Dungeons and Dragons – Mystara
Adventures in AC 1000 – Mystery at Nightstone
Storm King’s Thunder – A Great Upheaval
Source: Storm King’s Thunder (skt)
This is a storyline adapted from the Storm King’s Thunder 5E adventures for the Wrath of the Immortals.
This features in the following sections:
- Gazetteer – Northern Reaches
- AC 1000 – Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms.
- AC 1001 – Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone.
- AC 1002 – Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves.
- AC 1003 – Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone.
The Original Concept
Mystery at Nightstone – part 1 is using the section from Storm King’s Thunder – Chapter 1 – A Great Upheaval. A settlement under attack from vicious humanoids (goblins) and needs assistance.
Mystery at Nightstone – part 2 is using the section from Storm King’s Thunder – Chapter 1 – A Great Upheaval. A settlement is caught between the Seven Snakes mercenary band the the ORc tribe called the Ear Seekers.
Mystery at Nightstone – part 3 is using the section from Storm King’s Thunder – Chapter 1 – A Great Upheaval. Missing villagers are in trouble in the Dripping Caves captured by Goblinoids.
Mystery at Nightstone – part 4 is using the section from Storm King’s Thunder – Chapter 1 – A Great Upheaval. Loss of many people, and with family living far away, spreading news of the passing brings a chance to find out why it happened.
The heroes have been asked to assist a backwater dominion of the Soderfjord Jarldoms.
Breaking of the Crown – The Storm Giants crown is broken, as is their hold over the lesser giants has been lost.
Introduction: (1/13) – Atruaghin Clans
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)
1007 AC (Year 8) – (1/12) – The Day Magic Died
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
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