain range they lost.

AC 1003 – Mystery of the Iceshield Orcs – The Outcome

Characters learnt the following information.

  • Giants have taken over the Makkres Mountains and have pushed out all other humanoids
  • They are moving North through the Heldannic Territories to the Wyverns Teeth mountains where they have kin.
  • The Iceshield Orcs are known as the White Orcs (Elemental Air) and built their settlements on top of mountain ranges.

Content Updates

  • 2021-08-24 – Update to layout, menu and adding in additional content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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