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DnD Adv Ann Land of Black Sands

Dungeons and Dragons – Mystara

Adventures in Phase Two – Annual Events – Land of Black Sands

Land of Black Sands

Annual Events – Land of Black Sands – Overview

This is an adventure taken from Ethengar Gazetteer and set in the land of Black Sands and features the World Mountain bridge between the spirit world and the real world.

This features in the following sections:

Annual Events – Land of Black Sands – Timeline

TimelineAC 1005Ethengar

Ethengar Totem – Year of the Sheep

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Mystery of the Missing Pilgrims
– Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
(GAZ12) Goblin Migration – They are all moving west towards the Broken Lands. All the goblinoid and orc Khans are gathering to discuss the Great Khan’s proposal.

TimelineAC 1006Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem – Year of the Ape.
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
(GAZ12) The Gostai Hunt – A group of tribesmen try and drive the Gostai into Glantri.

TimelineAC 1007Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem – Year of the Fowl
The Day Magic Died – The gods stopped answering the prayers of the faithful. All the clans gather with the Great Khan at the edge of the black desert. (Hollow World Adventures)

Still to be Edited
(GAZ12) The Glantrian Campaign – The Glantrian start to harass the Khans people.
(GAZ12) The Ten Thousand Fists – Members of the Khan’s intelligence group are disappearing when entering Glantri, those behind it need to be dealt with.

TimelineAC 1008Ethengar

Ethengar Totem – Year of the Dog.

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions. – Wed Group

Rumours Only
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)Wed Group (Plamin)

Still to be Edited
GAZ12 – Revenge – Oktai Khan turns against the heroes of the Steppes. – Wed Group (Plamin)
GAZ12 – Rescue – The Brothers of the Bolt are captured in Glantri and need assistance.

TimelineAC 1009Ethengar

Ethengar Totem – Year of the Pig

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Still to be Edited
GAZ12 – Trouble in the North – One of the Khan’s Clans is preparing to go North and punish the clerics of the Heldannic Freeholds.
GAZ12 – Undead – The dead tribes of Maghur and Hajik begin to rise again.

Annual Events – Land of Black Sands – The Concept

Characters who quest to the top of the World Mountain, in the Land of Black Sands in the middle of Ethengar can ask the spirits three questions, can they gain back four answers, in a random order, one to a question they did not want to know the answer to.

Annual Events – Land of Black Sands – The Reveal

  • AC 1006 (Camdu)
    • Will the Khan unite the tribes in his lifetime into one glorious tribe?
    • If her friends and her will continue to travel together as we have?
    • What does her future hold
    • When will you die (the one question not wanted to be asked)

Annual Events – Land of Black Sands – The Outcome

  • AC 1006 (Camdu – The Four Answers in no particular order)
    • When you make the choice between Your People, Friends or Family as being the most important aspect of your life, the spirits will come to your aid and you will succeed beyond your wildest dreams, and utterly fail the other two.
    • The bonds of your past friendships have been broken, you can never be what you once were, not will you remain the same as your venture forth to lay claim to your destiny destroying what your friends once cherished.
    • It is almost time for all the clans to unite and show the world what strength can be found in the people of the steppes, it can still be changed, stopped or accelerated as you still have a part to play in its unification or destruction, what are you willing to sacrifice to succeed.
    • Punishments, Enslavement, Torture and Death await you on your chosen path of one of many possible destinies, a spark of greatness is there, will it grow, burn brightly for a time or simply go out are all based on your choices and those around you.

Content Updates

D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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