DnD Adv Intro Glantri

Dungeons and Dragons – Mystara

Adventures – Introduction to Glantri

Source: The Principalities of Glantri (0e-gaz-03)

This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Pricipalities of Glantri.

  • GAZ3 – The Principalities of Glantri (5th Edition)
  • Group: Wednesday (D&D Week)
  • Session 41 to 44 (4 sessions)
  • 21st September 2016 to 16th November 2016
  • Players: Jeff – Gargamel (4), Nim – Kang Hohar (4), Nathan M – Covare mk1 (3), David B – Indigo (3), Annette – Char (2)

This features in the following sections:

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook
0e-gaz-03 Glantri
0e-gaz-03 gaz3 D&D BECMI Glantri
  • Gazetteer – Glantri
  • Timeline
    • AC 1000-01-01 – Introduction to Glantri – The mini campaign introducing Glantri and its locations.
  • Session Recordings
    • AC 1000-01-01 (W) – Introduction to Glatnri – Audio Only Recordings

Notes of the Gazetteer Mini Campaign

This was run from the 21st of September 2016 to the 16th of November 2016 over the course of 4 sessions.

The Setup

The characters started in the City of Glantri, as new students at the Great School of Magic on their first day at the school, all in the same intake.

As this is planned as a 4 year study in the Great School of Magic in Glantri City the characters each got to participate in classes about furthering their knowledge of magic.

Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. All characters are enrolled in the great school of magic and should have played either a wizard, a sorcerer or a bard in that order of preference.

Planned end to story arc

The characters were told that they would be given the test of sorcery at the end of four years in the school to determine how well they had progressed in their learning and where they would end up as member of society.

How it turned out

Well it was fun working out the classes, and interactions between characters, as we roleplayed some of the classes, teachers and other students. They got to meet some of the true terrors of the setting, young teenagers with magical power. Elves and humans the equivalent mentality of a eight year old wielding magic in the classroom.

Using some of the basic adventure idea’s in the back of the book and tailoring it to the group of players and their characters on the night has been fun.

Characters got to create magical items, learn abilities beyond what other spellcasters from other nations are capable of, learn or create new spells, increase the size of their personal library and expand their knowledge on the identification of magical creatures.

As part of the semester each session I had a bunch of rolls to see how well each character participated in the school classes. Each semester I had the characters apply against those categories.

They spent half of each session seeing if their characters learnt anything that semester in the Great School, and the other half of the session doing side jobs for the professors, ranging from delivering packages, to scouring the nearby mountain peaks for rare herbs.

I had planned for two more semesters and then do the school’s test, but the players were not into it enough to justify another session so I moved up the test of high sorcery. For this session the players got to see what everyone else was doing, but not know what it meant. I would run each player and their character though the graduation test in the book and let it finish but not give the results until they all ran through the test.

There was two outstanding performances, one okay performance, and one disappointing performance. So it was good that the continuing players managed to graduate and gain employment with the government as citizens.

Changes to the setting:

  • Goliaths added to the mountains
  • Red Dragons with their dragonborn added to the mountains
  • War Forged allowed as a once off as a science experiment that gained sentience.

The secret crafts of Glantri all become feat progression to be taken in place of feats, though they were also thought to be downtime activities like the semester training except their abilities were more powerful and I did feel appropriate for a feat selection.

Content Updates

  • 2021-05-09 – Moved the mini campaign from the sourcebook to its own post with extra information.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (5/16) – Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


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Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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