Dungeons and Dragons – Mystara
Adventures in Phase Two – AC 1005 – Mystery of the Dead Elf
Spring AC 1005 – A Spy Perishes
- Source: BECMI Wrath of the Immortals (0e-wi-bs), Wrath of the Immortals Book Two – The Immortals Fury (0e-wi-b2 p73)
- The Overview
- The Timeline
- The Concept
- The Reveal
- The Outcome
- Content Updates

AC 1005 – Mystery of the Dead Elf – Overview
Wrath of the Immorals – Event E03
This is one of the events that happen in the campaign that character can be part of. This is Event E03. E03 refers to the Third Event in the Wrath of the Immortals campaign intended to be set in AC 1004.
This features in the following sections:
- Gazetteer – Glantri
- Timeline – AC 1005
- Mystery of the Dead Elf– Spring with an popular elven student at the Great School of Magic turning up dead in the canal.
AC 1005 – Mystery of the Dead Elf – Timeline
Timeline – AC 1001 – Alphatian Empire
Rumours Only
Mystery in Aegos – A need for construction worker, equipment and earth focused spellcasters is made to travel to the Island of Aegos.
Mystery of the Dead Elf – The Empress assigns one of her spy’s Troikithus a task to infiltrate The Great School of Magic.
Rumours Only
Mystery of the Dead Elf – A elven student Troikithus gain access to the records of the library of Alfheim relating to the clan of Ellerovyn.
Still to be Edited
(PC1) The Lost Seneschal – A missing tax collector for a lord in a domain bordering the elven forest.
<-> Dwarven Woe – A bunch of dwarven children a causing havoc in the western edge of the forest.
(dwt) Chop Chop! – A logging site has started to cause issues.
Tales of the Old Margrave – The Fingers of Derende
Tales of the Old Margrave – The Honey Queen
Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)
Mystery of the Dead Elf – A elven student Troikithus is accepted into the Elven Clan of Ellerovyn, and proves himself to be a gifted student of magic.
School Assignment – Night of the Red Moon. 15th Fyrmont (08) while on assignment from the Great School of Magic working security on the night of the red moon.
Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Still to be Edited
(dwt) Fitcher’s – An necromancer hunter asking for assistance.
Bloodline Connections – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)
School Assignment – Black Dragon. While on assignment from the Great School of Magic your tasked with tracking down a black dragon’s tale.
Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Rumour Only
Mystery of the Dead Elf – A popular elven student Troikithus is accepted into the Great School of Magic in Glantri City. (Rumour – Wrath of the Immortals)
Still to be Edited
(GAZ3) Graduation Test – The Basic Test of Wizardry to Obtain a citizen licence from the Great School of Magic
(PC4) The Moonflower Ruse – Amongst a group of wolfsbane grows a rare flower known as a moonflower.
Strixhaven – A Curriculum of Chaos – Hunt for Mage Tower
Bloodline Obligations – Paying back the sponsor who has paid for your studies does have a price. (Curse of Strahd)
School Assignment – Lupins or Werewolves – A group of students are sent to investigate what happened with a fight breaks out between the Lupin and the werewolves.
School Assignment – The Gondola Games. (17th Felmont – 7th Month) While on assignment from the Great School of Magic your take on a role competing in the games.
School Assignment – Vampires – While on assignment from the Great School of Magic your tasked with helping a noble move within Boldavia, dealing with a vampire threat.
Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Rumour Only
Mystery of the Dead Elf – A popular elven student Troikithus at the Great School of Magic is hiring experts in various fields of study including the local Temple of Rad.
Still to be Edited
(PC4) Good Intentions – werewolves have been disappearing from the region, only to be returned cured a few days later.
(mdt) Mysteries of the Endless Maze – A lost magical tower is discovered during research.
Eldritch Lairs – Blood Vaults of Sister Alkava
Bloodline Family – It is time to meet the rest of the family involved in Boldavia. (Curse of Strahd)
School Assignment – Beggars Court. While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court.
Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Rumour Only
Mystery of the Hidden Kingdom of Dragons – The Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
Mystery of the Dead Elf – Spring with an popular elven student Troikithus at the Great School of Magic turning up dead in the canal. (Spring Event – Wrath of the Immortals – C – A Spy Perishes)
Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri. (Summer Event – Wrath of the Immortals – D – Alphatian Proclamation)
Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri. (Summer Event – Wrath of the Immortals – E – Death of Torenal)
Still to be Edited
(PC4) Bringing in the Herd – The herd animals in the region are in low supply, so more needs to be obtained to keep the populace safe on the nights of a full moon.
Strixhaven – A Curriculum of Chaos – The Magister’s Masquerade
AC 1005 – Mystery of the Dead Elf – The Concept
Set in Spring (Months 3 to 5) in AC 1004. I have moved the event to AC 1005 to make it part of Phase Two of the storyline.
Decades ago, an Alphatian elf named Troikithus, loyal to Empress Eriadna, travelled to Glantri as her spy. Pretending to be an elf from the Grand Duchy of Karameikos, he ingratiated himself with the elven Clan of Ellerovyn and established his identity as a vigorous, intelligent student of magic.
Recently, he uncovered evidence of a secret order of magicians studying a previously-unknown type of magic (the Radiance). He also heard rumours that there were followers of Entropy among the rulers of Glantri. He sent back a report to his Empress describing what little he knew and promising to find out more. A week later, Troikithus’s drowned body is found in a canal of Glantri City.
AC 1005 – Mystery of the Dead Elf – The Reveal
AC 1001 – The Empress assigns the spy to infiltrate the great school of magic in glantri, by obtaining clan records for the clan of elves who migrated from Alfheim and still have some records in that nation. The spy is able to recover enough records to create an identity of a clan member to assist in his entry into Glantri.
AC 1002 – The elven spy manages to gain admission into the clan of forest elves with the help of material obtained in Alfheim. Then using the clan’s assistance he starts to work on gaining patronage to study at the great school of magic.
AC 1003 – After becoming a valued member of the Elven clan, the spy manages to get accepted into the Great School of Magic to continue is investigations.
AC 1004 – An elven student is investigating the reports of Secret Crafts, Meetings and the national Religion of Glantri.
AC 1005 – A group of investigators operating under Rheddrian’s Investigation Bureau are dispatched to look into the issue as an independent party as arranged by the Headmaster from the School of Magic. They discover some books that a student should not have had access to and most likely lead to the murder of the elven student by one of the princes of glantri and were able to smuggle them out of the country.
AC 1005 – Mystery of the Dead Elf – The Outcome
The princes of Glantri do some research into the background of the popular murdered elf and discover that he was an Alphatian with an assumed identity – in short, a spy. Alphatia responds by denying that he was a spy, saying that he took the identity because of Glantri’s long standing disdain for Alphatians. Empress Eriadna protests his obvious murder, but with no evidence on either side neither Alphatia nor Glantri is willing to press the matter.
Content Updates
- 2021-08-23 – Update to layout, menu and content.
D&D Adventures
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
Phase 1
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
Phase 2
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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